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CBC-Navigators
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CBC-Navigators

by slolex · on Modrinth

Adds three tiers of fire-control blocks for Create: Big Cannons. Enter target coordinates and the navigator calculates and sets your cannon's aim…

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CBC-Navigators — screenshot 1CBC-Navigators — screenshot 2CBC-Navigators — screenshot 3CBC-Navigators — screenshot 4CBC-Navigators — screenshot 5

CBC Navigators

Fire control computers for Create: Big Cannons. Instead of eyeballing elevation and traverse by hand, punch in a target's coordinates and let a navigator block calculate and set the cannon's aim for you — gated by mechanical calculation time, range, and (on the punch-card tiers) resource consumption, so it's a real machine to build and power, not an instant win button.

This is an unofficial, third-party addon for Create: Big Cannons, not affiliated with or endorsed by its authors.


CBC Navigators adds a family of kinetic-powered "computer" blocks that link to a cannon mount and aim it for you. Punch in X/Y/Z target coordinates, give the block some rotational speed to power its calculation, and once it finishes it writes the correct yaw and pitch straight onto the mount. No more manual trig.

There are three tiers, each a genuine trade-off rather than a straight upgrade path:

All three still have to be built: placed facing the right kind of mount, wired into a rotational power source, and (for tiers 2/3) fed the right ammunition data. The calculation itself takes real time that scales with RPM, so a bigger gearbox is a legitimate way to make your fire control faster, not just a decoration.

Every balance number (range, spread, calc speed, drag/gravity constants, max powder charges, per-projectile drag multipliers) is exposed in the server config, so pack/server admins can retune the whole mod without touching code.

Requires: NeoForge, Minecraft 1.21.1, Create 6.0.7–6.1.0, and Create: Big Cannons 5.11.0+.


How it all works

The shared idea

Every navigator is a small KineticBlockEntity: it needs an incoming rotation (a shaft, same as any Create machine) to actually run its calculation. No power, no result — it just sits at "Awaiting target" forever. More RPM = faster calculation, down to a small floor so it can't be trivially instant even with an absurd gear ratio.

Once it has a target and enough power, it counts up "calculation ticks" over real time and then, when done, computes a yaw/pitch and pushes it onto whichever cannon mount it's linked to.

Linking to a mount

Tiers 1 and 2 link to a Fixed Cannon Mount. Place the navigator directly against the mount's face — the block automatically faces whatever you clicked when placed. The Fixed Mount's own trim range is hard-capped to ±45° around its placement facing (that's Create: Big Cannons' own limit), which is what keeps these two tiers feeling like defensive battery guns rather than free turrets.

Tier 3 links to a Cannon Mount (the free-rotating one), the same way — place it facing the mount block. This one isn't limited to ±45°; it can traverse and elevate through the mount's full real range, whatever that cannon was built with.

If the navigator isn't facing a valid mount, or the mount hasn't been assembled yet (Cannon Mounts need a redstone signal on their assembly input before Create: Big Cannons builds the actual contraption), the navigator will just report that status and refuse to solve.

Tier 1 — Mechanical Table Computer

Mechanical Table Computer - craft

Tier 2 — Pneumatic Navigator

Pneumatic Navigator - craft

Tier 3 — Kinetic Fire Control

kfc craft - Kinetic Fire Control


Quick setup checklist

  1. Build (or find) a Fixed Cannon Mount (tiers 1/2) or a Cannon Mount (tier 3) and assemble a cannon on it as normal for Create: Big Cannons.
  2. Place the matching navigator tier directly facing that mount.
  3. Give the navigator a rotational power source — a shaft is enough, but more RPM means a faster solve.
  4. Tier 1 / Tier 3: right-click the navigator, type target coordinates, hit Calculate. Tier 2: prep a Punch Card away from the cannon (target + charges + barrel length + propellant + projectile), then right-click the navigator with it to load it.
  5. Wait for the calc to finish (progress is driven by RPM — a bigger gearbox speeds this up). The mount's aim updates automatically once it's done.
  6. Load and fire the cannon yourself as usual — navigators only aim it, they don't load or pull the trigger.

Configuration

All balance numbers (max range, spread, calculation speed, gravity/drag constants, default propellant strength, max powder charges tier 3 will try, per-projectile drag multipliers, and tier 3's solve tick budget) live in the mod's server config file, one section per tier, and can be freely retuned per pack/server without any code changes.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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