ModsJava
[️AdvancedArmor️] Improve or decrease your armor resistance
Java mod listed for Minecraft 1.13–1.16. Downloads from the MC Java Mods app on Android.
⬇ Download on Spigot
What is AdvacendArmor ?
AvancedArmor is a small plugin to readjust the damage reduction provided per armor point that the player has.
You can adjust it according to several methods (see below, in "Features")
this can be useful for example to make your server more complicated or vice versa, to decrease the difference between player no-stuff or full stuf or vice versa.
Features:
- Set a minimum damage reduction even when the player does not have armor.
- Set a maximum damage reduction.
- Each Damage Cause is configurable.
- Define in what cause such enchantment influences, and to what extent.
Commands:
/armor reload
Reloads the config fil
Reloads the config fil
Permissions:
armorreduction.reload - Access to the /armor reload
Spoiler: Config.yml
# +------------------------------------------------------+ #
# | Enchantment | #
# +------------------------------------------------------+ #
#Each enchantment can be added in any damage-cause
#the value of the enchantment is calculated according to the total enchantment level that the player possesses.
#Attention it will be added to the discount after having already calculated the max value... to you to properly calculate
#example:
#for min = 20, max =40, enchantment protection =20
#with an enchanted full diamond protection 4, the discount will then be 60
#List enchantment: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html#
#enchantment:
#PROTECTION_ENVIRONMENTAL:
#PROTECTION_FIRE:
#PROTECTION_FALL:
#PROTECTION_EXPLOSIONS:
#PROTECTION_PROJECTILE:
# +------------------------------------------------------+ #
# | DamageCause | #
# +------------------------------------------------------+ #
#Liste DamageCause : https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
#min: returns the damage reduction when the player does not have armor point.
#max: min: returns damage reduction when the player has 20 armor point.
damage-cause:
BLOCK_EXPLOSION:
min : 0
max : 0
PROTECTION_EXPLOSIONS : 50
CONTACT:
min : 0
max : 0
CRAMMING:
min : 0
max : 0
CUSTOM:
min : 0
max : 0
DRAGON_BREATH:
min : 0
max : 0
DROWNING:
min : 0
max : 0
DRYOUT:
min : 0
max : 0
ENTITY_ATTACK:
min : 0
max : 60
PROTECTION_ENVIRONMENTAL : 20
ENTITY_EXPLOSION:
min : 0
max : 60
PROTECTION_EXPLOSIONS : 20
ENTITY_SWEEP_ATTACK:
min : 0
max : 60
PROTECTION_ENVIRONMENTAL : 20
FALL:
min : 0
max : 0
FALLING_BLOCK:
min : 0
max : 0
FIRE:
min : 0
max : 0
PROTECTION_FIRE : 50
FIRE_TICK:
min : 0
max : 0
PROTECTION_FIRE : 50
FLY_INTO_WALL:
min : 0
max : 0
HOT_FLOOR:
min : 0
max : 0
PROTECTION_FIRE : 50
LAVA:
min : 0
max : 0
PROTECTION_FIRE : 50
LIGHTNING:
min : 0
max : 0
MAGIC:
min : 0
max : 0
MELTING:
min : 0
max : 0
POISON:
min : 0
max : 0
PROJECTILE:
min : 0
max : 60
PROTECTION_PROJECTILE : 20
STARVATION:
min : 0
max : 0
SUFFOCATION:
min : 0
max : 0
SUICIDE:
min : 0
max : 0
THORNS:
min : 0
max : 0
VOID:
min : 0
max : 0
WITHER:
min : 0
max : 0
[/SPOILER ]
Code (YAML):
# +------------------------------------------------------+ #
# | Enchantment | #
# +------------------------------------------------------+ #
#Each enchantment can be added in any damage-cause
#the value of the enchantment is calculated according to the total enchantment level that the player possesses.
#Attention it will be added to the discount after having already calculated the max value... to you to properly calculate
#example:
#for min = 20, max =40, enchantment protection =20
#with an enchanted full diamond protection 4, the discount will then be 60
#List enchantment: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html#
#enchantment:
#PROTECTION_ENVIRONMENTAL:
#PROTECTION_FIRE:
#PROTECTION_FALL:
#PROTECTION_EXPLOSIONS:
#PROTECTION_PROJECTILE:
# +------------------------------------------------------+ #
# | DamageCause | #
# +------------------------------------------------------+ #
#Liste DamageCause : https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
#min: returns the damage reduction when the player does not have armor point.
#max: min: returns damage reduction when the player has 20 armor point.
damage-cause:
BLOCK_EXPLOSION:
min : 0
max : 0
PROTECTION_EXPLOSIONS : 50
CONTACT:
min : 0
max : 0
CRAMMING:
min : 0
max : 0
CUSTOM:
min : 0
max : 0
DRAGON_BREATH:
min : 0
max : 0
DROWNING:
min : 0
max : 0
DRYOUT:
min : 0
max : 0
ENTITY_ATTACK:
min : 0
max : 60
PROTECTION_ENVIRONMENTAL : 20
ENTITY_EXPLOSION:
min : 0
max : 60
PROTECTION_EXPLOSIONS : 20
ENTITY_SWEEP_ATTACK:
min : 0
max : 60
PROTECTION_ENVIRONMENTAL : 20
FALL:
min : 0
max : 0
FALLING_BLOCK:
min : 0
max : 0
FIRE:
min : 0
max : 0
PROTECTION_FIRE : 50
FIRE_TICK:
min : 0
max : 0
PROTECTION_FIRE : 50
FLY_INTO_WALL:
min : 0
max : 0
HOT_FLOOR:
min : 0
max : 0
PROTECTION_FIRE : 50
LAVA:
min : 0
max : 0
PROTECTION_FIRE : 50
LIGHTNING:
min : 0
max : 0
MAGIC:
min : 0
max : 0
MELTING:
min : 0
max : 0
POISON:
min : 0
max : 0
PROJECTILE:
min : 0
max : 60
PROTECTION_PROJECTILE : 20
STARVATION:
min : 0
max : 0
SUFFOCATION:
min : 0
max : 0
SUICIDE:
min : 0
max : 0
THORNS:
min : 0
max : 0
VOID:
min : 0
max : 0
WITHER:
min : 0
max : 0
[/SPOILER ]
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.13, 1.14, 1.15
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
[️AdvancedArmor️] Improve or decrease your armor resistance is a free Minecraft Java mod. Compatible with Minecraft 1.13, 1.14, 1.15, 1.16. Downloaded 135 times (via Spigot). Download it and open it directly in the game.