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BlueMap Structures Paper
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BlueMap Structures Paper

Java mod listed for Minecraft 26.x. Downloads from the MC Java Mods app on Android.

by a24k · on Modrinth

Chunkbase-style, seed-derived structure markers for BlueMap on Paper/Purpur — 21 toggleable layers, no chunk loading.

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BlueMap Structures Paper

Chunkbase-style, seed-derived structure markers for BlueMap, as a Paper/Purpur plugin. Villages, strongholds, ocean monuments and 18 other structure layers appear as toggleable marker layers on your web map — computed from the world seed, without loading or generating chunks.

A Paper-API reimplementation of the Fabric mod mc-bluemap-structures (which cannot run on Paper/Purpur servers).

Features

Requirements

Install

  1. Drop BlueMapStructuresPaper-x.y.z.jar into plugins/.
  2. Restart. On every start the plugin recomputes the markers from each mapped world's seed (milliseconds per world; totals in console) and registers the marker layers.

On the first start the plugin also downloads the Minecraft client jar for your server's version from Mojang (piston-meta.mojang.com, the same source launchers use) and crops the marker icons out of its textures; both the jar and the generated icons are cached under plugins/BlueMapStructuresPaper/. If the download fails (offline server), markers still work with BlueMap's default POI icon and the plugin retries on the next start.

Configuration

plugins/BlueMapStructuresPaper/config.yml:

areas:                     # scanned squares (union of all entries, deduplicated)
  - center: origin         # origin (0,0) | spawn | {x: <block>, z: <block>}
    radius-blocks: 5000    # half-side of the square

#worlds:                   # per-world overrides (replace the default list entirely)
#  resource:
#    areas:
#      - center: spawn
#        radius-blocks: 2000

layers:                    # one toggle per structure layer
  village: true
  # ...
  buried_treasure: false   # opt-in: ~0.01/chunk → thousands of markers at radius 5000
  mineshaft: false         # opt-in: ~0.004/chunk → 1500+ markers at radius 5000

The legacy top-level radius-blocks: 5000 form still works as shorthand for a single origin-centered area.

Markers are recomputed from the seed on every start (it costs milliseconds), so config changes apply on the next restart — there is no cache to clear.

How it works

Structure positions are computed from the world seed with vanilla's placement algorithm (random-spread grids per structure set, concentric rings for strongholds), then validated against the server's noise-based biome source via the Paper API — the same technique as Chunkbase's Seed Map, and the reason no chunks need to exist. An earlier prototype used World#locateNearestStructure; it turned out to sync-load chunks per candidate cell and stall the server (see issue #3). See docs/DESIGN.md for the details and docs/REQUIREMENTS.md for the refined requirements.

Building

./gradlew build          # plugin jar at plugin/build/libs/
./gradlew :core:test     # pure-logic tests only (no Paper repo access needed)

Related projects

License

MIT — see LICENSE. Third-party provenance (reference data from mc-bluemap-structures, runtime-generated icons from Mojang client assets, seed-math provenance) is documented in THIRD_PARTY_NOTICES.md.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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