
Huge Sulfur Cube Expansion
Adds 24 unique Sulfur Cube Archetypes, the ability to control their sizes and an Advancement tree showing how to get all of them.
⬇ Download on Modrinth


Adds the ability to put almost any block into a Sulfur Cube to obtain:
• 24 new unique Archetypes (+1 creative exclusive)
Also adds:
• The ability to control Sulfur Cube sizes with Slimeballs and Snow Balls
• Advancement tree showing how to get all of the Sulfur Cubes, including the Vanilla ones
*if you are not using the new Improved Transparency toggle from 26.3, a few transparent blocks like stained glass, ice, slime or honey might look broken while inside Sulfur Cubes.



Archetypes and the Advancement tree:
They are split into 9 branches, each with 4 archetypes. The new Archetypes are marked.
- Regulars: Regular, Slow Bouncy, Slow Flat, High Resistance
- Horizontals: Bouncy, Fast Flat, Horizontal, Propeller
- Verticals: Fragile, Vertical, Extra Bouncy, Sonic
- Airbone: Light, Floaty, Hot Air, Suspended
- Packed: Fast Sliding, Slow Sliding, Potent, Charged
- Envirnoment-Interactive: Luminous Torch, Luminous Lantern, Extra Sticky, Sticky
- Player-Interactive: Boombox, Booster, Shulker, Creepy
- Health-Interactive: Healing, Hot, Barbed, Anvil
- Destructive: Bed, TNT, Anchor, Oven
Size changing:
- Feeding Sulfur Cube a Slimeball makes it half a block taller, up to 16 blocks.
- Feeding it a Snow Ball halves it's size, up to 1/16 of a block.
*Feeding a 1/16 or 1/8 sized Cube a Slimeball makes it 1/2 a block tall.

THE NEW ARCHETYPES
Remember that punching the Sulfur Cube's hitbox higher or lower, or with a diffrent weapon changes how far/high it gets pushed
Horizontals:
HorizontalBlocks to absorb:
any Work Station or Storage Unit
Behavior:
Gets pushed far very fast horizontally without gaining any height.

Blocks to absorb:
any Bar, Fence, Gate, or Wall
Behavior:
Gets pulled to the player quickly without gaining any height.
Verticals:
FragileBlocks to absorb:
Glass or Glass Panes
Behavior:
Dies after falling from ~7 blocks dealing 4 damage around and igniting close TNT Sulfur Cubes.
If the cube has a glass pane inside, it splits on death, otherwise with the full glass block inside the small cubes die.
VerticalBlocks to absorb:
any Leaf, Vine, Bush, Grass or Coral
Behavior:
Gets launched far up with barely moving on X and Z axis.
Extra BouncyBlock to absorb:
Slime Block
Behavior:
Gets launched very far up and bounces a lot.
SonicBlocks to absorb:
any Sculk Block
Behavior:
Creates Sonic Booms that launch anything on impact.
Airbone:
FloatyItem to absorb:
Feather
Behavior:
Falls down slowly - like a feather would.
Hot AirBlocks to absorb:
any Campfire
Behavior:
Flies up slowly until the cloud level.
SuspendedBlocks to absorb:
a Chorus Plant, a Chorus Flower or a Dried Ghast
Behavior:
Doesn't move while midair. Until someone punches it, then it gets pulled to the player. Pushing it pushes it forward.

Packed:
Fast Sliding - Vanilla Cube change: now accepts the normal Ice Block
PotentBlock to absorb:
Potent Sulfur
Behavior:
Creates particles and grants everyone in radius of 8 Nausea for 5s.
ChargedBlocks to absorb:
most Redstone related blocks
Behavior:
Creates movable power but only when in an air block. Doesn't cause normal block updates, only to blocks directly next to.
Envirnoment-Interactive:
Luminous TorchBlocks to absorb:
any Torch or an End Rod
(light works with Redstone Torch too but it has properties of Charged Archetype)
Behavior:
Creates Dynamic Light, Gets moved easily.
Luminous LanternBlocks to absorb:
any Lantern
Behavior:
Creates Dynamic Light, hard to move and adapts it's appearance to block above if invisible.
Sticks to Cellings
Extra StickyBlock to absorb:
Honey Block
Behavior:
Sticks to Cellings easily while being hard to move
Sticky - Vanilla Cube changeBlock to absorb:
Honeycomb Block
Behavior:
Sticks to Cellings and slides easily. Perfect for a monorail.
Player-Interactive:
BoomboxItems to absorb:
Any any Music Disc or a Juke Box
Behavior:
Plays the Music Track. Although the sound source can't move. Inserting a Disc instantly spits it out and changes the appearance to a Jukebox with particles.
BoosterBlocks to absorb:
any Stair, Slab, Trapdoor, Door, Banner, Candle, Chain or Carpet
Behavior:
On contact gives a second of Jump Boost 5.
ShulkerBlocks to absorb:
Shulker Boxes
Behavior:
On contact gives levitation.
Lets you move Shulker Boxes with items.
CreepyBlocks to absorb:
any Head, Skull, Cobweb or a Creaking Heart
Behavior:
On contact gives 10s of Blindness and plays a cave sound.
There might be something else that gets summoned too.👀 Something tells me a name tag would interact with it.
Health-Interactive
HealingBlocks to absorb:
any Flower, Sapling or Small Mushroom
Behavior:
Hels half a Heart on contact.
BarbedBlocks to absorb:
any Stalagmite or Cluster
Behavior:
Deals 10 damage on Contact if the armor doesn't have Protection. With full Prot.4 armor it's 3 to 4 damage.
AnvilBlocks to absorb:
any Anvil
Behavior:
Deals 10-40 damage to everything below depending on it's falling speed. Full Prot.4 armor makes it ~10 times less.
Easily gets launched up allowing for actual PvP use.
Destructive:
BedsBlocks to absorb:
any Bed
Behavior:
Small explosion with fire with 1,5s fuse time.
AnchorBlock to absorb:
Respawn Anchor
Behavior:
Big explosion with fire with 3s fuse time.
OvenBlocks to absorb:
any Furnace
Behavior:
Sets everything it touches on fire.
Creative Exclusive:
CheatyBlocks to absorb:
Bedrock, Command Blocks, Jigsaws and so on
Behavior:
Puts light blocks everywhere and makes every mob close glow.

If you'd like to put Cushions on your Sulfur Cubes or brew potions to make them Invisible forever for awesome decorations, visit other projects on my profile :) (both 26.3+)
- Downloads as SulfurCubeExpansion-1.0-26.2.zip
- Download size: 98 KB
- Download link checked 5 Aug 2026 — working
These come from our own check of the pack file, not from the source page.