A simple plugin that adds a chance for blocks you mine to come to life and attack you! Killing these block monsters will reward you with the original drops of the block you broke.
Monster health, spawn chance, and name are all configurable globally and per block. The configuration file contains documentation on each setting available.

Monster health, spawn chance, and name are all configurable globally and per block. The configuration file contains documentation on each setting available.
Spoiler: Default Config
Code (YAML):
#The chance of a monster spawning when breaking a block, between 0.0(0%) and 1.0(100%). The default of 0.02 is equal to 2%.
#Default = 0.02
spawn-chance : 0.02
#The health of monsters that spawn when breaking a block, 1 heart is equal to 2.0. Regular zombies have 20.0 health.
#Default = 20.0
mob-health : 20.0
#The name of the monster that spawns when breaking a block. %block% will be replaced with the name of the block. Color codes using '&' are supported.
#Default = '&6%block% monster'
mob-name : '&6 %block% monster'
#Whether transparent blocks (Trapdoors, Ladders, Flowers, Etc) should be able to spawn monsters when broken.
#Default = true
solid-only : true
#Allows you to override the spawn chance, health, and name for specific blocks. The format is the same as the default values above.
#The default example makes stone half as likley to spawn a monster and the spawned monster will have less health and a different name.
#All valid block names can be found by using /blockmonsters dumpblocks in game or in the console.
overrides:
STONE:
spawn-chance : 0.01
mob-health : 10.0
mob-name : '&6Scary %block% monster'
#Default = 0.02
spawn-chance : 0.02
#The health of monsters that spawn when breaking a block, 1 heart is equal to 2.0. Regular zombies have 20.0 health.
#Default = 20.0
mob-health : 20.0
#The name of the monster that spawns when breaking a block. %block% will be replaced with the name of the block. Color codes using '&' are supported.
#Default = '&6%block% monster'
mob-name : '&6 %block% monster'
#Whether transparent blocks (Trapdoors, Ladders, Flowers, Etc) should be able to spawn monsters when broken.
#Default = true
solid-only : true
#Allows you to override the spawn chance, health, and name for specific blocks. The format is the same as the default values above.
#The default example makes stone half as likley to spawn a monster and the spawned monster will have less health and a different name.
#All valid block names can be found by using /blockmonsters dumpblocks in game or in the console.
overrides:
STONE:
spawn-chance : 0.01
mob-health : 10.0
mob-name : '&6Scary %block% monster'
Spoiler: Commands and Permissions
Code (YAML):
commands:
blockmonsters:
usage : /blockmonsters [reload | dumpblocks ]
description : General command for this plugin.
permissions:
blockmonsters.reload:
description : Allow a user to reload the config file.
blockmonsters.dumpblocks:
description : Allow a user to dump valid block names.
blockmonsters:
usage : /blockmonsters [reload | dumpblocks ]
description : General command for this plugin.
permissions:
blockmonsters.reload:
description : Allow a user to reload the config file.
blockmonsters.dumpblocks:
description : Allow a user to dump valid block names.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.16
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Block Monsters is a free Minecraft Java mod. Compatible with Minecraft 1.16. Downloaded 131 times (via Spigot). Download it and open it directly in the game.