HomeJavaModsRevamped Survival
Revamped Survival
Bored of the predictability of survival? This plugin adds several interesting mechanics to freshen up the experience, all configurable to your liking.


Features:
[​IMG]
Spoiler: Disable Hunger
You no longer need to eat, but your health also doesn't naturally regenerate. Eating food heals you instead, so farm to stay alive!
[​IMG]
Code (YAML):
Disable Hunger Mechanics : true
Disable Passive Hunger Loss
: true
Healing Multiplier
: 0.6
Damage Multiplier
: 1.0
[​IMG]
Spoiler: Exploding Beds
Beds now explode when you sleep in them. No escaping the danger of the night!
[​IMG]
They still set your spawnpoint though.
Code (YAML):
Beds Explode : true
Exploding Beds Set Spawnpoint
: true
Bed Explosion Power
: 3.0
Bed Explosion Napalm
: false
[​IMG]
Spoiler: Hit Invulnerability Adjustment
Change the invincibility entities get upon being hurt. Disable it entirely or lengthen it!
[​IMG]
Here, invulnerability time was lowered so the pigs suffocated much faster than normal.

Code (YAML):
Enable Hit Grace Adjustment : true
Hit Grace Time
: 0.6
New Tools:
[​IMG]

Spoiler: Hammers
Create hammers of wood, stone, gold, iron and diamond!
[​IMG]
Their damage and attack speed is all customizable via the config

Hammers change blocks when "destroying" them, creating interesting recipes of reprocessing. By default, they make getting flint a lot easier.
[​IMG]
Additionally, they open up interesting options for mining, as you get less but also don't need to smelt most ores
[​IMG]
Note that all the hammer "recipes" can be changed and modified!

Code (YAML):
Enable Hammers : true
Hammer Damage Multiplier
: 0.3
Hammer Speed Multiplier
: 0.5
Hammer Armor Damage Multiplier
: 4.5
Hammer Misuse Penalty
: 5
Hammer Lore
: Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor #Description of hammers. Used to recognize them, so changing this forces players to re-craft
[​IMG]
Spoiler: Spears
Add a new weapon to the mix with spears!
[​IMG]
By default, they attack slower and deal less damage, but have a much greater range than swords!
[​IMG]
Code (YAML):
Enable Spears : true
Spear Range
: 6.0
Spear Damage Multiplier
: 0.7
Spear Speed Multiplier
: 0.7
Spear Lore
: Strike at great range
 

Spoiler: Config
Check out the config before you download!
Code (YAML):

# ------------------------------------------------------------ #
#                   Revamped Survival Config!
#
#        Toggle all unwanted features quickly and easily!
#       Just remember to use /reload to apply all changes.
# ------------------------------------------------------------ #
Beds Explode
: true
Exploding Beds Set Spawnpoint
: true
Bed Explosion Power
: 3.0 # 4.0 is TNT
Bed Explosion Napalm
: false # Should the bed explosion create fire?
Disable Hunger Mechanics
: true
Disable Passive Hunger Loss
: true # Should hunger still be lost passively (only active when hunger is disabled) If you disable Passive Hunger Loss, eating "better" foods with more saturation becomes less important
Healing Multiplier
: 0.6 # "Conversion rate" of food to health
Damage Multiplier
: 1.0 # Hunger lost (from the "Hunger" potion effect) multiplied by this is health lost
Enable Hit Grace Adjustment
: true
Hit Grace Time
: 0.6 # How many seconds of invincibility entities and players get after being hit
# Lowering hit grace should be done with caution: it multiplies suffocation damage
Enable Spears
: true
Spear Range
: 6.0 #How many blocks the spear reaches
Spear Damage Multiplier
: 0.7 #How much damage spears do in comparison to swords
Spear Speed Multiplier
: 0.7 #How fast spears are comparison to swords
Spear Lore
: Strike at great range #Description of spears. Used to recognize spears, so changing this forces players to re-craft
Enable Hammers
: true
Hammer Damage Multiplier
: 0.3 #How much damage hammers do in comparison to swords
Hammer Speed Multiplier
: 0.5 #How fast hammers are comparison to swords
Hammer Armor Damage Multiplier
: 4.5 #Bonus Armor damage
Hammer Misuse Penalty
: 5 #How much damage hammers take if no recipe is found
Hammer Lore
: Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor #Description of hammers. Used to recognize them, so changing this forces players to re-craft
Hammer Recipes
:
  #General chain from most to least complex
   STONE_BRICKS
: CRACKED_STONE_BRICKS
   CRACKED_STONE_BRICKS
: SMOOTH_STONE
 
   MOSSY_STONE_BRICKS
: MOSSY_STONE_BRICKS
   MOSSY_CRACKED_STONE_BRICKS
:
      Drops
:
         VINES
: 1
      Becomes
: SMOOTH_STONE
 
   SMOOTH_STONE
: COBBLESTONE
   STONE
: COBBLESTONE
   STONE_SLAB
: COBBLESTONE_SLAB
 
    #Cobblestone is hammered into gravel (stairs and slabs become flint)
   COBBLESTONE
: GRAVEL
   COBBLESTONE_WALL
: GRAVEL
   COBBLESTONE_SLAB
:
      Drops
:
         FLINT
: 1
      Becomes
: AIR
   COBBLESTONE_STAIRS
:
      Drops
:
         FLINT
: 1
      Becomes
: AIR
 
    #Gravel is hammered into flint and sand
   GRAVEL
:
      Drops
:
         FLINT
: 1
      Becomes
: SAND
 
    #Sandstone turns into its respective sand
   SANDSTONE
: SAND
   SANDSTONE_WALL
: SAND
   RED_SANDSTONE
: RED_SAND
   RED_SANDSTONE_WALL
: RED_SAND
 
    #Sand is hammered into nothing
   SAND
: AIR
   RED_SAND
: AIR
 
 
    #Smash ores into stone
   COAL_ORE
:
      Drops
:
         COAL
: 2
      Becomes
: STONE
 
   IRON_ORE
:
      Drops
:
         IRON_NUGGET
: 7
      Becomes
: STONE
 
   GOLD_ORE
:
      Drops
:
         GOLD_NUGGET
: 8
      Becomes
: STONE
 
   DIAMOND_ORE
:
      Drops
:
         DIAMOND
: 2
      Becomes
: STONE
 
   EMERALD_ORE
:
      Drops
:
         EMERALD
: 2
      Becomes
: STONE
 
   NETHER_QUARTZ_ORE
:
      Drops
:
         NETHER_QUARTZ
: 3
      Becomes
: NETHERRACK
 
    #Smash TNT into its components
   TNT
:
      Drops
:
         GUNPOWDER
: 3
         SAND
: 3
      Becomes
: AIR
 
    #Smash cut sandstone into sandstone
   CHISELED_SANDSTONE
: CUT_SANDSTONE
   CUT_SANDSTONE
: SMOOTH_SANDSTONE
   SMOOTH_SANDSTONE
: SANDSTONE
   SANDSTONE
: SAND
 
   SMOOTH_SANDSTONE_STAIRS
: SANDSTONE_STAIRS
   CUT_SANDSTONE_SLAB
: SANDSTONE_SLAB
   SANDSTONE_SLAB
:
      Drops
:
         SAND
: 1
      Becomes
: AIR
   SANDSTONE_STAIRS
:
      Drops
:
         SAND
: 1
      Becomes
: AIR
   SANDSTONE_WALL
:
      Drops
:
         SAND
: 1
      Becomes
: AIR
 
   CHISELED_SANDSTONE
: CUT_SANDSTONE
   CUT_SANDSTONE
: SMOOTH_SANDSTONE
   SMOOTH_SANDSTONE
: SANDSTONE
   SANDSTONE
: SAND
 
   SMOOTH_RED_SANDSTONE_STAIRS
: SANDSTONE_STAIRS
   CUT_RED_SANDSTONE_SLAB
: SANDSTONE_SLAB
   RED_SANDSTONE_SLAB
:
      Drops
:
         RED_SAND
: 1
      Becomes
: AIR
   RED_SANDSTONE_STAIRS
:
      Drops
:
         RED_SAND
: 1
      Becomes
: AIR
   RED_SANDSTONE_WALL
:
      Drops
:
         RED_SAND
: 1
      Becomes
: AIR
 
    #Nether recipes
   RED_NETHER_BRICKS
:
      Drops
:
         NETHER_WART
: 1
      Becomes
: NETHER_BRICKS
   RED_NETHER_BRICK_WALL
:
      Drops
:
         NETHER_WART
: 1
      Becomes
: NETHER_BRICK_WALL
   RED_NETHER_BRICK_SLAB
: NETHER_BRICK_SLAB
   RED_NETHER_BRICK_STAIRS
: NETHER_BRICK_STAIRS
 
   NETHER_BRICKS
:
      Drops
:
         NETHER_BRICK
: 3
      Becomes
: AIR
   NETHER_BRICK_WALL
:
      Drops
:
         NETHER_BRICK
: 2
      Becomes
: AIR
   NETHER_BRICK_STAIRS
:
      Drops
:
         NETHER_BRICK
: 2
      Becomes
: AIR
   NETHER_BRICK_SLAB
:
      Drops
:
         NETHER_BRICK
: 1
      Becomes
: AIR
 
    #End Recipes
   PURPUR_SLAB
:
      Drops
:
         POPPED_CHORUS_FRUIT
: 1
      Becomes
: END_STONE_BRICK_SLAB
   PURPUR_BLOCK
:
      Drops
:
         POPPED_CHORUS_FRUIT
: 2
      Becomes
: END_STONE_BRICKS
   PURPUR_STAIRS
:
      Drops
:
         POPPED_CHORUS_FRUIT
: 1
      Becomes
: END_STONE_BRICK_STAIRS
   PURPUR_PILLAR
: PURPUR_BLOCK
   END_STONE_BRICKS
: END_STONE
   END_STONE_BRICK_STAIRS
: AIR
   END_STONE_BRICK_SLAB
: AIR
 
 
    #Hammering logs and stripped logs drops 3 sticks and 3 planks
    #Hammering wood/bark and stripped wood/bark drops 4 sticks and 3 planks
    #Hammering stairs drops a stick and a slab
    #Hammering slabs drops a stick
    #Hammering leaves drops a stick
   OAK_LOG
:
      Drops
:
         STICK
: 3
         OAK_PLANKS
: 2
      Becomes
: OAK_PLANKS
   OAK_WOOD
:
      Drops
:
         STICK
: 4
         OAK_PLANKS
: 2
      Becomes
: OAK_PLANKS
   STRIPPED_OAK_LOG
:
      Drops
:
         STICK
: 3
         OAK_PLANKS
: 2
      Becomes
: OAK_PLANKS
   STRIPPED_OAK_WOOD
:
      Drops
:
         STICK
: 4
         OAK_PLANKS
: 2
      Becomes
: OAK_PLANKS
   OAK_PLANKS
:
      Drops
:
         STICK
: 3
      Becomes
: AIR
   OAK_SLAB
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
   OAK_STAIRS
:
      Drops
:
         STICK
: 1
      Becomes
: OAK_SLAB
   OAK_LEAVES
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
 
   DARK_OAK_LOG
:
      Drops
:
         STICK
: 3
         DARK_OAK_PLANKS
: 2
      Becomes
: DARK_OAK_PLANKS
   DARK_OAK_WOOD
:
      Drops
:
         STICK
: 4
         DARK_OAK_PLANKS
: 2
      Becomes
: DARK_OAK_PLANKS
   STRIPPED_DARK_OAK_LOG
:
      Drops
:
         STICK
: 3
         DARK_OAK_PLANKS
: 2
      Becomes
: DARK_OAK_PLANKS
   STRIPPED_DARK_OAK_WOOD
:
      Drops
:
         STICK
: 4
         OAK_PLANKS
: 2
      Becomes
: DARK_OAK_PLANKS
   DARK_OAK_SLAB
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
   DARK_OAK_STAIRS
:
      Drops
:
         STICK
: 1
      Becomes
: DARK_OAK_SLAB
   DARK_OAK_LEAVES
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
 
 
   ACACIA_LOG
:
      Drops
:
         STICK
: 3
         ACACIA_PLANKS
: 2
      Becomes
: ACACIA_PLANKS
   ACACIA_WOOD
:
      Drops
:
         STICK
: 4
         ACACIA_PLANKS
: 2
      Becomes
: ACACIA_PLANKS
   STRIPPED_ACACIA_LOG
:
      Drops
:
         STICK
: 3
         ACACIA_PLANKS
: 2
      Becomes
: ACACIA_PLANKS
   STRIPPED_ACACIA_WOOD
:
      Drops
:
         STICK
: 4
         ACACIA_PLANKS
: 2
      Becomes
: ACACIA_PLANKS
   ACACIA_SLAB
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
   ACACIA_STAIRS
:
      Drops
:
         STICK
: 1
      Becomes
: ACACIA_SLAB
   ACACIA_LEAVES
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
 
 
   JUNGLE_LOG
:
      Drops
:
         STICK
: 3
         JUNGLE_PLANKS
: 2
      Becomes
: JUNGLE_PLANKS
   JUNGLE_WOOD
:
      Drops
:
         STICK
: 4
         JUNGLE_PLANKS
: 2
      Becomes
: JUNGLE_PLANKS
   STRIPPED_JUNGLE_LOG
:
      Drops
:
         STICK
: 3
         JUNGLE_PLANKS
: 2
      Becomes
: JUNGLE_PLANKS
   STRIPPED_JUNGLE_WOOD
:
      Drops
:
         STICK
: 4
         JUNGLE_PLANKS
: 2
      Becomes
: JUNGLE_PLANKS
   JUNGLE_SLAB
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
   JUNGLE_STAIRS
:
      Drops
:
         STICK
: 1
      Becomes
: JUNGLE_SLAB
   JUNGLE_LEAVES
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
 
   SPRUCE_LOG
:
      Drops
:
         STICK
: 3
         SPRUCE_PLANKS
: 2
      Becomes
: SPRUCE_PLANKS
   SPRUCE_WOOD
:
      Drops
:
         STICK
: 4
         SPRUCE_PLANKS
: 2
      Becomes
: SPRUCE_PLANKS
   STRIPPED_SPRUCE_LOG
:
      Drops
:
         STICK
: 3
         SPRUCE_PLANKS
: 2
      Becomes
: SPRUCE_PLANKS
   STRIPPED_SPRUCE_WOOD
:
      Drops
:
         STICK
: 4
         SPRUCE_PLANKS
: 2
      Becomes
: SPRUCE_PLANKS
   SPRUCE_SLAB
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
   SPRUCE_STAIRS
:
      Drops
:
         STICK
: 1
      Becomes
: JUNGLE_SLAB
   SPRUCE_LEAVES
:
      Drops
:
         STICK
: 1
      Becomes
: AIR
 
 
Spoiler: Resource Pack
Obviously I used a resource pack for the post images. The hammers and spears require optifine to show correctly, but the pack also hides the hunger bar. Download it here if you want it:
https://github.com/Pop101/RevampedSurvival/tree/master/promo-material/RevampedSurvivalPack

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Revamped Survival is a free Minecraft Java mod. Compatible with Minecraft 1.13, 1.14, 1.15. Downloaded 322 times (via Spigot). Download it and open it directly in the game.

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