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Less Predictable Cave Biomes
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Less Predictable Cave Biomes

by abkwreu · on Modrinth

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 26.1.2–26.2 · Data pack⬇ Download for 26.1.2–26.2 · Fabric⬇ Download for 26.1.2–26.2 · Forge⬇ Download for 26.1.2–26.2 · NeoForge⬇ Download for 26.1.2–26.2 · Quilt
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Less Predictable Cave Biomes — screenshot 1Less Predictable Cave Biomes — screenshot 2

Less Predictable Cave Biomes

If you've played Minecraft a lot since the Caves and Cliffs update (or you've dabbled in the inner workings of Minecraft world generation), you may have noticed that the generation of cave biomes is tied to the generation of surface biomes. Lush caves generate under jungles and dark forests, dripstone caves generate far from the coast, deep dark generates below mountains, and sulfur caves generate under swamps. This can make cave biomes feel too predictable and remove the suspense from cave exploration, since if you dig underneath certain biomes you'll almost always encounter certain cave biomes.

This datapack aims to solve these issues by decoupling cave biome generation from surface biome generation. Dripstone caves, sulfur caves (in 26.2), and deep dark generate completely independently of surface biomes, and while lush caves are still biased towards humid biomes (because it honestly just makes sense), they can now occasionally generate in other places.

Here are some screenshots of generation that are not normally possible in vanilla Minecraft:

Screenshot showing an ancient city generated below a swamp biome
An ancient city generated below a swamp biome

Screenshot showing dripstone caves generated below an ocean
Dripstone caves generated below an ocean biome

Screenshot showing an azalea tree (indicating lush caves) within a forest biome
Azalea tree (indicating lush caves) generated within a normal forest biome

Compatibility

This datapack is known to be compatible with:

Other than that, this datapack is incompatible with most other world generation datapacks and mods (including Terralith, Tectonic, and Biomes O' Plenty). It is also incompatible with Amplified and Large Biomes. Unfortunately, it is not possible within vanilla Minecraft to make tweaks to biome placement without breaking compatibility with other presets and other mods.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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