ModsJava
ArcaneForge - Custom Enchantments & Living Artifacts
40+ visual enchants, slots, scrolls, artifacts, mastery, rituals, contracts & more.
⬇ Download on SpigotARCANEFORGE
Premium Custom Enchantments • Living Artifacts • Ritual Progression
Spigot 1.21.1 • Java 21 • Version 4.4.0
46 premium enchantments. Four Signature mechanics. One complete magical item lifecycle.
ArcaneForge is not an enchantment list attached to a GUI.
It is a complete item-capacity, buildcrafting, ritual, and progression system where equipment must become capable of holding magic before that magic can be bound.
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THE GRAND FORGE
A themed central hub for the Forge, Codex, Exchange, Workshop, Market, Living Artifacts, Research, Contracts, Journey, diagnostics, and more.
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WHAT IS ARCANEFORGE?
Most custom-enchantment plugins begin and end with an effect appearing in item lore.
ArcaneForge gives every eligible item a complete magical lifecycle:
- Awaken the item and give it a protected Arcane identity.
- Create Enchantment Capacity with compatible Slot Runes.
- Purchase an Invocation and choose one of three compatible results.
- Build around real mechanics with 46 audited enchantments and 21 functional Synergies.
- Extract, trade, fuse, salvage, upgrade, and reapply physical enchantment scrolls.
- Maintain Stability as stronger rituals place pressure on the item.
- Attune equipment into a Living Artifact with its own Mastery, Ascensions, Gifts, history, and power.
- Progress the player through Research, Fate protection, Contracts, the Guided Journey, Arcane currencies, and a Daily Market.
Every item has a limit. Every enchantment asks what the item must become to hold it.
WHY IT FEELS DIFFERENT
- Capacity before power — equipment cannot hold unlimited magic.
- Unified slot law — vanilla and custom enchantments can consume the same capacity.
- Three-choice rolls — paid Invocations create three compatible choices instead of one blind result.
- Persistent choices — paid choices remain until the player resolves them.
- Deterministic activation rhythms — important effects use visible charges, stacks, guarantees, cooldowns, and learnable triggers instead of disappearing behind endless luck.
- Visible combat identity — beams, rings, trails, chains, shields, impact bursts, roots, tethers, sparks, sounds, and movement effects make builds readable.
- Protected item identity — slots, enchantments, Stability, Mastery, Ascensions, Gifts, history, and UUID are stored through PersistentDataContainer rather than trusting editable lore.
- Premium transaction safety — important rituals use confirmation windows, click protection, inventory-space checks, and item-bound menu sessions.
- Real data protection — player profiles use atomic writes, automatic backups, recovery, corruption quarantine, and periodic autosaves.
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CORE PLAYER LOOP
- Hold an eligible weapon, tool, bow, shield, armor piece, trident, mace, fishing rod, shears, or elytra.
- Open /arcane and follow the Recommended Next Step.
- Enter the Forge to awaken and inspect the held item.
- Purchase and apply Enchantment Slot Runes.
- Buy a Basic, Advanced, Master, or Forbidden Invocation.
- Choose one of three compatible enchantments.
- Upgrade, extract, trade, salvage, fuse, or reapply scrolls.
- Restore Stability before an item becomes Fractured or Dormant.
- Attune the item into a Living Artifact and earn Mastery through actual use.
- Reach Mastery 20, Ascend, gain a permanent slot, and choose an Ascension Gift.
- Complete Contracts, unlock Research, build Synergies, and explore personal Market offers.
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SHOWCASE
GUIDED ARCANE JOURNEY
A built-in progression path teaches players how to awaken an item, create capacity, bind their first enchantment, extract a scroll, return it to equipment, and create a Living Artifact.
AWAKEN AND INSPECT EQUIPMENT
The Forge reads the held item and clearly displays its identity, slots, free capacity, Stability state, Artifact growth, compatible rituals, and recommended actions.
FOUR INVOCATION TIERS
Basic, Advanced, Master, and Forbidden Invocations provide increasingly powerful rarity pools and progression requirements.
ARCANE EXCHANGE
Purchase Arcane Essence, Slot Runes, and Stability Crystals using configurable XP, materials, and internal currency.
ENCHANTMENT CAPACITY
Equipment must own enough free capacity before vanilla or custom enchantments can be applied.
THREE-CHOICE INVOCATIONS
Every paid roll produces three compatible options. The same choices remain until one is selected or deliberately discarded.
PROTECTED ITEM LORE
Readable lore displays capacity, Stability, custom enchantments, Living Artifact growth, Ascension Gifts, and active Synergies. PDC remains authoritative.
DAILY CONTRACTS
Players receive deterministic Hunter, Excavator, or Enchanter Contracts with visible progress and claimable rewards.
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46 FUNCTIONAL ENCHANTMENTS
ArcaneForge contains five playstyle schools. All 46 registered enchantments are checked by a startup integrity audit and routed to actual runtime behavior.
FOUR SIGNATURE ENCHANTMENTS
Signature Enchantments are rare, three-slot mechanics built as complete systems rather than passive percentage bonuses.
- Chrono Rend — Repeated melee strikes fracture time around one target. Damage dealt during the fracture is recorded and replayed as a capped Temporal Echo.
- Astral Arsenal — Projectile hits charge a constellation above the victim before multiple astral blades form, orbit, select targets, travel, and strike independently.
- Sovereign Aegis — Incoming damage forges a crown of royal shields. Each shield intercepts a future attack, retaliates, and contributes to a final restorative pulse.
- Worldshaper — Natural terrain breaks charge a controlled 3×3 excavation decree that advances through safe, whitelisted materials in bounded pulses.
Each Signature mechanic has deterministic activation, level scaling, visual feedback, bounded scheduled tasks, cleanup on invalid state, and dedicated configuration.
Spoiler: Forge School — Mining, harvesting, refining, terrain, and tool growth
Vein Seeker — Matching ore breaks build a guaranteed connected fracture rhythm. Sneak to suppress the chain.
Timber Pulse — Log breaks build a guaranteed pulse through connected timber. Sneak for precision cutting.
Prospector's Echo — Ore mining charges a guaranteed natural-drop and experience echo.
Deep Yield — Deep ore mining builds bonus drops, experience, Haste, and an underground trail.
Smelter's Grace — Metal ores charge refined ingot rewards with furnace sparks.
Quarry — Repeated stone breaking charges a controlled nearby fracture.
Miner's Momentum — Rapid mining builds Momentum, Haste, and a visible dust wake.
Treasure Seeker — Mining builds pity until a level-scaled gem reward is guaranteed.
Arcane Renewal — Sustained tool use can restore item Stability.
Worldshaper — Signature — Charge and cast a bounded multi-pulse excavation decree through natural terrain.
Timber Pulse — Log breaks build a guaranteed pulse through connected timber. Sneak for precision cutting.
Prospector's Echo — Ore mining charges a guaranteed natural-drop and experience echo.
Deep Yield — Deep ore mining builds bonus drops, experience, Haste, and an underground trail.
Smelter's Grace — Metal ores charge refined ingot rewards with furnace sparks.
Quarry — Repeated stone breaking charges a controlled nearby fracture.
Miner's Momentum — Rapid mining builds Momentum, Haste, and a visible dust wake.
Treasure Seeker — Mining builds pity until a level-scaled gem reward is guaranteed.
Arcane Renewal — Sustained tool use can restore item Stability.
Worldshaper — Signature — Charge and cast a bounded multi-pulse excavation decree through natural terrain.
Spoiler: Reaper School — Melee pressure, marks, sustain, execution, and temporal control
Executioner — Wounded enemies enter an expanding execution range.
Chainstrike — Reliable melee rhythms arc through nearby targets with visible links.
Soul Mark — Repeated hits build and detonate a visible soul mark.
Graveburst — Kills build guaranteed charges toward an area detonation.
Vampiric — Valid direct weapon hits steal visible health while the attacker is injured.
Hemorrhage — Melee attacks stack Bleed until it bursts.
Frostbite — Frost stacks shatter into damage and heavy Slowness.
Inferno — Ignition charges build into an area fireburst.
Colossus Bane — Damage rises against bosses, high-health enemies, and unusually large creatures.
Battle Trance — Uninterrupted attacks build escalating Trance damage.
Cataclysm — A Forbidden three-slot melee cycle that charges a ground shockwave.
Chrono Rend — Signature — Fracture time around one target and replay recorded damage as a Temporal Echo.
Chainstrike — Reliable melee rhythms arc through nearby targets with visible links.
Soul Mark — Repeated hits build and detonate a visible soul mark.
Graveburst — Kills build guaranteed charges toward an area detonation.
Vampiric — Valid direct weapon hits steal visible health while the attacker is injured.
Hemorrhage — Melee attacks stack Bleed until it bursts.
Frostbite — Frost stacks shatter into damage and heavy Slowness.
Inferno — Ignition charges build into an area fireburst.
Colossus Bane — Damage rises against bosses, high-health enemies, and unusually large creatures.
Battle Trance — Uninterrupted attacks build escalating Trance damage.
Cataclysm — A Forbidden three-slot melee cycle that charges a ground shockwave.
Chrono Rend — Signature — Fracture time around one target and replay recorded damage as a Temporal Echo.
Spoiler: Warden School — Protection, reactions, shields, wards, and retaliation
Last Stand — Entering critical health reduces the triggering hit and raises a temporary ward.
Reactive Plating — Repeated blows from one attacker harden defense into visible layers.
Phoenix Thread — Prevents a fatal blow through a cooldown-based rebirth.
Gravity Ward — Reduces fall damage and knockback while producing movement and landing effects.
Thornsurge — Incoming hits create visible retaliation arcs.
Bulwark — The first attack after a quiet period is heavily reduced.
Mirror Shell — Reduces and reflects projectile damage.
Evasion — Deterministically causes every few attacks to miss.
Frostguard — Repeated attackers become increasingly chilled.
Arcane Ward — Maintains a rechargeable damage-absorption pool.
Stormguard — Incoming damage charges lightning retaliation.
Sovereign Aegis — Signature — Forge orbiting royal shields that intercept attacks and end in a restorative pulse.
Reactive Plating — Repeated blows from one attacker harden defense into visible layers.
Phoenix Thread — Prevents a fatal blow through a cooldown-based rebirth.
Gravity Ward — Reduces fall damage and knockback while producing movement and landing effects.
Thornsurge — Incoming hits create visible retaliation arcs.
Bulwark — The first attack after a quiet period is heavily reduced.
Mirror Shell — Reduces and reflects projectile damage.
Evasion — Deterministically causes every few attacks to miss.
Frostguard — Repeated attackers become increasingly chilled.
Arcane Ward — Maintains a rechargeable damage-absorption pool.
Stormguard — Incoming damage charges lightning retaliation.
Sovereign Aegis — Signature — Forge orbiting royal shields that intercept attacks and end in a restorative pulse.
Spoiler: Ranger School — Distance, precision, projectiles, mobility, and astral weapons
Ricochet — Projectiles reliably bounce through multiple nearby enemies.
Pinning Shot — Every valid shot slows; repeated shots build toward a visible root.
Skyfall — High-ground projectiles gain impact power.
Piercing Wind — Damage grows with projectile travel distance captured from launch.
Hunter's Focus — Repeated arrows build precision damage on one target.
Explosive Arrow — Charged shots create safe combat explosions without block damage.
Shadowstep — Ranged hits grant a defensive movement burst.
Astral Arsenal — Signature — Charge and summon orbiting astral blades that fly toward selected enemies.
Pinning Shot — Every valid shot slows; repeated shots build toward a visible root.
Skyfall — High-ground projectiles gain impact power.
Piercing Wind — Damage grows with projectile travel distance captured from launch.
Hunter's Focus — Repeated arrows build precision damage on one target.
Explosive Arrow — Charged shots create safe combat explosions without block damage.
Shadowstep — Ranged hits grant a defensive movement burst.
Astral Arsenal — Signature — Charge and summon orbiting astral blades that fly toward selected enemies.
Spoiler: Arcane School — Universal rewards, durability, and forbidden control
Unyielding — Deterministically rejects durability loss.
Essence Harvester — Confirmed kills build guaranteed Arcane Essence releases.
Scavenger — Confirmed kills build guaranteed natural-drop duplication.
Void Tether — Timed post-knockback pulses repeatedly drag enemies inward instead of being overwritten by vanilla knockback.
Essence Harvester — Confirmed kills build guaranteed Arcane Essence releases.
Scavenger — Confirmed kills build guaranteed natural-drop duplication.
Void Tether — Timed post-knockback pulses repeatedly drag enemies inward instead of being overwritten by vanilla knockback.
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21 FUNCTIONAL SYNERGIES
Place both required enchantments on one item to awaken an additional effect automatically.
Spoiler: View all 21 Synergy recipes
Motherlode: Vein Seeker + Prospector's Echo
Abyssal Yield: Deep Yield + Prospector's Echo
Enduring Pulse: Timber Pulse + Unyielding
Forgeheart: Smelter's Grace + Arcane Renewal
Earthquake: Quarry + Deep Yield
Reaper's Tithe: Graveburst + Essence Harvester
Blood Oath: Executioner + Vampiric
Red Harvest: Hemorrhage + Vampiric
War Engine: Battle Trance + Chainstrike
Apocalypse: Cataclysm + Inferno
Giantslayer: Colossus Bane + Executioner
Iron Root: Reactive Plating + Gravity Ward
Aegis Prime: Bulwark + Arcane Ward
Mirrored Storm: Mirror Shell + Stormguard
Ghostwalk: Evasion + Gravity Ward
Wintermail: Frostguard + Reactive Plating
Stormchase: Ricochet + Skyfall
Hunter's Snare: Pinning Shot + Void Tether
Dead Eye: Hunter's Focus + Piercing Wind
Bombardment: Explosive Arrow + Skyfall
Spoils of War: Scavenger + Essence Harvester
Abyssal Yield: Deep Yield + Prospector's Echo
Enduring Pulse: Timber Pulse + Unyielding
Forgeheart: Smelter's Grace + Arcane Renewal
Earthquake: Quarry + Deep Yield
Reaper's Tithe: Graveburst + Essence Harvester
Blood Oath: Executioner + Vampiric
Red Harvest: Hemorrhage + Vampiric
War Engine: Battle Trance + Chainstrike
Apocalypse: Cataclysm + Inferno
Giantslayer: Colossus Bane + Executioner
Iron Root: Reactive Plating + Gravity Ward
Aegis Prime: Bulwark + Arcane Ward
Mirrored Storm: Mirror Shell + Stormguard
Ghostwalk: Evasion + Gravity Ward
Wintermail: Frostguard + Reactive Plating
Stormchase: Ricochet + Skyfall
Hunter's Snare: Pinning Shot + Void Tether
Dead Eye: Hunter's Focus + Piercing Wind
Bombardment: Explosive Arrow + Skyfall
Spoils of War: Scavenger + Essence Harvester
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ENCHANTMENT CAPACITY
Magic cannot be bound unless the item owns enough free capacity.
- Custom enchantments consume one, two, or three slots.
- Signature Enchantments consume three slots.
- Vanilla enchantments can consume one slot each when unified capacity is enabled.
- ArcaneForge checks enchantment-table and anvil results before levels or materials are committed.
- Items that lack capacity are blocked with a clear explanation instead of silently exceeding their limit.
Slot Runes create capacity in stages:
Code (Text):
Faded Slot Rune Raises an item toward 2 total slots
Charged Slot Rune Raises an item toward 4 total slots
Pristine Slot Rune Raises an item toward 6 total slots
Forbidden Slot Rune Raises an item toward the configured forbidden limit
An Invocation creates three enchantments compatible with the exact held item.
Code (Text):
Basic Invocation Common • Uncommon • Rare
Advanced Invocation Uncommon • Rare • Epic
Master Invocation Rare • Epic • Mythic • Ancient
Forbidden Invocation Epic • Mythic • Ancient • Forbidden
When a roll reveals no Epic-or-higher choice, the player's Fate increases. Later high-rarity weighting improves, and Fateweaver Research strengthens that protection. Revealing an Epic-or-higher result resets Fate.
SCROLLS, RITUALS, AND ECONOMY
- Arcane Essence — the main ritual and progression currency.
- Arcane Dust — earned through salvage and spent on fusion, catalysts, and Market offers.
- Extraction — remove a custom enchantment into a physical tradable scroll.
- Application — hold the target item, keep the scroll in inventory, and bind through the Forge.
- Upgrading — raise enchantment levels directly when requirements are met.
- Fusion — combine matching scrolls into the next level.
- Salvage — destroy unwanted scrolls for Dust.
- Preservation Seal — guarantees the next extraction and prevents its Stability damage.
- Binding Wax — protects Stability during one scroll transfer.
- Fusion Catalyst — reduces fusion from three matching scrolls to two.
- Daily Market — five personal offers per UTC day, purchased once each.
High-value actions require a deliberate confirmation click. Confirmations are bound to the exact player, menu, slot, held-item UUID, and clicked-item fingerprint.
STABILITY
Items are never destroyed by ArcaneForge.
- Stable — 70–100% — all Arcane systems are available.
- Strained — 35–69% — fully usable, but magical pressure is building.
- Critical — 10–34% — rituals remain available; restoration is recommended.
- Fractured — 1–9% — rituals are locked; existing custom effects remain active.
- Dormant — 0% — custom effects and Mastery pause until Stability is restored.
Use a Stability Crystal through the Forge to restore the item.
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LIVING ARTIFACTS
Attunement belongs to the individual item—not the player.
- Warbrand — weapons grow through confirmed combat and kills.
- Earthsong — tools grow through mining and harvesting.
- Aegis — armor and shields grow while protecting the player.
- Skybound — bows and ranged equipment grow through successful projectile combat.
Each Artifact has:
- A permanent item identity
- Attunement path
- Mastery level and XP
- Artifact Power
- Ascension count
- Ascension Gifts
- Item history
Mastery grows from level 1 to 20. At Mastery 20, the item becomes eligible to Ascend.
Ascension:
- Resets Mastery to level 1
- Adds one permanent enchantment slot
- Raises permanent Artifact Power
- Records the event in item history
- Allows one permanent Gift selection
Default Ascension limit: 3 per item.
Code (Text):
Tempered Core Improves Stability restoration and reduces ritual pressure
Quickened Memory Increases Mastery XP
Resonant Edge Adds permanent Artifact Power
Essence Vessel Increases Essence Harvester rewards
PLAYER PROGRESSION
- Research — six permanent perks with three ranks each.
- Fate Protection — increasingly protects players from repeated poor rolls.
- Daily Contracts — deterministic Hunter, Excavator, or Enchanter objectives.
- Guided Journey — teaches the entire item lifecycle with automatic rewards.
- Daily Market — five persistent personal offers per UTC day.
- Arcane Level — unlocks higher Invocation tiers and progression.
- Codex Discovery — tracks and explains the enchantment catalogue.
Research paths:
Code (Text):
Stable Hands Reduces Stability loss
Fateweaver Strengthens high-rarity Fate protection
Essence Channel Increases Essence rewards
Ritual Efficiency Reduces Essence costs
Master Extractor Improves extraction success
Runesmith Can preserve consumed Slot Runes
PREMIUM FOUNDATION AND DATA SAFETY
Version 4.4.0 hardens the systems protecting real player equipment and progression.
- Atomic profile writes using temporary-file replacement.
- Automatic .bak backups and backup recovery.
- Corrupt-profile quarantine instead of silently overwriting damaged data.
- Asynchronous coalesced saves with periodic autosave snapshots.
- Item and profile schema versions for migration and validation.
- Strict limits for slots, Stability, Mastery, Ascensions, UUIDs, and enchantment levels.
- Unknown enchantment quarantine — malformed IDs remain diagnosable but cannot execute.
- Duplicate item-identity detection with safe re-keying.
- Generated-action protection — chain damage and generated block breaks cannot recursively trigger themselves.
- Projectile snapshots — arrows remember the exact Artifact that fired them.
- Confirmed progression — kill Contracts and ranged Mastery use actual outcomes.
- Protected anvil behavior — unsafe Arcane-to-Arcane merges are blocked.
- Smithing preservation checks — transformations must retain Arcane identity and PDC.
- Server-owned menu sessions — inventory titles are presentation, not transaction security.
- Click locking and confirmations protect high-value rituals from accidental duplicate execution.
- Reward-space preflight refuses transactions before payment when the result cannot fit.
SMART QUALITY OF LIFE
- Context-sensitive Arcane Navigator
- Recommended Next Step engine
- Item Doctor and automatic lore rebuilding
- Searchable 46-enchantment Codex using /arcane find
- Focused help topics using /arcane help <topic>
- Inventory-wide lore refresh
- Purple, black, and magenta stained-glass GUI theme
- Configurable particles, sounds, trails, ritual costs, Stability, progression, Signature mechanics, and integrity controls
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VANILLA ENCHANTING, ANVILS, AND SMITHING
By default, vanilla enchantments count toward the same capacity as custom enchantments.
ArcaneForge checks results before allowing the action, preventing the player from paying for an illegal item.
For item safety:
- Ordinary books remain ordinary until transferred to eligible equipment.
- Rename-only anvil operations remain available.
- Arcane item + Arcane item anvil merges are blocked because one item's identity, history, enchantments, or Artifact data could be destroyed.
- Smithing transformations are blocked when the result fails to preserve the original Arcane UUID and PDC data.
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REQUIREMENTS
- Server: Spigot 1.21.1
- Java: 21
- Hard dependencies: None
- Soft dependencies: None
- Storage: PDC item data and local player profile files
INSTALLATION
- Stop the server fully.
- Back up the existing plugins/ArcaneForge/ folder when updating.
- Remove every older ArcaneForge jar from the plugins folder.
- Place ArcaneForge-4.4.0.jar inside the plugins folder.
- Start the server normally.
- Run /arcane status.
- Use /arcane to open the Smart Arcane Navigator.
Do not install, update, or reload ArcaneForge through PlugMan. Jar updates require a complete server restart.
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PLAYER COMMANDS
Code (Text):
/arcane Open the Smart Arcane Navigator
/arcane quick Open the Navigator
/arcane hub Open the complete Grand Forge directory
/arcane next Open the recommended next action
/arcane doctor Diagnose and rebuild the held Arcane item
/arcane find <query> Search all 46 enchantments
/arcane forge Manage the held item
/arcane scrolls Apply enchantment scrolls
/arcane upgrade Upgrade held-item enchantments
/arcane extract Extract enchantments into scrolls
/arcane repair Open Stability restoration
/arcane refreshall Refresh awakened inventory-item lore
/arcane codex Browse the enchantment catalogue
/arcane profile View currencies and progression
/arcane exchange Purchase Essence, runes, and crystals
/arcane workshop Fuse, salvage, and craft catalysts
/arcane market View daily personal offers
/arcane synergies View all Synergy recipes
/arcane journey View guided progression
/arcane artifacts Attune, master, and Ascend held gear
/arcane research Spend Research Points
/arcane contracts Track and claim the daily Contract
/arcane guide Open the complete in-game guide
/arcane help <topic> Read focused help
/arcane fixlore Rebuild held-item lore
/arcane inspect Print authoritative held-item data
Aliases: /af, /arcaneforge
Code (Text):
/arcane audititem
/arcane audititem repair
/arcane auditinventory
/arcane auditinventory repair
/arcane status
/arcane reload
Code (Text):
/arcane give <player> essence <amount>
/arcane give <player> dust <amount>
/arcane give <player> research <amount>
/arcane give <player> rune <basic|charged|pristine|forbidden> [amount]
/arcane give <player> crystal <amount>
/arcane give <player> scroll <enchant-id> <level> [amount]
/arcane give <player> catalyst <seal|wax|fusion> [amount]
/arcane reload
Code (Text):
arcaneforge.use
Default: true
Allows normal player menus and commands.
arcaneforge.admin
Default: op
Allows administrative resource commands and configuration management.
arcaneforge.bypass.cost
Default: op
Bypasses supported Essence, XP, Dust, and material costs.
arcaneforge.bypass.unlocks
Default: op
Bypasses Invocation level and discovery requirements.
arcaneforge.diagnostics
Default: op
Allows item audits, inventory audits, runtime status, and configuration diagnostics.
SUPPORT
When reporting an issue, include:
- ArcaneForge version
- Exact server software and Minecraft version
- Java version
- Complete console error
- Affected item and enchantment
- Whether the item was produced through an anvil, smithing table, command, creative cloning, or another plugin
- Exact reproduction steps
- Output from /arcane status when relevant
Every item has a limit. Every enchantment asks what the item must become to hold it.
ArcaneForge - Custom Enchantments & Living Artifacts is a free Minecraft Java mod. Compatible with Minecraft 1.21. Downloaded 11 times (via Spigot). Download it and open it directly in the game.