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Infused Mobs

Infused Mobs

Hostile mobs spawn with occult-infused tiers and randomized abilities — fully configurable via JSON.


🎮 Overview

Infused Mobs transforms vanilla hostile mobs into dynamic, unpredictable threats. Instead of every zombie or creeper behaving identically, mobs now spawn with occult tiers that grant them randomized abilities — making every encounter unique and every farm run a gamble.

Abilities are drawn from a unified pool (all trigger types mixed together). A Cinder mob might get a HURT poison ability, a TICK speed buff, or a DEATH explosion — you never know what you'll face.

Tier Spawn Chance Health XP Abilities
🟢 Cinder 40% 1.5× 1.5× 1 (any type)
🟡 Shade 20% 2 (any type)
🔴 Doom 10% 3 (any type)

~30% of hostile mobs remain vanilla — infused mobs are common but effects are weak (configurable).


⚔️ Ability Types

HURT (fire on melee hit or projectile hit, blocked by shields)

Ability Effect Duration
Bane Poison I 3s
Chill Slowness I 3s
Decay Wither I 3s
Hellfire Ignite 5s
Siphon Heal 100% of damage dealt
Vitriol 4 durability to all armor
Hex Weakness I 3s

Shield blocks negate all HURT abilities. Projectiles (arrows, fire charges, etc.) fired by infused mobs also trigger their HURT abilities on hit.


TICK (passive, refreshes every 1s, no particles)

Ability Effect Duration
Ward Resistance I 3s
Frenzy Strength I 3s
Wraith Speed I 3s
Blight Regeneration I 3s
Thorns Reflects 15% melee damage

DEATH (trigger on kill)

Ability Effect
Rupture Splits into 2 Cinder-tier copies at 60% health (each gets 1 random ability — any except Rupture itself, preventing recursion)
Combust Area damage + explosion sound at death (configurable power, default 4.0 — TNT = 4.0)

🎮 Commands

All commands require gamemaster-level permission (level 2 ops).

Command Description
/infusedmobs help List all available subcommands
/infusedmobs nametag [on|off] Toggle tier nametags globally (persisted in config)
/infusedmobs list List all hostile mob types that can be infused
/infusedmobs summon <tier> [entity] [abilities] Spawn an infused mob at crosshair (defaults to zombie). Abilities are optional space-separated IDs (e.g., bane thorns)
/infusedmobs reload Reload config/infusedmobs.json from disk at runtime
/infusedmobs world add|remove <world> Blacklist/unblacklist a world dimension (disables the mod there)
/infusedmobs world list Show all blacklisted worlds
/gamerule infusedmobs:enabled Enable/disable the mod in the current world (default true)

🎮 Gamerules

The mod ships one gamerule for per-world control at launch — set it with any gamerule-modifying mod, a datapack, or in-game. It persists in the world save and survives restarts:

Gamerule Default When false
infusedmobs:enabled true Mod fully disabled in this world — vanilla mobs, no tiers/abilities/nametags, /infusedmobs summon refused

The gamerule is ANDed with the config settings: the mod is active unless the world is blacklisted or infusedmobs:enabled is false.

/gamerule infusedmobs:enabled false

⚙️ Configuration

File: config/infusedmobs.json (auto-generated on first run)

{
  "cinder": {
    "spawnChance": 0.4,
    "abilityCount": 1,
    "healthMultiplier": 1.5,
    "xpMultiplier": 1.5
  },
  "shade": {
    "spawnChance": 0.2,
    "abilityCount": 2,
    "healthMultiplier": 2.0,
    "xpMultiplier": 2.0
  },
  "doom": {
    "spawnChance": 0.1,
    "abilityCount": 3,
    "healthMultiplier": 4.0,
    "xpMultiplier": 4.0
  },
  "showNametags": true,
  "hurtEffectDuration": 60,
  "hurtEffectAmplifier": 0,
  "tickEffectDuration": 60,
  "tickEffectAmplifier": 0,
  "infernoFireSeconds": 5,
  "acidArmorDamage": 4,
  "combustExplosionPower": 4.0,
  "worldBlacklist": [],
  "configVersion": 3
}

Tweakable Settings

Setting Description
showNametags Whether tier nametags are shown on infused mobs (toggleable in-game)
spawnChance Probability for this tier (0.0–1.0)
abilityCount How many abilities the tier draws from the unified pool
healthMultiplier / xpMultiplier Stat scaling per tier
hurtEffectDuration HURT effect duration in ticks (20 = 1s)
hurtEffectAmplifier HURT effect amplifier (0 = I, 1 = II, etc.)
tickEffectDuration TICK effect duration in ticks
tickEffectAmplifier TICK effect amplifier
infernoFireSeconds Seconds of fire from Hellfire
acidArmorDamage Durability damage per armor slot from Vitriol
combustExplosionPower Explosion strength (TNT = 4.0)
worldBlacklist Dimension IDs where the mod is disabled (e.g. "minecraft:overworld") — managed in-game via /infusedmobs world add|remove|list

Note: Values are validated on load — e.g. spawnChance and abilityCount must be greater than 0. An invalid config is replaced with defaults (with a warning in the log), so tier edits are preserved across upgrades but not past validation errors.


🛡️ Compatibility

Mod Loader Minecraft Java Fabric API
Fabric 26.2 25+ 0.155.2+

📦 Installation

  1. Install Fabric Loader for Minecraft 26.2
  2. Install Fabric API (required)
  3. Drop infusedmobs-2.7.1.jar into your mods folder
  4. Launch — config generates at config/infusedmobs.json

🔧 Modpack Authors


🐛 Known Issues


📝 Changelog

See CHANGELOG.md for full history.

v2.7.1 Highlights

v2.7.0 Highlights

v2.6.0 Highlights

v2.5.0 Highlights

v2.4.0 Highlights


🔗 Links


📜 License

All Rights Reserved — see LICENSE for full terms.
Modpack inclusion with credit is permitted; redistribution and derivatives require permission.


Made with ☕ for Fabric 26.2

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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