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Commands Framework
Introdution


Have you ever face difficulty of creating even simple spigot command working well? Are you a begginer and you got lost creating a command with more then one argument?

A The library offers easy and elegant approach of creating commands.
Spigot/Paper library dedicated for simplifying commands registration for your plugin!

See the documentation to see more advanced examples!

Join the support discord and visit the #programming channel for questions, contributions and ideas. Feel free to make pull requests with missing/new features, fixes, etc


Patterns
/hello <name:Text> <count:Number> <job:Text[Miner, Fisherman, Farmer]>
Click to expand...
Code (Java):
public final class Example extends JavaPlugin {

    @Override
    public void onEnable ( ) {
        CommandsApi commandsApi = CommandsFramework. enable ( this ) ;

           commands. create ( "/hello <name:Text> <age:number> <job:Text[Miner, Fisherman, Farmer]>" )
                . onPlayerExecute (event ->
                {
                    event. sender ( ). sendMessage ( "You called the hello command" ) ;

                    var name = event. getString ( "name" ) ;
                    var age = event. getNumber ( "age" ) ;
                    var job = event. getString ( "job" ) ;

                    event. sender ( ). sendMessage ( "Name: " + name + " Age: " + age + " Job: " + job ) ;
                } ). register ( ) ;
    }
}
Templates
Is the most streight-forward way of creating command! Just add annotation @FCommand above a method and that's it!

Code (Java):
public final class MyHelloCommand
{
    @FCommand (pattern = "/hello <name:Text> <age:Number> <job:[Miner,Fisherman,Farmer]" )
    public void helloCommand (CommandSender sender, String name, int age, String job )
    {
        event. sender ( ). sendMessage ( "Name: " + name + " Age: " + age + " Job: " + job ) ;
    }
}
public final class ExamplePlugin extends JavaPlugin {

    @Override
    public void onEnable ( ) {
     
        MyHelloCommand helloCommand = new MyHelloCommand ( ) ;
     
        Commands commands = CommandsFramework. enable ( this ) ;
        commands. create (helloCommand ). register ( ) ;
    }
}
Getting started

1. Install dependency

HTML:

<dependency>
    <groupId>io.github.jwdeveloper.spigot.commands </groupId>
    <artifactId>commands-framework-core </artifactId>
    <version>1.0.1 </version>
</dependency>
 
2
. Create your first command

Code (Java):
public final class Example extends JavaPlugin {

    @Override
    public void onEnable ( ) {
        CommandsApi commandsApi = CommandsFramework. enable ( this ) ;

           commands. create ( "/hello <name:Text> <age:number> <job:Text[Miner, Fisherman, Farmer]>" )
                . onPlayerExecute (event ->
                {
                    event. sender ( ). sendMessage ( "You called the hello command" ) ;

                    var name = event. getString ( "name" ) ;
                    var age = event. getNumber ( "age" ) ;
                    var job = event. getString ( "job" ) ;

                    event. sender ( ). sendMessage ( "Name: " + name + " Age: " + age + " Job: " + job ) ;
                } ). register ( ) ;
    }
}



3. Use a command in the game
[​IMG]
Contributing

Library documentation for contributors

Your improvements are welcome! Feel free to open an issue or pull request.
Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Commands Framework is a free Minecraft Java mod. Compatible with Minecraft 1.19, 1.20, 1.20.6, 1.21. Downloaded 208 times (via Spigot). Download it and open it directly in the game.

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