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MMOBlock
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MMOBlock

Unblock the Fun, One Click at a Time with MMOBlock

⬇ Download on Hangar
[![Ko-Fi](https://i.ibb.co.com/jP747ZkH/1.png)](https://ko-fi.com/chyxel) [![Website](https://i.ibb.co.com/dJ3BgG1K/2.png)](https://mmoblock.chyxelmc.me/) [![YouTube](https://i.ibb.co.com/JjxdqDj9/3-2.png)](https://www.youtube.com/watch?v=wu4J4Hek9M8) ## Block Configuration - Definition: name, item, respawn time, sound, hitbox, mining state, and block metadata. - Conditions: create named requirements and show them in holograms with placeholders such as {condition_1}. - Display hologram: render text, item, and block lines with custom offsets, facing mode, distance, and detect range. - Allowed tools: decide which tools can mine a block and which drop tables they can trigger. - Models: choose vanilla blocks, ItemsAdder/CraftEngine blocks, schematics, external model plugins, or native BDEngine files. ## Model Renderers - Vanilla block renderer: simple material-based visuals. - ItemsAdder and CraftEngine: place supported custom blocks directly through their APIs. - ModelEngine and BetterModel: trigger configured model animations on click or death. - Native BDEngine: render .bdengine scenes with Block Display, Item Display, and Text Display parts, including spawn and click animations. - Schematics: use schematic-based visuals for larger or multi-block resources. ## Drops - Drop vanilla items, ItemsAdder items, CraftEngine items, or MMOItems. - Give vanilla experience or MMOCore experience. - Run commands as the player, console, or other configured executor. - Deliver rewards to inventory or spawn them in the world with front/center ground positioning. - Add visual feedback such as drop popups, particle beams, glow, and explosion effects. ## Mining Nodes Nodes let you group blocks into spawn areas. A node can randomize locations, control the amount of active resources, swap active/dead block lists, and render node holograms for players. - Spawn multiple block types from one node. - Use random positions or configured location lists. - Control active limits and respawn flow. - Show node status using packet holograms. ## Optional Localization / i18n Text fields can stay in the classic direct format, or you can switch them to a key/default object. If you do not want localization, keep using plain strings. ### Classic format ```yaml example: name: "Example Block" display: lines: line1: contents: text: "Click to mine!" ``` ### Localized format ```yaml example: name: key: "block.example.name" default: "Example Block" display: lines: line1: contents: text: key: "block.example.click" default: "Click to mine!" ``` Add the keys to lang/en-us.yml or another language file listed in lang/lang.yml. The plugin falls back to the configured default text when a key is missing, so configs remain safe while you translate gradually. ```yaml # lang/en-us.yml block: example: name: "Example Block" click: "Click to mine!" requirement: "Requires {item_name} x{item_amount}" ``` ## Common Placeholders MMOBlock supports three placeholder layers: config-context placeholders with curly braces, internal player placeholders with curly braces, and PlaceholderAPI placeholders with percent syntax. - {block_name}, {block_list}, {item_name}, {item_amount} - {vanilla_exp_amount}, {mmocore_exp_amount}, {progress_bar}, {respawn_time} - {condition_1}, {condition_2}, and other numbered condition placeholders - Internal MMOCore placeholders: {mmocore_level}, {mmocore_class}, {mmocore_mana}, {mmocore_stamina}, {mmocore_stellium}, {mmocore_level_mining}, {mmocore_attribute_strength} - PlaceholderAPI placeholders use percent syntax, for example %player_name%, and are expanded after MMOBlock internal placeholders. For dropPopup experience rewards, {exp_amount} is the generic rolled amount. Vanilla experience fills {vanilla_exp_amount}, MMOCore experience fills {mmocore_exp_amount}, and the unused source-specific placeholder resolves to 0. If MMOCore is not installed, MMOBlock removes {mmocore_*} tokens so players do not see raw internal placeholders. ## Integrations - Paper and Folia runtime scheduling. - ItemsAdder, CraftEngine, MMOItems, MMOCore, ModelEngine, BetterModel, and PlaceholderAPI where installed. - Versioned NMS adapters for packet holograms, display entities, block visuals, and visual effects. ## Developer API MMOBlock includes a public API module for addons and custom integrations. Use it to listen for runtime events, inspect block definitions, resolve items, register custom renderers or conditions, and interact with drop services. ```gradle repositories { maven("[https://repo.chyxelmc.me/repository](https://repo.chyxelmc.me/repository)") } dependencies { compileOnly("me.chyxelmc:mmoblock-api:") } ``` ## Best For - MMORPG mining, gathering, farming, and resource professions. - Survival servers that need custom ores, logs, plants, crystals, or event resources. - Servers using custom item/model ecosystems that need a configurable resource block runtime. - Developers who want an API-friendly block system without building packet visuals from scratch. ## bStats ![bStats](https://bstats.org/signatures/bukkit/MMOBlock.svg) ## Support For support, join our [Discord community](https://discord.com/invite/DFADYC6FAS). ## Summary MMOBlock is a configurable resource-block engine for modern Paper/Folia servers, built around clean configs, packet visuals, optional localization, model integrations, flexible drops, node spawning, and a public API.

MMOBlock is a free Minecraft Java mod. Compatible with Minecraft 1.19.4, 1.20.4, 1.21, 1.21.1 and newer. Available via Hangar. Download it and open it directly in the game.

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