ModsJava
BlockySmoke - remade
Java mod listed for Minecraft 1.12–1.15. Downloads from the MC Java Mods app on Android.
⬇ Download on SpigotUploaded per request*
This is the old BlockySmoke plugin remade to work with 1.12, view the old curseforge page here
Plugin explaination by Pepsoft:
Spoiler: Plugin explaination
Creating Smokers
/createsmoker [decayChance= decayChance ] [density= density | minDensity= minDensity maxDensity= maxDensity ] [maxDistance= maxDistance ] [wind=random | wind= wind | wind= windFrom - windTo ] [type= type ] [data=data]
Creates a new blocky smoker of the block you are pointing at, or updates an existing one. All parameters are optional:
decayChance= decayChance
The chance that a smoke block will dissipate into nothingness per block per update. Must be a floating point value between 0.0 and 1.0. Set this towards 0.0 to make the smoke last longer or towards 1.0 to make it disappear quicker. Defaults to 0.167, in other words by default the chance that a block will disappear is one in six.
maxDistance= maxDistance
The maximum distance from the source block smoke blocks are allowed to go. Must be a number above 0. Defaults to 6. Set this higher to make longer smoke trails, although remember that if decayChance is too high all the smoke may dissipate before it reaches this far!
density= density
minDensity= minDensity maxDensity= maxDensity
The number of new smoke blocks to generate per update. Must be a number above 0. Defaults to 2. Setting density is the same as setting minDensity and maxDensity to the same value. If you set them different then the density will vary randomly between them each update. Note that smoke blocks can occupy the same volume! They will tend to billow out though. Set this higher to generate denser, thicker smoke.
wind=random
wind= wind
wind= windFrom - windTo
Sets the wind direction for the smoke from this smoker. Set it to random to have the wind come randomly from all directions. Set it to one value (one of N, NE, E, SE, S, SW, W or NW) to have the wind come from that direction constantly. Or set it to two values to have the wind vary randomly between the two directions. Defaults to random. For instance set it to N-E to have the wind come from the north, north-east or east.
type= type
The block type to use for the smoke blocks. May be a name or a number between 0 and 4095. Defaults to WEB (block ID 30).
data= data
The data value to use for the smoke blocks. Must be a number between 0 and 15. Defaults to 0.
Examples
A small smoker (say, a house):
/createsmoker
A very large and voluminous smoker (say, a large chimney of a major factory):
/createsmoker density=25 maxDistance=25
An even more dense large and voluminous smoker:
/createsmoker density=25 maxDistance=25 decayChance=0
A long but thin trail of smoke:
/createsmoker density=1 maxDistance=15 decayChance=0.1
A smoker with wind veering between easterly and southerly (a quarter circle):
/createsmoker wind=E-S
A smoker with wind veering between southerly and easterly (a three quarters circle):
/createsmoker wind=S-E
A smoker with northerly winds:
/createsmoker wind=N
A smoker which uses white wool instead of cobwebs:
/createsmoker type=WOOL
Other Commands
These are the other commands you can use:
/inspectsmoker
Tells you the settings of the blocky smoker you are targeting.
/removesmoker
Removes the blocky smoker you are targeting (including the smoke). Note that you can also remove the smoker by destroying the block.
/removeallsmokers
Removes all blocky smokers from the current world (including the smoke). This is a dangerous command as it will not ask for confirmation, so be careful with it!
/pausesmokers
Pauses all smokers and removes all the smoke. Can be handy if you want to work on something without it being obscured or you being hindered by smoke.
/continuesmokers
Cancels the pause and starts all smokers smoking again.
/createsmoker [decayChance= decayChance ] [density= density | minDensity= minDensity maxDensity= maxDensity ] [maxDistance= maxDistance ] [wind=random | wind= wind | wind= windFrom - windTo ] [type= type ] [data=data]
Creates a new blocky smoker of the block you are pointing at, or updates an existing one. All parameters are optional:
decayChance= decayChance
The chance that a smoke block will dissipate into nothingness per block per update. Must be a floating point value between 0.0 and 1.0. Set this towards 0.0 to make the smoke last longer or towards 1.0 to make it disappear quicker. Defaults to 0.167, in other words by default the chance that a block will disappear is one in six.
maxDistance= maxDistance
The maximum distance from the source block smoke blocks are allowed to go. Must be a number above 0. Defaults to 6. Set this higher to make longer smoke trails, although remember that if decayChance is too high all the smoke may dissipate before it reaches this far!
density= density
minDensity= minDensity maxDensity= maxDensity
The number of new smoke blocks to generate per update. Must be a number above 0. Defaults to 2. Setting density is the same as setting minDensity and maxDensity to the same value. If you set them different then the density will vary randomly between them each update. Note that smoke blocks can occupy the same volume! They will tend to billow out though. Set this higher to generate denser, thicker smoke.
wind=random
wind= wind
wind= windFrom - windTo
Sets the wind direction for the smoke from this smoker. Set it to random to have the wind come randomly from all directions. Set it to one value (one of N, NE, E, SE, S, SW, W or NW) to have the wind come from that direction constantly. Or set it to two values to have the wind vary randomly between the two directions. Defaults to random. For instance set it to N-E to have the wind come from the north, north-east or east.
type= type
The block type to use for the smoke blocks. May be a name or a number between 0 and 4095. Defaults to WEB (block ID 30).
data= data
The data value to use for the smoke blocks. Must be a number between 0 and 15. Defaults to 0.
Examples
A small smoker (say, a house):
/createsmoker
A very large and voluminous smoker (say, a large chimney of a major factory):
/createsmoker density=25 maxDistance=25
An even more dense large and voluminous smoker:
/createsmoker density=25 maxDistance=25 decayChance=0
A long but thin trail of smoke:
/createsmoker density=1 maxDistance=15 decayChance=0.1
A smoker with wind veering between easterly and southerly (a quarter circle):
/createsmoker wind=E-S
A smoker with wind veering between southerly and easterly (a three quarters circle):
/createsmoker wind=S-E
A smoker with northerly winds:
/createsmoker wind=N
A smoker which uses white wool instead of cobwebs:
/createsmoker type=WOOL
Other Commands
These are the other commands you can use:
/inspectsmoker
Tells you the settings of the blocky smoker you are targeting.
/removesmoker
Removes the blocky smoker you are targeting (including the smoke). Note that you can also remove the smoker by destroying the block.
/removeallsmokers
Removes all blocky smokers from the current world (including the smoke). This is a dangerous command as it will not ask for confirmation, so be careful with it!
/pausesmokers
Pauses all smokers and removes all the smoke. Can be handy if you want to work on something without it being obscured or you being hindered by smoke.
/continuesmokers
Cancels the pause and starts all smokers smoking again.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.12, 1.13, 1.14
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
BlockySmoke - remade is a free Minecraft Java mod. Compatible with Minecraft 1.12, 1.13, 1.14, 1.15. Downloaded 116 times (via Spigot). Download it and open it directly in the game.