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Cobblemon Generous Drops
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Cobblemon Generous Drops

by BeltThatBucklesBack · on Modrinth

Greatly increases how much loot Pokémon drop, and adds items that weren't dropped before. Designed to rebalance loot with Vanilla mobs disabled.

⬇ Download on Modrinth
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Cobblemon Generous Drops

Note: There are two versions of this pack, one for use with Cobblemon: Legendary Monuments, and one for use without it.

Overview:

Ever feel like Cobblemon's Pokémon don't drop enough? This pack aims to fix this! This pack was designed to help balance the Cobblemon gameplay experience for playing on modpacks with vanilla mob spawns disabled. This mod:

*Goat horns are not obtainable. I wanted to make Skiddo and Gogoat drop them, but could not find a way to have them drop a random one.

How it works:

Item Drops:

All item drops are sorted into four tiers of item, which determines the limits for how rare and common they can be.

There are three different "brackets" of rarity within each tier, chosen based on position in evolutionary line and spawn rarity. This helps keep things consistent and easy to remember.

Food Drops:

These use a different system, because it wouldn't make sense for a physically small pokemon to drop a lot of food. First, the type of food the Pokémon drops is decided. Theres some method to it, but generally it boils down to:

Then, for meat, the kind of meat is decided based on the average weight of the evolutionary line, making sure it stays consistent.

Then, the weight of the Pokémon is used to determine how much food to drop, using values from the brackets above. For plants, the amount of hunger restored is also taken into account because 5 carrots restores a lot more hunger than 5 beetroot.

Certain Pokémon known for being large/fat (Wailord, Snorlax, and Greedent) are special cases and are in the 10-16 bracket, ignoring their weight.


*There are special cases for just about everything. Pretty much no rule here universally holds true, even if I didn't list the special cases.

Anybody needing it has my permission to do literally anything with this datapack. Although I would prefer to be credited somehow, it is not required.

AI USAGE TRANSPARENCY:

This datapack was made entirely using Claude Sonnet 5, but was reviewed for multiple hours by humans. All of the functional concepts were created by humans, such as the "tier and bracket" system and which items belong in which tier, and picking which species gets each music disc.

I wouldn't trust any AI enough to publish a vibe-coded mod, but loot tables are basically just config files that are repetitive, formatted, and hard to screw up. Also, nobody has the time to manually create over 1000 unique loot tables.

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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