ModsJava
SManage - Manage creatures' spawning speed and upper limit
Java mod listed for Minecraft 1.7–1.17. Downloads from the MC Java Mods app on Android.
中文版帖子: Features SManage is a plugin that manages the creatures' spawning speed in a specified region. You can add multiple regions for management; You…
⬇ Download on Spigot
Features
SManage is a plugin that manages the
creatures' spawning speed
in a specified region. You can add multiple regions for management; You can also set the management rules of some regions to apply to the whole world and even the whole server! Using this plugin, you can solve many difficult problems: too many monsters in main city, low efficiency of brush monster tower, too fast generation of pasture animals... Its powerful function makes you unimaginable!
in a specified region. You can add multiple regions for management; You can also set the management rules of some regions to apply to the whole world and even the whole server! Using this plugin, you can solve many difficult problems: too many monsters in main city, low efficiency of brush monster tower, too fast generation of pasture animals... Its powerful function makes you unimaginable!
The development background
Previously, when playing with the server, it was found that there were players who reported that the server brush was too fast and that the building region was vulnerable to attack. Then I suddenly wondered, the whole clothing to reduce the speed of brush monster will affect the game experience, so why not do a regional limit plug-in? So in the study of the catch-up, finally completed the first generation of SLMS (S Limt Monster Spawning) in a summer vacation, in 2021 completed the second generation of Slimit, 2021-7-14, SLimit 3.0 was upgraded to SManage.
Previously, when playing with the server, it was found that there were players who reported that the server brush was too fast and that the building region was vulnerable to attack. Then I suddenly wondered, the whole clothing to reduce the speed of brush monster will affect the game experience, so why not do a regional limit plug-in? So in the study of the catch-up, finally completed the first generation of SLMS (S Limt Monster Spawning) in a summer vacation, in 2021 completed the second generation of Slimit, 2021-7-14, SLimit 3.0 was upgraded to SManage.
Effects display (legacy).
Before use
After use ( drops are the product of / kill, this plug-in has no trace)
The reason
This plugin can also enable multiple zones at the same time, and multiple people add zones at the same time!
Before use
After use ( drops are the product of / kill, this plug-in has no trace)
The reason
This plugin can also enable multiple zones at the same time, and multiple people add zones at the same time!
Use the method
Phase 0 - Set default parameters
Phase 1 - Create
Phase 0 - Set default parameters
Spoiler: Click here to read
Step1: Enter
/sm setDefaultMonMode and
/sm setDefaultAniMode to set the default management mode of monsters when creating a region, with the same rules as the second phase;
Step2: Enter /sm setDefaultMonSpeed and /sm setDefaultAniSpeed to set the default monsters' spawn speed when creating a region, with the same rules as the second phase;
Step3: Enter /sm setDefaultUniversal to set the default universality when creating a region, with the same rules as the second phase;
Step2: Enter /sm setDefaultMonSpeed and /sm setDefaultAniSpeed to set the default monsters' spawn speed when creating a region, with the same rules as the second phase;
Step3: Enter /sm setDefaultUniversal to set the default universality when creating a region, with the same rules as the second phase;
Phase 1 - Create
Spoiler: Click here to read
Step1: Enter
/sm set (region name) to create a new region;
Step2: Demarcated region with delimitation (default apple, available /sm setter reset, note that left hand cannot hold items), left-click A-point, right-click B point;
Step3: Enter /sm save to save and an region is delineated!
Step2: Demarcated region with delimitation (default apple, available /sm setter reset, note that left hand cannot hold items), left-click A-point, right-click B point;
Step3: Enter /sm save to save and an region is delineated!
Phase 2 - Configure
Spoiler: Click here to read
Step1: Set animal' s and monster' s spawning speed using
/sm setAniSpeed (region name) and
/sm setMonSpeed (region name) (number x): drop to normal speed when mode is limit mode one-tenth of x (default x=3), when x=1, never generated, x=0, not limited;
Step2: Use /sm setAniMode (region name) (L/ A) and /sm setMonMode (region name) (L/ A) to set the management mode of creatures, L is the limit mode, A is the acceleration mode, and the default is L.
Step3: Use /sm setUniversal (region name) (common / world / sever) to set the universality of a region. common is common(within the AB point XY of the delimited region, effective within the range above the lower point y)
; world is the world in which the selected region is located; server takes effect for entire server.
Step2: Use /sm setAniMode (region name) (L/ A) and /sm setMonMode (region name) (L/ A) to set the management mode of creatures, L is the limit mode, A is the acceleration mode, and the default is L.
Step3: Use /sm setUniversal (region name) (common / world / sever) to set the universality of a region. common is common(within the AB point XY of the delimited region, effective within the range above the lower point y)
; world is the world in which the selected region is located; server takes effect for entire server.
Phase 3 - Manage
Spoiler: Click here to read
Step1: Use
/sm list to view all regions;
Step2: View region details using /sm details ( region name);
Step3: Use /sm setALLAniSpeed (number x) and /sm setALLMonSpeed (number x) to set the creatures' generation limit speed for all regions, with the same second stage;
Step4: Use /sm setALLAniMode (L/ A) and /sm setALLMonMode (L/A) to set management modes for all regions, with the same second phase;
Step5: Use /sm setALLUniversal (common / world / server) to set the universality of all regions, with the same rules as the second phase;
Step6: Use /sm remove (region name) to delete a region;
Step7: Use /sm set (region name) to redraw an region.
Note: All instructions are used in a format and permissions see /sm help
Step2: View region details using /sm details ( region name);
Step3: Use /sm setALLAniSpeed (number x) and /sm setALLMonSpeed (number x) to set the creatures' generation limit speed for all regions, with the same second stage;
Step4: Use /sm setALLAniMode (L/ A) and /sm setALLMonMode (L/A) to set management modes for all regions, with the same second phase;
Step5: Use /sm setALLUniversal (common / world / server) to set the universality of all regions, with the same rules as the second phase;
Step6: Use /sm remove (region name) to delete a region;
Step7: Use /sm set (region name) to redraw an region.
Note: All instructions are used in a format and permissions see /sm help
Permissions
- smanage.edit: Permissions required to edit the regions. Default OP owned.
- smanage.read: Permissions required to view relevant information. Default all owned.
My e-mail address
[email protected]
[email protected]
A question about a coordinate being managed by multiple regions
The role of all regions will be superimposed together! For example:
The brush monster speed in region A is 1/3 and the region B is 5 times, so their overlap is 5/3 (1/3 x 5).
The upper limit will take the minimum value.
The brush monster speed in region A is 1/3 and the region B is 5 times, so their overlap is 5/3 (1/3 x 5).
The upper limit will take the minimum value.
Positive feedback suggestions and bugs are welcome!
tip: This plug-in after all operations chat bar will display relevant information, if not, please contact me.
Development is not easy, give me a rating to encourage it! It would be better to sponsor!
This plugin is based on Spigot1.17 and theoretically supports full version
tip: This plug-in after all operations chat bar will display relevant information, if not, please contact me.
Development is not easy, give me a rating to encourage it! It would be better to sponsor!
This plugin is based on Spigot1.17 and theoretically supports full version
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.7, 1.8, 1.9
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
SManage - Manage creatures' spawning speed and upper limit is a free Minecraft Java mod. Compatible with Minecraft 1.7, 1.8, 1.9, 1.10 and newer. Downloaded 215 times (via Spigot). Download it and open it directly in the game.