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Cosmonautics: Warp Drive
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Cosmonautics: Warp Drive

Warp Sable-physicalized ships and stations to any recorded location, in any dimension, using stored power. An addon for Create + Cosmonautics.

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Cosmonautics: Warp Drive — screenshot 1Cosmonautics: Warp Drive — screenshot 2
# Cosmonautics: Warp Drive

Warp your Sable-physicalized ships and stations to any recorded location — in any dimension — using stored electrical power.

An addon for the Create + Cosmonautics ecosystem, built on Sable's physics/sub-level system.

✨ Features

🚀 How to use it

  1. Mine Moon Crystal Ore on the Moon (diamond pickaxe required) for Raw Moon Crystal.
  2. Refine it into a Moon Crystal with Create's Sand Paper.
  3. Craft a Warp Crystal — or a cheaper Memory Card if you don't want to make the trip yet — then a Warp Drive, and install the drive on a Sable-physicalized structure (e.g. a Create airship).
  4. Insert the crystal/card and press Register Here to save that location.
  5. Fly elsewhere, register another location on the same (or a different) crystal/card — rename entries from the Warp Drive's GUI to keep track of them.
  6. Select a destination and press Warp. The drive spends FE, plays a short hyperspace sequence, and moves the whole structure there. (Using a Memory Card? Copy its points onto a Warp Crystal with a Crystal Driver first — Warp only works from a Warp Crystal.)

Use a Crystal Driver to duplicate a saved location across crystals/cards, or to delete one.

📦 Requirements

This mod does not generate FE on its own — bring your own power source (Create generators, or any other FE-producing mod).

⚙️ Configuration

Option Default Description
warpCostFE 8,000,000 FE consumed per Warp Drive activation
warpChargeTicks 60 (3s) Delay between pressing Warp and the actual jump
warpParticleCount 32 Particles spawned around the ship while charging
warpDriveDisplayMode FE What the console screen shows: FE, COUNTDOWN, COORDINATES, or POINT_NAME
memoryCardCapacity 5 How many saved locations a Memory Card can hold (1–10)

🤖 A note on development

Large parts of this mod's code were written with the help of AI (Claude). Design decisions, testing, and final calls are mine, but I wanted to be upfront about the tooling used.

🙏 Credits

🐛 Known issues

Bug reports and feedback welcome — this is an early beta!


Source & issue tracker: GitHub~~~~

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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