SB-Skylands
A fork of SkylandsPlus+
I created an updated fork of the infamous SkylandsPlus+ world generator mainly for private usage, but i decided to share it with you. The current version only works Spigot 1.10 with the 'v1_10_R1' source prefix. It cannot be made easy in a version independent plugin as it heavily relies on NMS code.
1.8.8 Version - Spigot 1.8.8 with the 'v1_8_R3' source prefix
Warning this is not compatible with old worlds generated with SkylandsPlus+
Features:
Options are seperated by ', '
Config:
prevent-sand-falling: (will stop updates from sand)
restrict-mob-spawning: (limits the amount of mobs per chunk per species to 8)
How to create a world with multiverse:
or
Or a skylands style Nether like this
Or a skylands style End like this
bukkit.yml:
Versions:
Licence:
As SkylandsPlus is published under GPLv3 i am forced to do that as well.
Contributors:
The SkylandsPlus+ Team and I. If you know there usernames in SpigotMC i will add them to the Contributors-List
A fork of SkylandsPlus+
I created an updated fork of the infamous SkylandsPlus+ world generator mainly for private usage, but i decided to share it with you. The current version only works Spigot 1.10 with the 'v1_10_R1' source prefix. It cannot be made easy in a version independent plugin as it heavily relies on NMS code.
1.8.8 Version - Spigot 1.8.8 with the 'v1_8_R3' source prefix
Spoiler: Pictures
This is with option very-high:
This is with option very-high:
Warning this is not compatible with old worlds generated with SkylandsPlus+
Features:
- Uses NMS world generation code as much as it is possible.
- A lot of Options
- Natural and extremely beautiful world generation.
- All ores can be generated everywhere (but are more commen at the buttom)
- Glowstone ores AND crystals
- All structures from the normal Overworld available.
- Nearly untouched nether/theend skyland generation from SkylandsPlus+
General:
- offset={number} - everything is moved up by this value
- high - more floating islands stacked
- very-high - even more floating islands stacked
- high={number} - will use this value for island generation. Higher number means for floating islands stacked over each other. Default value = 128
This also increases generation time. (very-high[=170]) takes 3 times as long as a world with default options) Also with a higher world the amount of waterfalls and lavafalls is drastically increased.
- multicore - uses more than one core for generation. EXPERIMENTAL-> Can crash server
- no-decorated-caves - disables decorated caves (caves with grass/sand as ground)
- no-caves - disables only caves with normal ground blocks
Disable both to disable all caves. Will decrease generation time.
- no-glowstone - disables glowstone ore and crystals
- no-canyon - disables canyons
- no-village - disables village generation
- no-langeFeatures - disables Pyramide, Jungletemple, Desertwell
- stronghold - enables stronghold generation (this can take place outside of islands)
- mineshaft - enables mineshaft generation(this can take place outside of islands)
- no-forest - replaces forests with plains
- forest={biome} - replaces forests with biome
- no-jungle - replaces jungles with plains
- jungle={biome} - replaces jungles with biome
- no-taiga - replaces deserts with plains
- desert={biome} - replaces desert with biome
- no-ice - replaces ice biomes with plains
- ice={biome} - replaces ice biomes with biome
- no-desert - replaces deserts with plains
- desert={biome} - replaces deserts with biome
- ocean={biome} - replaces oceans with biome. (Ocean is normally replaced with plains)
- no-mushroom - replaces mushroom biomes with plains
- mushroom={biome} - replaces mushroom biomes with biome
- no-swampland - replaces swamplands with plains
- swampland={biome} - replaces swamplands with biome
- no-savanna- replaces savannas with plains
- savanna={biome} - replaces savannas with biome
Options are seperated by ', '
Config:
Code (Text):
prevent-sand-falling: true
restrict-mob-spawning: true
restrict-mob-spawning: true
restrict-mob-spawning: (limits the amount of mobs per chunk per species to 8)
How to create a world with multiverse:
Code (Text):
/mv create {worldname} normal -g SB-Skylands
Code (Text):
/mv create {worldname} normal -g SB-Skylands:{options}
Code (Text):
/mv create {worldname} nether -g SB-Skylands
Code (Text):
/mv create {worldname} the_end -g SB-Skylands
Code (Text):
worlds:
{worldname}:
generator: SB-Skylands:{options}
{worldname}:
generator: SB-Skylands:{options}
Versions:
SB-Skylands-0.16 [aka 2016-06-03]:
SB-Skylands-0.17:
SB-Skylands-0.18:
- Support for 1.8.8 (v1_8_R3)
- Known Bugs:
- Jungle generations spams console
- Snow does not generate in extreme-hills biome
- Mesa looks like a red desert
- Support for 1.10 (v_1_10_R1)
- Known Bugs:
- Bone structures generate mid-air in swampland
- Jungle generations spams console
- Snow does not generate in extreme-hills biome
- Mesa looks like a red desert
- Support for 1.10 (v_1_10_R1)
- Known Bugs:
- Bone structures generate mid-air in swampland
- Mesa looks like a red desert
Licence:
As SkylandsPlus is published under GPLv3 i am forced to do that as well.
Contributors:
The SkylandsPlus+ Team and I. If you know there usernames in SpigotMC i will add them to the Contributors-List
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
SB-Skylands is a free Minecraft Java mod. Compatible with Minecraft 1.10. Downloaded 3,443 times (via Spigot). Download it and open it directly in the game.