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Count Life
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Count Life Re-Counted

A reimagined version of Count Life where your remaining Count determines your color, combat rules, and survival.


Starting Count

At the start of the series, every player begins with 1,500 Count.


Count Colors

Count Color Can Attack
1500+ Aqua Peaceful
1200–1499 Dark Green Peaceful
900–1199 Lime Aqua
600–899 Yellow Aqua & Dark Green
300–599 Orange Aqua, Dark Green & Lime
0–299 Red Everyone, But Violet
None Violet Everyone
0:00 Out Eliminated

Spectators do not have Count and cannot attack or be attacked.


Kills Rules


Roles

Boogeyman

The Boogeyman must successfully kill an:

player before the session ends.

Successful kills reward additional Count.

Failing to complete the objective results in a loss of 150–300 Count.

Bounty

The Bounty Can Be Killed Be ANYONE

And must survive until the end of the session to be Cured. If you survive, you can gain anywhere from 150- 300 Count.

More roles may be added in future updates.*


Count Drain

Every 120 seconds, players lose 0–5 Count.


Deaths & Kills

Death

Kills


Additional Mechanics

If you are already gaining or losing Count over time and another kill or death changes your Count, any remaining scheduled Count changes are applied immediately before the new changes begin.

Tick Rates


Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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