
ModsJava
Mace Health
Decreases max health based on the amount of maces in inventory!
⬇ Download on ModrinthNerfs maces by reducing maximum health per mace in inventory.
Contents:
- Health cost per mace: each mace in a player's inventory reduces their maximum health (default: 1 heart per mace, configurable). Removing the mace restores the cap. Maces on cursor or offhand slot and in bundles/shulker boxes is still counted.
- Death Prevention: If a player has so many maces that player's max health cant drop below/equal to 0, extra maces drop, leaving only as many maces as the player can carry(dropping starts at 2 HP(1 heart) by default, configurable).
- World Blacklist: Blacklist worlds that you dont want the mace health cost to apply in.
- Yes, it has live config reload by /macehealth reload
config.yml:
| Option | Description | Default |
|---|---|---|
enabled |
Enable/disable the plugin | true |
hp-per-mace |
Health cost per mace(HP) | 2.0 |
min-health |
Health floor which maces start dropping (HP) | 2.0 |
blacklisted-worlds |
Blacklist worlds that you dont want the health cost to apply on | --- |
sanity-check-interval-ticks |
Interval of the background consistency check | 40 |
Compatibility & details:
- This plugin is only tested on 1.21.11 but is expected to run on 1.21.3-1.21.11
- This plugin uses attribute modifiers rather than editing base values, ensuring compatibility with other plugins that affect maximum health
Note: If min-health is set to 0 or below, the plugin treats it as 0.5
Verified by MCModsHub
- Ships as MaceHealth-1.0.0.jar — drop this file into the mods folder
- Download size: 10 KB
- Download link checked 30 Jul 2026 — working
These come from our own check of the pack file, not from the source page.