BuildUHC its a PVP minigame based on the gameplay of UHC. The games last less than 5 minutes.
- Plugin for 1.8.8 spigot version
- 1 server = 1 Game
- Editmode System. (config.yml)
- Starting Kit
- Configurable Scoreboard
- Custom messages.
- Firework winner shot
- High-performance code (The server can run perfectly with 1GB of RAM, or less. 100% checked and tested.)
- Automatic sent lobby (config.yml)
- Regeneration simple map (Via bukkit.yml)
- Simple configuration map
- Autostart (And force start)
- Custom Titles
- 20 seconds to save your inventory
- Player shot health.
Spoiler: Pictures
Spoiler: Files
BuildUHC:
State:
Lobby: "Lobby"
InGame: "In Game"
Ending: "Restarting..."
Game:
welcomeMessage: "&7Welcome to &e&lBUILDUHC&7, please wait to the other opponents"
welcomeTitle: "&c&lBUILD&6&lUHC"
welcomeSubtitle: "&7The game will start in seconds..."
saveInventory: "&7You have &a&l20 &7seconds to adjust your inventory"
winnerMessage: "&7Winner of the match: &e%winner%"
goodluck: "&b&lGood Luck"
starting: "&cStart in &l%count%"
player_death: "&e%death% &7is dead..."
player_death_by_player: "&e%death% &7was slain by &e%killer%"
player_shot: "&e%affected% &7current life is &e%health%&4♥"
goldenHead: "&6Golden Head"
arenaName: BuildUHC
authorName: Felipe Fonseca
scoreboard:
title: " &c&lBUILD&6&lUHC "
line1: "&7Time"
line2: "&e%time%"
line3: "&7Players"
line4: "&a%online%&d/&a%max%"
line5: "&7State"
line6: "&a%state%"
line7: "&7Map"
line8: "&7Author: &e%author%"
line9: "&7Name: &e%map%"
line10: "&cmc.serverip.com"
Code (Text):
editMode: true (if it is true, edit mode is enabled, else disabled.)
prefix: "&cBuild&6UHC&8: " (Prefix of plugin)
server: lobby (Server when server is down.)
world: world (World of arena)
prefix: "&cBuild&6UHC&8: " (Prefix of plugin)
server: lobby (Server when server is down.)
world: world (World of arena)
Code (Text):
BuildUHC:
State:
Lobby: "Lobby"
InGame: "In Game"
Ending: "Restarting..."
Game:
welcomeMessage: "&7Welcome to &e&lBUILDUHC&7, please wait to the other opponents"
welcomeTitle: "&c&lBUILD&6&lUHC"
welcomeSubtitle: "&7The game will start in seconds..."
saveInventory: "&7You have &a&l20 &7seconds to adjust your inventory"
winnerMessage: "&7Winner of the match: &e%winner%"
goodluck: "&b&lGood Luck"
starting: "&cStart in &l%count%"
player_death: "&e%death% &7is dead..."
player_death_by_player: "&e%death% &7was slain by &e%killer%"
player_shot: "&e%affected% &7current life is &e%health%&4♥"
goldenHead: "&6Golden Head"
arenaName: BuildUHC
authorName: Felipe Fonseca
scoreboard:
title: " &c&lBUILD&6&lUHC "
line1: "&7Time"
line2: "&e%time%"
line3: "&7Players"
line4: "&a%online%&d/&a%max%"
line5: "&7State"
line6: "&a%state%"
line7: "&7Map"
line8: "&7Author: &e%author%"
line9: "&7Name: &e%map%"
line10: "&cmc.serverip.com"
Spoiler: Spanish Lang
BuildUHC:
State:
Lobby: "Lobby"
InGame: "En juegi"
Ending: "Reiniciando..."
Game:
welcomeMessage: "&7Bienvenido a&e&lBUILDUHC&7, por favor espera al resto de los oponentes."
welcomeTitle: "&c&lBUILD&6&lUHC"
welcomeSubtitle: "&7El juego comenzará en segundos"
saveInventory: "&7Tienes &a&l20 &7segundos para ajustar tu inventario."
winnerMessage: "&7Ganador de la paratida: &e%winner%"
goodluck: "&b&lBuena suerte"
starting: "&cInicio en &l%count%"
player_death: "&e%death% &7está muerto."
player_death_by_player: "&e%death% &7ha muerto por &e%killer%"
player_shot: "&7La vida de &e%affected% &7es &e%health%&4♥"
goldenHead: "&6Manzana de Jugador"
arenaName: BuildUHC
authorName: Felipe Fonseca
scoreboard:
title: " &c&lBUILD&6&lUHC "
line1: "&7Tiempo"
line2: "&e%time%"
line3: "&7Jugadores"
line4: "&a%online%&d/&a%max%"
line5: "&7Estado"
line6: "&a%state%"
line7: "&7Mapa"
line8: "&7Autor: &e%author%"
line9: "&7Nombre: &e%map%"
line10: "&cmc.serverip.com"
Code (Text):
BuildUHC:
State:
Lobby: "Lobby"
InGame: "En juegi"
Ending: "Reiniciando..."
Game:
welcomeMessage: "&7Bienvenido a&e&lBUILDUHC&7, por favor espera al resto de los oponentes."
welcomeTitle: "&c&lBUILD&6&lUHC"
welcomeSubtitle: "&7El juego comenzará en segundos"
saveInventory: "&7Tienes &a&l20 &7segundos para ajustar tu inventario."
winnerMessage: "&7Ganador de la paratida: &e%winner%"
goodluck: "&b&lBuena suerte"
starting: "&cInicio en &l%count%"
player_death: "&e%death% &7está muerto."
player_death_by_player: "&e%death% &7ha muerto por &e%killer%"
player_shot: "&7La vida de &e%affected% &7es &e%health%&4♥"
goldenHead: "&6Manzana de Jugador"
arenaName: BuildUHC
authorName: Felipe Fonseca
scoreboard:
title: " &c&lBUILD&6&lUHC "
line1: "&7Tiempo"
line2: "&e%time%"
line3: "&7Jugadores"
line4: "&a%online%&d/&a%max%"
line5: "&7Estado"
line6: "&a%state%"
line7: "&7Mapa"
line8: "&7Autor: &e%author%"
line9: "&7Nombre: &e%map%"
line10: "&cmc.serverip.com"
Use this maps for u server
Schematics
http://www.mediafire.com/download/udlzdo5sa1d5zat/Maps.zip
Spoiler: Pictures
The server will start the editmode to true, this will set the map perfectly.
1.- Go to the server and put /builduhc setmin PLAYERS for set the minimum number of players in the arena.
2.- /builduhc setmax PLAYERS for set the maximum number of players in the arena.
3.- Now put all spawns with /builduhc setspawn
5.- Set the map name with /builduhc setmap MAPNAME AUTHOR
ej: /builduhc setmap Trees FelipeFonseca
6.- If you have modified the map, make the saved /save-all
7.- Go to bukkit.yml file and go to the line "autosave" and put "-1"
8.- Off the server, go to the config and put "editMode: false"
If you have any error, send an email or question.
email: [email protected]
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.8
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Fonseca-BuildUHC + Free Maps is a free Minecraft Java mod. Compatible with Minecraft 1.8. Downloaded 2,189 times (via Spigot). Download it and open it directly in the game.