Bored of the predictability of survival? This plugin adds several interesting mechanics to freshen up the experience, all configurable to your liking.
Features:
Features:
Spoiler: Disable Hunger
You no longer need to eat, but your health also doesn't naturally regenerate. Eating food heals you instead, so farm to stay alive!
Code (YAML):
Disable Hunger Mechanics
: true
Disable Passive Hunger Loss : true
Healing Multiplier : 0.6
Damage Multiplier : 1.0
Disable Passive Hunger Loss : true
Healing Multiplier : 0.6
Damage Multiplier : 1.0
Spoiler: Exploding Beds
Beds now explode when you sleep in them. No escaping the danger of the night!
They still set your spawnpoint though.
They still set your spawnpoint though.
Code (YAML):
Beds Explode
: true
Exploding Beds Set Spawnpoint : true
Bed Explosion Power : 3.0
Bed Explosion Napalm : false
Exploding Beds Set Spawnpoint : true
Bed Explosion Power : 3.0
Bed Explosion Napalm : false
Spoiler: Hit Invulnerability Adjustment
New Tools:
Change the invincibility entities get upon being hurt. Disable it entirely or lengthen it!
Here, invulnerability time was lowered so the pigs suffocated much faster than normal.
Here, invulnerability time was lowered so the pigs suffocated much faster than normal.
Code (YAML):
Enable Hit Grace Adjustment
: true
Hit Grace Time : 0.6
Hit Grace Time : 0.6
Spoiler: Hammers
Create hammers of wood, stone, gold, iron and diamond!
Their damage and attack speed is all customizable via the config
Hammers change blocks when "destroying" them, creating interesting recipes of reprocessing. By default, they make getting flint a lot easier.
Additionally, they open up interesting options for mining, as you get less but also don't need to smelt most ores
Note that all the hammer "recipes" can be changed and modified!
Their damage and attack speed is all customizable via the config
Hammers change blocks when "destroying" them, creating interesting recipes of reprocessing. By default, they make getting flint a lot easier.
Additionally, they open up interesting options for mining, as you get less but also don't need to smelt most ores
Note that all the hammer "recipes" can be changed and modified!
Code (YAML):
Enable Hammers
: true
Hammer Damage Multiplier : 0.3
Hammer Speed Multiplier : 0.5
Hammer Armor Damage Multiplier : 4.5
Hammer Misuse Penalty : 5
Hammer Lore : Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor #Description of hammers. Used to recognize them, so changing this forces players to re-craft
Hammer Damage Multiplier : 0.3
Hammer Speed Multiplier : 0.5
Hammer Armor Damage Multiplier : 4.5
Hammer Misuse Penalty : 5
Hammer Lore : Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor #Description of hammers. Used to recognize them, so changing this forces players to re-craft
Spoiler: Spears
Add a new weapon to the mix with spears!
By default, they attack slower and deal less damage, but have a much greater range than swords!
By default, they attack slower and deal less damage, but have a much greater range than swords!
Code (YAML):
Enable Spears
: true
Spear Range : 6.0
Spear Damage Multiplier : 0.7
Spear Speed Multiplier : 0.7
Spear Lore : Strike at great range
Spear Range : 6.0
Spear Damage Multiplier : 0.7
Spear Speed Multiplier : 0.7
Spear Lore : Strike at great range
Spoiler: Config
Check out the config before you download!
# ------------------------------------------------------------ #
# Revamped Survival Config!
#
# Toggle all unwanted features quickly and easily!
# Just remember to use /reload to apply all changes.
# ------------------------------------------------------------ #
Beds Explode : true
Exploding Beds Set Spawnpoint : true
Bed Explosion Power : 3.0 # 4.0 is TNT
Bed Explosion Napalm : false # Should the bed explosion create fire?
Disable Hunger Mechanics : true
Disable Passive Hunger Loss : true # Should hunger still be lost passively (only active when hunger is disabled) If you disable Passive Hunger Loss, eating "better" foods with more saturation becomes less important
Healing Multiplier : 0.6 # "Conversion rate" of food to health
Damage Multiplier : 1.0 # Hunger lost (from the "Hunger" potion effect) multiplied by this is health lost
Enable Hit Grace Adjustment : true
Hit Grace Time : 0.6 # How many seconds of invincibility entities and players get after being hit
# Lowering hit grace should be done with caution: it multiplies suffocation damage
Enable Spears : true
Spear Range : 6.0 #How many blocks the spear reaches
Spear Damage Multiplier : 0.7 #How much damage spears do in comparison to swords
Spear Speed Multiplier : 0.7 #How fast spears are comparison to swords
Spear Lore : Strike at great range #Description of spears. Used to recognize spears, so changing this forces players to re-craft
Enable Hammers : true
Hammer Damage Multiplier : 0.3 #How much damage hammers do in comparison to swords
Hammer Speed Multiplier : 0.5 #How fast hammers are comparison to swords
Hammer Armor Damage Multiplier : 4.5 #Bonus Armor damage
Hammer Misuse Penalty : 5 #How much damage hammers take if no recipe is found
Hammer Lore : Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor #Description of hammers. Used to recognize them, so changing this forces players to re-craft
Hammer Recipes :
#General chain from most to least complex
STONE_BRICKS : CRACKED_STONE_BRICKS
CRACKED_STONE_BRICKS : SMOOTH_STONE
MOSSY_STONE_BRICKS : MOSSY_STONE_BRICKS
MOSSY_CRACKED_STONE_BRICKS :
Drops :
VINES : 1
Becomes : SMOOTH_STONE
SMOOTH_STONE : COBBLESTONE
STONE : COBBLESTONE
STONE_SLAB : COBBLESTONE_SLAB
#Cobblestone is hammered into gravel (stairs and slabs become flint)
COBBLESTONE : GRAVEL
COBBLESTONE_WALL : GRAVEL
COBBLESTONE_SLAB :
Drops :
FLINT : 1
Becomes : AIR
COBBLESTONE_STAIRS :
Drops :
FLINT : 1
Becomes : AIR
#Gravel is hammered into flint and sand
GRAVEL :
Drops :
FLINT : 1
Becomes : SAND
#Sandstone turns into its respective sand
SANDSTONE : SAND
SANDSTONE_WALL : SAND
RED_SANDSTONE : RED_SAND
RED_SANDSTONE_WALL : RED_SAND
#Sand is hammered into nothing
SAND : AIR
RED_SAND : AIR
#Smash ores into stone
COAL_ORE :
Drops :
COAL : 2
Becomes : STONE
IRON_ORE :
Drops :
IRON_NUGGET : 7
Becomes : STONE
GOLD_ORE :
Drops :
GOLD_NUGGET : 8
Becomes : STONE
DIAMOND_ORE :
Drops :
DIAMOND : 2
Becomes : STONE
EMERALD_ORE :
Drops :
EMERALD : 2
Becomes : STONE
NETHER_QUARTZ_ORE :
Drops :
NETHER_QUARTZ : 3
Becomes : NETHERRACK
#Smash TNT into its components
TNT :
Drops :
GUNPOWDER : 3
SAND : 3
Becomes : AIR
#Smash cut sandstone into sandstone
CHISELED_SANDSTONE : CUT_SANDSTONE
CUT_SANDSTONE : SMOOTH_SANDSTONE
SMOOTH_SANDSTONE : SANDSTONE
SANDSTONE : SAND
SMOOTH_SANDSTONE_STAIRS : SANDSTONE_STAIRS
CUT_SANDSTONE_SLAB : SANDSTONE_SLAB
SANDSTONE_SLAB :
Drops :
SAND : 1
Becomes : AIR
SANDSTONE_STAIRS :
Drops :
SAND : 1
Becomes : AIR
SANDSTONE_WALL :
Drops :
SAND : 1
Becomes : AIR
CHISELED_SANDSTONE : CUT_SANDSTONE
CUT_SANDSTONE : SMOOTH_SANDSTONE
SMOOTH_SANDSTONE : SANDSTONE
SANDSTONE : SAND
SMOOTH_RED_SANDSTONE_STAIRS : SANDSTONE_STAIRS
CUT_RED_SANDSTONE_SLAB : SANDSTONE_SLAB
RED_SANDSTONE_SLAB :
Drops :
RED_SAND : 1
Becomes : AIR
RED_SANDSTONE_STAIRS :
Drops :
RED_SAND : 1
Becomes : AIR
RED_SANDSTONE_WALL :
Drops :
RED_SAND : 1
Becomes : AIR
#Nether recipes
RED_NETHER_BRICKS :
Drops :
NETHER_WART : 1
Becomes : NETHER_BRICKS
RED_NETHER_BRICK_WALL :
Drops :
NETHER_WART : 1
Becomes : NETHER_BRICK_WALL
RED_NETHER_BRICK_SLAB : NETHER_BRICK_SLAB
RED_NETHER_BRICK_STAIRS : NETHER_BRICK_STAIRS
NETHER_BRICKS :
Drops :
NETHER_BRICK : 3
Becomes : AIR
NETHER_BRICK_WALL :
Drops :
NETHER_BRICK : 2
Becomes : AIR
NETHER_BRICK_STAIRS :
Drops :
NETHER_BRICK : 2
Becomes : AIR
NETHER_BRICK_SLAB :
Drops :
NETHER_BRICK : 1
Becomes : AIR
#End Recipes
PURPUR_SLAB :
Drops :
POPPED_CHORUS_FRUIT : 1
Becomes : END_STONE_BRICK_SLAB
PURPUR_BLOCK :
Drops :
POPPED_CHORUS_FRUIT : 2
Becomes : END_STONE_BRICKS
PURPUR_STAIRS :
Drops :
POPPED_CHORUS_FRUIT : 1
Becomes : END_STONE_BRICK_STAIRS
PURPUR_PILLAR : PURPUR_BLOCK
END_STONE_BRICKS : END_STONE
END_STONE_BRICK_STAIRS : AIR
END_STONE_BRICK_SLAB : AIR
#Hammering logs and stripped logs drops 3 sticks and 3 planks
#Hammering wood/bark and stripped wood/bark drops 4 sticks and 3 planks
#Hammering stairs drops a stick and a slab
#Hammering slabs drops a stick
#Hammering leaves drops a stick
OAK_LOG :
Drops :
STICK : 3
OAK_PLANKS : 2
Becomes : OAK_PLANKS
OAK_WOOD :
Drops :
STICK : 4
OAK_PLANKS : 2
Becomes : OAK_PLANKS
STRIPPED_OAK_LOG :
Drops :
STICK : 3
OAK_PLANKS : 2
Becomes : OAK_PLANKS
STRIPPED_OAK_WOOD :
Drops :
STICK : 4
OAK_PLANKS : 2
Becomes : OAK_PLANKS
OAK_PLANKS :
Drops :
STICK : 3
Becomes : AIR
OAK_SLAB :
Drops :
STICK : 1
Becomes : AIR
OAK_STAIRS :
Drops :
STICK : 1
Becomes : OAK_SLAB
OAK_LEAVES :
Drops :
STICK : 1
Becomes : AIR
DARK_OAK_LOG :
Drops :
STICK : 3
DARK_OAK_PLANKS : 2
Becomes : DARK_OAK_PLANKS
DARK_OAK_WOOD :
Drops :
STICK : 4
DARK_OAK_PLANKS : 2
Becomes : DARK_OAK_PLANKS
STRIPPED_DARK_OAK_LOG :
Drops :
STICK : 3
DARK_OAK_PLANKS : 2
Becomes : DARK_OAK_PLANKS
STRIPPED_DARK_OAK_WOOD :
Drops :
STICK : 4
OAK_PLANKS : 2
Becomes : DARK_OAK_PLANKS
DARK_OAK_SLAB :
Drops :
STICK : 1
Becomes : AIR
DARK_OAK_STAIRS :
Drops :
STICK : 1
Becomes : DARK_OAK_SLAB
DARK_OAK_LEAVES :
Drops :
STICK : 1
Becomes : AIR
ACACIA_LOG :
Drops :
STICK : 3
ACACIA_PLANKS : 2
Becomes : ACACIA_PLANKS
ACACIA_WOOD :
Drops :
STICK : 4
ACACIA_PLANKS : 2
Becomes : ACACIA_PLANKS
STRIPPED_ACACIA_LOG :
Drops :
STICK : 3
ACACIA_PLANKS : 2
Becomes : ACACIA_PLANKS
STRIPPED_ACACIA_WOOD :
Drops :
STICK : 4
ACACIA_PLANKS : 2
Becomes : ACACIA_PLANKS
ACACIA_SLAB :
Drops :
STICK : 1
Becomes : AIR
ACACIA_STAIRS :
Drops :
STICK : 1
Becomes : ACACIA_SLAB
ACACIA_LEAVES :
Drops :
STICK : 1
Becomes : AIR
JUNGLE_LOG :
Drops :
STICK : 3
JUNGLE_PLANKS : 2
Becomes : JUNGLE_PLANKS
JUNGLE_WOOD :
Drops :
STICK : 4
JUNGLE_PLANKS : 2
Becomes : JUNGLE_PLANKS
STRIPPED_JUNGLE_LOG :
Drops :
STICK : 3
JUNGLE_PLANKS : 2
Becomes : JUNGLE_PLANKS
STRIPPED_JUNGLE_WOOD :
Drops :
STICK : 4
JUNGLE_PLANKS : 2
Becomes : JUNGLE_PLANKS
JUNGLE_SLAB :
Drops :
STICK : 1
Becomes : AIR
JUNGLE_STAIRS :
Drops :
STICK : 1
Becomes : JUNGLE_SLAB
JUNGLE_LEAVES :
Drops :
STICK : 1
Becomes : AIR
SPRUCE_LOG :
Drops :
STICK : 3
SPRUCE_PLANKS : 2
Becomes : SPRUCE_PLANKS
SPRUCE_WOOD :
Drops :
STICK : 4
SPRUCE_PLANKS : 2
Becomes : SPRUCE_PLANKS
STRIPPED_SPRUCE_LOG :
Drops :
STICK : 3
SPRUCE_PLANKS : 2
Becomes : SPRUCE_PLANKS
STRIPPED_SPRUCE_WOOD :
Drops :
STICK : 4
SPRUCE_PLANKS : 2
Becomes : SPRUCE_PLANKS
SPRUCE_SLAB :
Drops :
STICK : 1
Becomes : AIR
SPRUCE_STAIRS :
Drops :
STICK : 1
Becomes : JUNGLE_SLAB
SPRUCE_LEAVES :
Drops :
STICK : 1
Becomes : AIR
Code (YAML):
# ------------------------------------------------------------ #
# Revamped Survival Config!
#
# Toggle all unwanted features quickly and easily!
# Just remember to use /reload to apply all changes.
# ------------------------------------------------------------ #
Beds Explode : true
Exploding Beds Set Spawnpoint : true
Bed Explosion Power : 3.0 # 4.0 is TNT
Bed Explosion Napalm : false # Should the bed explosion create fire?
Disable Hunger Mechanics : true
Disable Passive Hunger Loss : true # Should hunger still be lost passively (only active when hunger is disabled) If you disable Passive Hunger Loss, eating "better" foods with more saturation becomes less important
Healing Multiplier : 0.6 # "Conversion rate" of food to health
Damage Multiplier : 1.0 # Hunger lost (from the "Hunger" potion effect) multiplied by this is health lost
Enable Hit Grace Adjustment : true
Hit Grace Time : 0.6 # How many seconds of invincibility entities and players get after being hit
# Lowering hit grace should be done with caution: it multiplies suffocation damage
Enable Spears : true
Spear Range : 6.0 #How many blocks the spear reaches
Spear Damage Multiplier : 0.7 #How much damage spears do in comparison to swords
Spear Speed Multiplier : 0.7 #How fast spears are comparison to swords
Spear Lore : Strike at great range #Description of spears. Used to recognize spears, so changing this forces players to re-craft
Enable Hammers : true
Hammer Damage Multiplier : 0.3 #How much damage hammers do in comparison to swords
Hammer Speed Multiplier : 0.5 #How fast hammers are comparison to swords
Hammer Armor Damage Multiplier : 4.5 #Bonus Armor damage
Hammer Misuse Penalty : 5 #How much damage hammers take if no recipe is found
Hammer Lore : Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor #Description of hammers. Used to recognize them, so changing this forces players to re-craft
Hammer Recipes :
#General chain from most to least complex
STONE_BRICKS : CRACKED_STONE_BRICKS
CRACKED_STONE_BRICKS : SMOOTH_STONE
MOSSY_STONE_BRICKS : MOSSY_STONE_BRICKS
MOSSY_CRACKED_STONE_BRICKS :
Drops :
VINES : 1
Becomes : SMOOTH_STONE
SMOOTH_STONE : COBBLESTONE
STONE : COBBLESTONE
STONE_SLAB : COBBLESTONE_SLAB
#Cobblestone is hammered into gravel (stairs and slabs become flint)
COBBLESTONE : GRAVEL
COBBLESTONE_WALL : GRAVEL
COBBLESTONE_SLAB :
Drops :
FLINT : 1
Becomes : AIR
COBBLESTONE_STAIRS :
Drops :
FLINT : 1
Becomes : AIR
#Gravel is hammered into flint and sand
GRAVEL :
Drops :
FLINT : 1
Becomes : SAND
#Sandstone turns into its respective sand
SANDSTONE : SAND
SANDSTONE_WALL : SAND
RED_SANDSTONE : RED_SAND
RED_SANDSTONE_WALL : RED_SAND
#Sand is hammered into nothing
SAND : AIR
RED_SAND : AIR
#Smash ores into stone
COAL_ORE :
Drops :
COAL : 2
Becomes : STONE
IRON_ORE :
Drops :
IRON_NUGGET : 7
Becomes : STONE
GOLD_ORE :
Drops :
GOLD_NUGGET : 8
Becomes : STONE
DIAMOND_ORE :
Drops :
DIAMOND : 2
Becomes : STONE
EMERALD_ORE :
Drops :
EMERALD : 2
Becomes : STONE
NETHER_QUARTZ_ORE :
Drops :
NETHER_QUARTZ : 3
Becomes : NETHERRACK
#Smash TNT into its components
TNT :
Drops :
GUNPOWDER : 3
SAND : 3
Becomes : AIR
#Smash cut sandstone into sandstone
CHISELED_SANDSTONE : CUT_SANDSTONE
CUT_SANDSTONE : SMOOTH_SANDSTONE
SMOOTH_SANDSTONE : SANDSTONE
SANDSTONE : SAND
SMOOTH_SANDSTONE_STAIRS : SANDSTONE_STAIRS
CUT_SANDSTONE_SLAB : SANDSTONE_SLAB
SANDSTONE_SLAB :
Drops :
SAND : 1
Becomes : AIR
SANDSTONE_STAIRS :
Drops :
SAND : 1
Becomes : AIR
SANDSTONE_WALL :
Drops :
SAND : 1
Becomes : AIR
CHISELED_SANDSTONE : CUT_SANDSTONE
CUT_SANDSTONE : SMOOTH_SANDSTONE
SMOOTH_SANDSTONE : SANDSTONE
SANDSTONE : SAND
SMOOTH_RED_SANDSTONE_STAIRS : SANDSTONE_STAIRS
CUT_RED_SANDSTONE_SLAB : SANDSTONE_SLAB
RED_SANDSTONE_SLAB :
Drops :
RED_SAND : 1
Becomes : AIR
RED_SANDSTONE_STAIRS :
Drops :
RED_SAND : 1
Becomes : AIR
RED_SANDSTONE_WALL :
Drops :
RED_SAND : 1
Becomes : AIR
#Nether recipes
RED_NETHER_BRICKS :
Drops :
NETHER_WART : 1
Becomes : NETHER_BRICKS
RED_NETHER_BRICK_WALL :
Drops :
NETHER_WART : 1
Becomes : NETHER_BRICK_WALL
RED_NETHER_BRICK_SLAB : NETHER_BRICK_SLAB
RED_NETHER_BRICK_STAIRS : NETHER_BRICK_STAIRS
NETHER_BRICKS :
Drops :
NETHER_BRICK : 3
Becomes : AIR
NETHER_BRICK_WALL :
Drops :
NETHER_BRICK : 2
Becomes : AIR
NETHER_BRICK_STAIRS :
Drops :
NETHER_BRICK : 2
Becomes : AIR
NETHER_BRICK_SLAB :
Drops :
NETHER_BRICK : 1
Becomes : AIR
#End Recipes
PURPUR_SLAB :
Drops :
POPPED_CHORUS_FRUIT : 1
Becomes : END_STONE_BRICK_SLAB
PURPUR_BLOCK :
Drops :
POPPED_CHORUS_FRUIT : 2
Becomes : END_STONE_BRICKS
PURPUR_STAIRS :
Drops :
POPPED_CHORUS_FRUIT : 1
Becomes : END_STONE_BRICK_STAIRS
PURPUR_PILLAR : PURPUR_BLOCK
END_STONE_BRICKS : END_STONE
END_STONE_BRICK_STAIRS : AIR
END_STONE_BRICK_SLAB : AIR
#Hammering logs and stripped logs drops 3 sticks and 3 planks
#Hammering wood/bark and stripped wood/bark drops 4 sticks and 3 planks
#Hammering stairs drops a stick and a slab
#Hammering slabs drops a stick
#Hammering leaves drops a stick
OAK_LOG :
Drops :
STICK : 3
OAK_PLANKS : 2
Becomes : OAK_PLANKS
OAK_WOOD :
Drops :
STICK : 4
OAK_PLANKS : 2
Becomes : OAK_PLANKS
STRIPPED_OAK_LOG :
Drops :
STICK : 3
OAK_PLANKS : 2
Becomes : OAK_PLANKS
STRIPPED_OAK_WOOD :
Drops :
STICK : 4
OAK_PLANKS : 2
Becomes : OAK_PLANKS
OAK_PLANKS :
Drops :
STICK : 3
Becomes : AIR
OAK_SLAB :
Drops :
STICK : 1
Becomes : AIR
OAK_STAIRS :
Drops :
STICK : 1
Becomes : OAK_SLAB
OAK_LEAVES :
Drops :
STICK : 1
Becomes : AIR
DARK_OAK_LOG :
Drops :
STICK : 3
DARK_OAK_PLANKS : 2
Becomes : DARK_OAK_PLANKS
DARK_OAK_WOOD :
Drops :
STICK : 4
DARK_OAK_PLANKS : 2
Becomes : DARK_OAK_PLANKS
STRIPPED_DARK_OAK_LOG :
Drops :
STICK : 3
DARK_OAK_PLANKS : 2
Becomes : DARK_OAK_PLANKS
STRIPPED_DARK_OAK_WOOD :
Drops :
STICK : 4
OAK_PLANKS : 2
Becomes : DARK_OAK_PLANKS
DARK_OAK_SLAB :
Drops :
STICK : 1
Becomes : AIR
DARK_OAK_STAIRS :
Drops :
STICK : 1
Becomes : DARK_OAK_SLAB
DARK_OAK_LEAVES :
Drops :
STICK : 1
Becomes : AIR
ACACIA_LOG :
Drops :
STICK : 3
ACACIA_PLANKS : 2
Becomes : ACACIA_PLANKS
ACACIA_WOOD :
Drops :
STICK : 4
ACACIA_PLANKS : 2
Becomes : ACACIA_PLANKS
STRIPPED_ACACIA_LOG :
Drops :
STICK : 3
ACACIA_PLANKS : 2
Becomes : ACACIA_PLANKS
STRIPPED_ACACIA_WOOD :
Drops :
STICK : 4
ACACIA_PLANKS : 2
Becomes : ACACIA_PLANKS
ACACIA_SLAB :
Drops :
STICK : 1
Becomes : AIR
ACACIA_STAIRS :
Drops :
STICK : 1
Becomes : ACACIA_SLAB
ACACIA_LEAVES :
Drops :
STICK : 1
Becomes : AIR
JUNGLE_LOG :
Drops :
STICK : 3
JUNGLE_PLANKS : 2
Becomes : JUNGLE_PLANKS
JUNGLE_WOOD :
Drops :
STICK : 4
JUNGLE_PLANKS : 2
Becomes : JUNGLE_PLANKS
STRIPPED_JUNGLE_LOG :
Drops :
STICK : 3
JUNGLE_PLANKS : 2
Becomes : JUNGLE_PLANKS
STRIPPED_JUNGLE_WOOD :
Drops :
STICK : 4
JUNGLE_PLANKS : 2
Becomes : JUNGLE_PLANKS
JUNGLE_SLAB :
Drops :
STICK : 1
Becomes : AIR
JUNGLE_STAIRS :
Drops :
STICK : 1
Becomes : JUNGLE_SLAB
JUNGLE_LEAVES :
Drops :
STICK : 1
Becomes : AIR
SPRUCE_LOG :
Drops :
STICK : 3
SPRUCE_PLANKS : 2
Becomes : SPRUCE_PLANKS
SPRUCE_WOOD :
Drops :
STICK : 4
SPRUCE_PLANKS : 2
Becomes : SPRUCE_PLANKS
STRIPPED_SPRUCE_LOG :
Drops :
STICK : 3
SPRUCE_PLANKS : 2
Becomes : SPRUCE_PLANKS
STRIPPED_SPRUCE_WOOD :
Drops :
STICK : 4
SPRUCE_PLANKS : 2
Becomes : SPRUCE_PLANKS
SPRUCE_SLAB :
Drops :
STICK : 1
Becomes : AIR
SPRUCE_STAIRS :
Drops :
STICK : 1
Becomes : JUNGLE_SLAB
SPRUCE_LEAVES :
Drops :
STICK : 1
Becomes : AIR
Spoiler: Resource Pack
Obviously I used a resource pack for the post images. The hammers and spears require optifine to show correctly, but the pack also hides the hunger bar. Download it here if you want it:
https://github.com/Pop101/RevampedSurvival/tree/master/promo-material/RevampedSurvivalPack
https://github.com/Pop101/RevampedSurvival/tree/master/promo-material/RevampedSurvivalPack
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.13, 1.14, 1.15
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Revamped Survival is a free Minecraft Java mod. Compatible with Minecraft 1.13, 1.14, 1.15. Downloaded 322 times (via Spigot). Download it and open it directly in the game.