The Digamma Project
An exercise in alternative storytelling.
Digamma is as aforementioned. The first mod to use the Epsilon Engine - a text processing and execution library, originally developed for Mod Garden Nature where it never saw light and now in full bloom here - as well as the first mod to take full advantage of Solaris Library, my bespoke library containing reused pieces from SolarisPatcher like the early-launch class transformation architecture - as well as new pieces like the runtime resource pack generator originating from Spacey Figurines.
Some pieces are new, some are old, all are together.
Content-wise, the Project reimplements the Upgrade Items and tiered walls/windows from Artifice, one of my favourite mods from the 1.7 era; as well as Dungeon Blocks for in-world exploratory segments paired with the rich text engine.
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 26.1.2
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as digamma-1.1.1.1.jar — drop this file into the mods folder
- Download size: 1.9 MB
- Download link checked 15 Sept 2026 — working
These come from our own check of the pack file, not from the source page.