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The Digamma Project

An exercise in alternative storytelling.
Digamma is as aforementioned. The first mod to use the Epsilon Engine - a text processing and execution library, originally developed for Mod Garden Nature where it never saw light and now in full bloom here - as well as the first mod to take full advantage of Solaris Library, my bespoke library containing reused pieces from SolarisPatcher like the early-launch class transformation architecture - as well as new pieces like the runtime resource pack generator originating from Spacey Figurines.

Some pieces are new, some are old, all are together.
Content-wise, the Project reimplements the Upgrade Items and tiered walls/windows from Artifice, one of my favourite mods from the 1.7 era; as well as Dungeon Blocks for in-world exploratory segments paired with the rich text engine.

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