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Visual Creative Tab Editor
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Visual Creative Tab Editor

by kltyton · on Modrinth

Edit Minecraft creative tabs with drag-and-drop, multi-select, smart sorting, and datapack-driven compatibility.

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Visual Creative Tab Editor — screenshot 1Visual Creative Tab Editor — screenshot 2Visual Creative Tab Editor — screenshot 3Visual Creative Tab Editor — screenshot 4

English

Visual Creative Tab Editor turns vanilla and modded creative tabs into a reloadable, data-driven catalog and adds an in-game editor inspired by a phone home screen.

You can organize tabs and items without manually maintaining large JSON files, while modpack and server authors can still control titles, icons, contents, ordering, and layout through regular datapacks.

Visual editing

Long-press a tab, an item, or an empty part of the creative-inventory frame to enter a unified editing session.

Items in the Search tab also support multi-selection, drag ordering, and one-click organization. Search ordering is stored as a preferred order, so items introduced by newly installed mods are still appended automatically.

One-click organization

Items in the current category can be organized by:

Data-driven creative tabs

Creative-tab definitions are loaded from:

data/<namespace>/creative_tabs/<path>.json

Regular datapacks can override individual fields of existing tabs or introduce new category tabs. Definitions can control:

Fields are merged according to the real datapack priority order. A higher-priority pack only needs to provide the fields it wants to change.

Generated defaults and player overrides

Each world maintains two Mod-managed datapacks:

Highest priority  visual_creative_tab_editor_player_overrides
                  Regular datapacks
Lowest priority   visual_creative_tab_editor_generated_default

This allows tabs and items from newly installed mods to appear automatically, lets modpacks override the generated defaults, and keeps the final in-game layout above ordinary datapack changes.

Visual edits are world-wide settings synchronized to every player in that world. They are not separate client-local layouts for individual users.

Compatibility and safety

For the full datapack specification, editor guide, and troubleshooting information, see the GitHub Wiki.


中文介绍

可视化创造标签页编辑器将 Minecraft 原版及 Mod 添加的创造标签页转换为可重载的数据驱动目录,并提供类似手机桌面的可视化编辑体验。

无需手工维护大量 JSON,即可在游戏内整理标签页和物品;整合包和服务器作者也可以通过普通数据包精确控制标题、图标、内容、顺序和布局。

可视化编辑

在创造物品栏中长按标签、物品或边框空白区域,即可进入统一编辑会话。

搜索标签中的物品也支持多选、拖动排序和一键整理。保存的是搜索结果的首选顺序;之后安装新 Mod 时,新物品仍会自动追加,不会因已有排序而消失。

一键整理

可以按照以下方式整理当前分类中的物品:

数据驱动创造标签页

创造标签定义从以下位置加载:

data/<namespace>/creative_tabs/<path>.json

普通数据包可以逐字段覆盖已有标签,也可以创建新的 category 分类标签。可控制的内容包括:

字段按照数据包的真实优先级逐层合并。高优先级数据包只需填写想要修改的字段,无需复制完整标签定义。

自动默认包与玩家覆盖包

每个世界会维护两个由本 Mod 管理的数据包:

最高优先级  visual_creative_tab_editor_player_overrides
            普通数据包
最低优先级  visual_creative_tab_editor_generated_default

因此,安装新 Mod 后,其创造标签和物品仍能从最低层自动出现;整合包数据包可以正常覆盖默认内容,而游戏内保存的最终布局不会被普通数据包再次覆盖。

可视化编辑结果是世界级设置,会同步给该世界中的所有玩家,并不是每名玩家独立保存的本地布局。

兼容性与安全

完整的数据包格式、编辑器操作和故障排查文档请参阅 GitHub Wiki

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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