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Scripted Vision

Scripted Vision

Scripted Vision is a NeoForge 1.21.1 mod made for mapmakers, scripted modpacks, and server events. It adds a set of commands that help you control the player's attention: cinematic cameras, entity-tracking cameras, screen fades, flashes, and atmospheric text prompts.

The mod is especially useful for cutscenes, horror maps, story-driven servers, minigames, interactive arenas, and any project where you want a more cinematic presentation without relying on complicated third-party systems.

Features

Good for

Base syntax

/scriptedvision [target] <subcommand> ...
/sv [target] <subcommand> ...

/sv is a shorter alias for /scriptedvision.

[target] is the player or player selector that will receive the effect. If no target is provided, the command applies to the executor, or to all online players when used from the console or a command block.

Target examples:

@p
@a
Steve

Subcommands

Fade

Runs a full screen fade cycle: transparent → selected color → hold → transparent.

/scriptedvision [target] fade <color> <in_speed> <duration> <out_speed>

Parameters:

Example:

/scriptedvision @a fade #000000 1.5 3 1

Flash

Triggers a quick colored screen flash.

/scriptedvision [target] flash <color> <peak_speed> <fade_out_speed>

Parameters:

Example:

/scriptedvision @p flash #FFFFFF 0.1 1.5

Prompt

Displays a text prompt over the screen.

/scriptedvision [target] prompt <speed_in> <duration> <speed_out> <text...>

Parameters:

Example:

/scriptedvision @a prompt 0.5 3 0.5 Welcome to the laboratory.

Camera

Places a cinematic camera at fixed coordinates and points it in a chosen direction.

/scriptedvision [target] camera <x> <y> <z> <yaw> <pitch> <zoom> <zoom_time> <duration> [cinema_bars]

Parameters:

Example:

/scriptedvision @a camera 10 65 -20 90 15 45 1 5 true

Target Camera

Places a camera at fixed coordinates and makes it look at a selected entity.

/scriptedvision [target] target_camera <x> <y> <z> <target_mob> <zoom> <zoom_time> <duration> <cinema_bars> <direct|follow>

Parameters:

target_mob must resolve to exactly one entity. For respawning entities, a tag with a selector limit is recommended:

@e[tag=boss_camera,limit=1,sort=nearest]

Example:

/scriptedvision @a target_camera 10 65 -20 @e[tag=boss_camera,limit=1,sort=nearest] 60 1 5 true follow

Requirements

Status

The mod is in active development. The main visual effects and camera tools are already working, and more cinematic features may be added later.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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