BlueMap Residence
You can see the residences on the BlueMap
Requirements: BlueMap, Residence
Main features:
Commands:
Permissions:
Default config:
You can see the residences on the BlueMap
Requirements: BlueMap, Residence
Main features:
- Auto update every X seconds (configurable)
- Auto update on residence change (switchable)
- Customizable onclick detail
- Customizable marker set name
- Customizable all mesages
- Customizable marker type (3D, 2D)
- Customizable height on 2D markers
- Customizable line color, line width, fill color
- PlaceholderAPI support
- Config file is automatically updated
- Folia support
Commands:
- /bluemapresidence: Reload plugin config and residence markers
Permissions:
- blueres.updatecheck: Send updates on join
- blueres.reload: Reload plugin command
Default config:
Code (YAML):
[/FONT][/FONT][/FONT]update
:
# Seconds between checks for Residence updates
period : 300
# Listen for update period, and do updates (if true)
onperiod : true
# Listen for update events from Residence, and do immediate updates (if true)
onchange : true
marker :
# Set marker label name
name : "Residences"
# Set marker detail (displayed on click) - placeholders: [ResName], [OwnerName]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
# Set max flags which can display
# Set to 0 to disable flags or -1 to unlimited
maxFlags : -1
# Set flag detail (displayed on click) - placeholders: [FlagKey], [FlagValue]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
#Only for 2D markers
Yheight : 60
#If this is true, Y of the point marker will be set to the center of the residence
#If this is false, Y of the point marker will be set to Yheight value
centerPointerMarkerHeight : true
#If this is false the marker will always render above all other (hires) terrain.
#If it’s true, hires tiles will be able to cover the marker if they are in front of it
#I recommend to use it with 2D markers
depth-test : true
#Points to make circle or ellipse (default 100)
points : 100
#Set line color (no use for point marker)
LineColor :
#Red
r : 255
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 1.0
#Set fill color (no use for point marker)
FillColor :
#Red
r : 200
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 0.3
LineWidth : 3
#Icon URL - ONLY FOR MARKER TYPE POINT
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
#Offset X
anchorX : 25
#Offset Y
anchorY : 45
#Same config, but for the subzones
subzone:
name : "Residences"
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
maxFlags : -1
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
Yheight : 60
centerPointerMarkerHeight : true
depth-test : true
points : 100
LineColor:
r : 255
g : 0
b : 0
a : 1.0
FillColor:
r : 200
g : 0
b : 0
a : 0.3
LineWidth : 3
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
anchorX : 25
anchorY : 45
# Same settings as the marker, but this is for a residence for sale
marker-For_Sale :
# Set marker detail (displayed on click) - placeholders: [ResName], [OwnerName]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
# Set max flags which can display
# Set to 0 to disable flags or -1 to unlimited
maxFlags : -1
# Set flag detail (displayed on click) - placeholders: [FlagKey], [FlagValue]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
#Only for 2D markers
Yheight : 60
#If this is true, Y of the point marker will be set to the center of the residence
#If this is false, Y of the point marker will be set to Yheight value
centerPointerMarkerHeight : true
#If this is false the marker will always render above all other (hires) terrain.
#If it’s true, hires tiles will be able to cover the marker if they are in front of it
#I recommend to use it with 2D markers
depth-test : true
#Points to make circle or ellipse (default 100)
points : 100
#Set line color (no use for point marker)
LineColor :
#Red
r : 255
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 1.0
#Set fill color (no use for point marker)
FillColor :
#Red
r : 200
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 0.3
LineWidth : 3
#Icon URL - ONLY FOR MARKER TYPE POINT
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
#Offset X
anchorX : 25
#Offset Y
anchorY : 45
#Same config, but for the subzones
subzone:
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
maxFlags : -1
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
Yheight : 60
centerPointerMarkerHeight : true
depth-test : true
points : 100
LineColor:
r : 255
g : 0
b : 0
a : 1.0
FillColor:
r : 200
g : 0
b : 0
a : 0.3
LineWidth : 3
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
anchorX : 25
anchorY : 45
# Same settings as the marker, but this is for a residence for rent
marker-For_Rent :
# Set marker detail (displayed on click) - placeholders: [ResName], [OwnerName]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
# Set max flags which can display
# Set to 0 to disable flags or -1 to unlimited
maxFlags : -1
# Set flag detail (displayed on click) - placeholders: [FlagKey], [FlagValue]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
#Only for 2D markers
Yheight : 60
#If this is true, Y of the point marker will be set to the center of the residence
#If this is false, Y of the point marker will be set to Yheight value
centerPointerMarkerHeight : true
#If this is false the marker will always render above all other (hires) terrain.
#If it’s true, hires tiles will be able to cover the marker if they are in front of it
#I recommend to use it with 2D markers
depth-test : true
#Points to make circle or ellipse (default 100)
points : 100
#Set line color (no use for point marker)
LineColor :
#Red
r : 255
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 1.0
#Set fill color (no use for point marker)
FillColor :
#Red
r : 200
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 0.3
LineWidth : 3
#Icon URL - ONLY FOR MARKER TYPE POINT
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
#Offset X
anchorX : 25
#Offset Y
anchorY : 45
#Same config, but for the subzones
subzone:
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
maxFlags : -1
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
Yheight : 60
centerPointerMarkerHeight : true
depth-test : true
points : 100
LineColor:
r : 255
g : 0
b : 0
a : 1.0
FillColor:
r : 200
g : 0
b : 0
a : 0.3
LineWidth : 3
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
anchorX : 25
anchorY : 45
config :
# Sets whether new settings should automatically appear in config
auto_update : true
# You can use PlaceholderAPI (if installed)
messages:
no_permissions : "&7[&9&lBlueMap Residence&7] &cYou do not have permission to do this"
reload_successfully : "&7[&9&lBlueMap Residence&7] &aReloaded successfully"
new_update : "&7[&9&lBlueMap Residence&7] &aA new update available:"
[FONT=Arial ] [FONT=Arial ] [/SIZE ]
[FONT=Arial ] [SIZE=5 ]
# Seconds between checks for Residence updates
period : 300
# Listen for update period, and do updates (if true)
onperiod : true
# Listen for update events from Residence, and do immediate updates (if true)
onchange : true
marker :
# Set marker label name
name : "Residences"
# Set marker detail (displayed on click) - placeholders: [ResName], [OwnerName]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
# Set max flags which can display
# Set to 0 to disable flags or -1 to unlimited
maxFlags : -1
# Set flag detail (displayed on click) - placeholders: [FlagKey], [FlagValue]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
#Only for 2D markers
Yheight : 60
#If this is true, Y of the point marker will be set to the center of the residence
#If this is false, Y of the point marker will be set to Yheight value
centerPointerMarkerHeight : true
#If this is false the marker will always render above all other (hires) terrain.
#If it’s true, hires tiles will be able to cover the marker if they are in front of it
#I recommend to use it with 2D markers
depth-test : true
#Points to make circle or ellipse (default 100)
points : 100
#Set line color (no use for point marker)
LineColor :
#Red
r : 255
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 1.0
#Set fill color (no use for point marker)
FillColor :
#Red
r : 200
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 0.3
LineWidth : 3
#Icon URL - ONLY FOR MARKER TYPE POINT
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
#Offset X
anchorX : 25
#Offset Y
anchorY : 45
#Same config, but for the subzones
subzone:
name : "Residences"
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
maxFlags : -1
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
Yheight : 60
centerPointerMarkerHeight : true
depth-test : true
points : 100
LineColor:
r : 255
g : 0
b : 0
a : 1.0
FillColor:
r : 200
g : 0
b : 0
a : 0.3
LineWidth : 3
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
anchorX : 25
anchorY : 45
# Same settings as the marker, but this is for a residence for sale
marker-For_Sale :
# Set marker detail (displayed on click) - placeholders: [ResName], [OwnerName]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
# Set max flags which can display
# Set to 0 to disable flags or -1 to unlimited
maxFlags : -1
# Set flag detail (displayed on click) - placeholders: [FlagKey], [FlagValue]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
#Only for 2D markers
Yheight : 60
#If this is true, Y of the point marker will be set to the center of the residence
#If this is false, Y of the point marker will be set to Yheight value
centerPointerMarkerHeight : true
#If this is false the marker will always render above all other (hires) terrain.
#If it’s true, hires tiles will be able to cover the marker if they are in front of it
#I recommend to use it with 2D markers
depth-test : true
#Points to make circle or ellipse (default 100)
points : 100
#Set line color (no use for point marker)
LineColor :
#Red
r : 255
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 1.0
#Set fill color (no use for point marker)
FillColor :
#Red
r : 200
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 0.3
LineWidth : 3
#Icon URL - ONLY FOR MARKER TYPE POINT
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
#Offset X
anchorX : 25
#Offset Y
anchorY : 45
#Same config, but for the subzones
subzone:
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
maxFlags : -1
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
Yheight : 60
centerPointerMarkerHeight : true
depth-test : true
points : 100
LineColor:
r : 255
g : 0
b : 0
a : 1.0
FillColor:
r : 200
g : 0
b : 0
a : 0.3
LineWidth : 3
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
anchorX : 25
anchorY : 45
# Same settings as the marker, but this is for a residence for rent
marker-For_Rent :
# Set marker detail (displayed on click) - placeholders: [ResName], [OwnerName]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
# Set max flags which can display
# Set to 0 to disable flags or -1 to unlimited
maxFlags : -1
# Set flag detail (displayed on click) - placeholders: [FlagKey], [FlagValue]
# Alsa you can use basic html tags like <i></i> for italic, <b></b> for bold or <br> for break
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
#Only for 2D markers
Yheight : 60
#If this is true, Y of the point marker will be set to the center of the residence
#If this is false, Y of the point marker will be set to Yheight value
centerPointerMarkerHeight : true
#If this is false the marker will always render above all other (hires) terrain.
#If it’s true, hires tiles will be able to cover the marker if they are in front of it
#I recommend to use it with 2D markers
depth-test : true
#Points to make circle or ellipse (default 100)
points : 100
#Set line color (no use for point marker)
LineColor :
#Red
r : 255
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 1.0
#Set fill color (no use for point marker)
FillColor :
#Red
r : 200
#Green
g : 0
#Blue
b : 0
#Alpha (transparency)
a : 0.3
LineWidth : 3
#Icon URL - ONLY FOR MARKER TYPE POINT
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
#Offset X
anchorX : 25
#Offset Y
anchorY : 45
#Same config, but for the subzones
subzone:
detail : "<b>[ResName]</b> owned by [OwnerName]<br><br><b>Flags:</b><br>"
maxFlags : -1
flagDetail : "[FlagKey]: [FlagValue]<br>"
#Marker type - values: rectangle (default), circle, ellipse, point
#2D markers: rectangle2d, circle2d, ellipse2d
type : "rectangle"
Yheight : 60
centerPointerMarkerHeight : true
depth-test : true
points : 100
LineColor:
r : 255
g : 0
b : 0
a : 1.0
FillColor:
r : 200
g : 0
b : 0
a : 0.3
LineWidth : 3
icon:
url : "https://raw.githubusercontent.com/BlueMap-Minecraft/BlueMap/master/BlueMapCommon/webapp/public/assets/poi.svg"
anchorX : 25
anchorY : 45
config :
# Sets whether new settings should automatically appear in config
auto_update : true
# You can use PlaceholderAPI (if installed)
messages:
no_permissions : "&7[&9&lBlueMap Residence&7] &cYou do not have permission to do this"
reload_successfully : "&7[&9&lBlueMap Residence&7] &aReloaded successfully"
new_update : "&7[&9&lBlueMap Residence&7] &aA new update available:"
[FONT=Arial ] [FONT=Arial ] [/SIZE ]
[FONT=Arial ] [SIZE=5 ]
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.13, 1.14, 1.15
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
BlueMap Residence is a free Minecraft Java mod. Compatible with Minecraft 1.13, 1.14, 1.15, 1.16 and newer. Downloaded 2,362 times (via Spigot). Download it and open it directly in the game.