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Villagers can build villages
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Villagers can build villages

by CopperLord44 · on CurseForge

Transform ordinary villages into evolving communities with autonomous workers, shared resources, specialized professions, construction, agriculture, and…

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Villagers Can Build Villages

Transform ordinary Minecraft villages into evolving communities powered by agriculture, autonomous workers, specialized professions, shared resources, construction, trade, defense, and village-wide progression.

Villagers Can Build Villages expands villagers far beyond their normal professions.

Villagers can manage internal inventories, harvest and redistribute crops, develop specialized occupations, build new infrastructure, maintain communal storage, raise families, defend their settlement, create roads, operate workshops, and contribute to the development of the village as a whole.

The project is built around one central idea:

A village should behave like a connected community, not a collection of unrelated NPCs.


Agriculture Comes First

Agriculture is one of the foundations of village development.

New settlements attempt to establish farmland and maintain enough farmers to keep the local economy functioning.

At the beginning of village progression, the settlement prioritizes:

Additional farmland and farmers become necessary as the village continues to level up.

Automatic farm plots are not generated as completely finished farms. Only a small number of crops are initially planted, leaving the farmers themselves responsible for developing and filling the field over time.

Supported crops include:


Maritime Villages

Villages are no longer completely dependent on large areas of flat land.

If suitable terrain cannot be found, important infrastructure can use water as a secondary construction area.

Maritime construction can create:

The system prioritizes normal land first.

Water construction is used as a fallback when suitable terrestrial space cannot be found.

Platforms only replace water and compatible aquatic vegetation rather than flattening nearby land.

This allows coastal, island, lakeside, and partially flooded villages to continue expanding instead of becoming permanently stuck.


The Communal Center and Village Registry

Every developed settlement revolves around a Communal Center.

The Communal Center contains the village's special Village Registry lectern, which acts as the main civic information point for the settlement.

The lectern is visually marked with particles so it can be distinguished from an ordinary lectern.

The village attempts to establish this structure from the beginning of its progression rather than treating it as a late-game building.

The Registry provides access to information such as:

New structures can also create wooden connections toward the Communal Center, helping the expanding settlement remain physically connected to its civic core.


Village Guide

The Communal Center provides access to the Village Guide.

The Village Guide explains the addon directly inside the game, including:

Players can obtain their own copy and use it as an in-game reference while developing a settlement.


Hidden Villager Inventories

Villagers use internal inventories capable of storing crops, seeds, bread, tools, armor, and other resources.

Players can inspect and manage these inventories using specialized items.

Examples include:

Inventory interfaces allow individual stacks to be withdrawn or entire inventories to be emptied.


Specialist Economy

Advanced village equipment is tied directly to the people who know how to produce or distribute it.

Peaceful and beneficial equipment is primarily obtained by interacting with specialized villagers rather than simply crafting everything at a crafting table.

Specialist exchanges can be opened by interacting with compatible village specialists.

Different professions control different branches of village technology.

Examples include:

Some exchanges require the village itself to reach a certain level before the specialist is willing or able to provide the item.

This means village technology develops together with the settlement instead of being completely independent from it.


Peaceful and Coercive Progression

Many systems contain two very different approaches.

The peaceful route uses communal charters, diplomas, manuals, receipts, appointments, and specialist exchanges.

The coercive route uses weapons, decrees, compulsory labor, forced advancement, requisition, and violence.

Examples include:

Peaceful equipment is associated with the village specialist economy.

Coercive equipment remains obtainable through crafting and can also appear as hostile contraband carried by Illagers.

Pillagers, Vindicators, Evokers, Witches, and Ravagers can provide access to different pieces of coercive equipment.

You can develop a cooperative agricultural commune, an authoritarian production machine, or something deeply questionable between both extremes.


Collective Farming

Farmers can receive assignable sickles with different harvesting areas:

Assigned farmers search for mature crops, harvest them, collect resources, replant farmland, gain progression, and continue working until their sickle breaks.

Their crops and seeds can be:


Agrarian Reform

The Agrarian Reform Plan can convert suitable terrain into a 9×9 agricultural area.

The center receives an integrated irrigation point.

Automatic village farming uses similar agricultural infrastructure while also allowing terrain adaptation and, when necessary, maritime farm construction.

The goal is to allow agriculture to expand naturally with the settlement instead of requiring the player to manually prepare every individual block.


Specialized Village Professions

Villagers can receive new communal roles that operate alongside ordinary Minecraft professions.

Available roles include:

Villagers receive persistent identities and role information, allowing settlements to develop recognizable workers rather than an interchangeable crowd of NPCs.


Agronomists and Agricultural Evolution

Agronomists gain personal experience through farming and crop production.

Their progression can be stored, claimed, accelerated, or forced through specialized objects.

Examples include:

Agronomists can evolve repeatedly, making advanced agricultural workers part of the village's long-term development instead of a one-time upgrade.


Farmer Modules

The Farmer Module creates a compact agricultural installation containing farmland, composters, beds, and supporting infrastructure.

Modules can contribute to:

As the settlement grows, these modules become part of a larger agricultural network.


Shared Village Progression

The addon includes a village-wide progression system connected to the settlement and its Iron Golems.

The village gains shared experience through activities such as:

Nearby village Iron Golems synchronize their progress as part of the same communal network.

As the level increases, the settlement can unlock:

Village growth is therefore tied to what the settlement actually produces and develops.


Village Iron Golems

Ordinary Iron Golems become part of village progression.

They can:

Their development represents the growth of the settlement rather than only the strength of one individual creature.


Oseum Golem

The Oseum Golem is a bone-processing rural worker.

It can:

It can be constructed by placing a carved pumpkin directly above a bone block.


Hay Golem

The Hay Golem is an autonomous agricultural worker.

It can:

It alternates between harvesting and depositing depending on its inventory and the needs of the settlement.


Baker Golem

The Baker Golem supports the village bread economy.

It can:

The Inventory Lens can inspect the total amount of bread stored between Baker Golems and village residents and allows the player to withdraw part or all of the reserve.


Communal Storage Network

Villagers and specialized golems can interact with nearby storage containers.

The system can use:

Resources can be:

Farms and storage areas become part of the village economy instead of remaining decorative buildings filled with manually managed containers.


Foremen and Rural Coordinators

Foremen and Rural Coordinators organize the village workforce.

They can support:

The Foreman represents the coercive route.

The Rural Coordinator provides a more cooperative alternative.


Seed Collectors

Seed Collectors specialize in gathering and supplying planting materials.

Their baskets provide additional storage and allow them to:

Additional collectors can appear as the settlement develops.


Communal Teachers and Population

Communal Teachers support children and population development.

The addon includes systems for:

Village growth is connected to infrastructure, communal food, available beds, professions, and shared progression.


Nitwit Rehabilitation

Nitwits can be rehabilitated into useful members of the settlement.

Players can choose between:

Some villagers may remain permanent nitwits when they cannot be successfully integrated.


Zombie Villager Restoration

Zombie villagers can be restored through specialized progression items.

The two main approaches are:

Successful restoration contributes substantial experience to village progression.


Armor and Tool Management

Specialized smithing professions can manage communal equipment.

Armorers can:

Master Toolsmiths can:

Advanced equipment is connected to the specialist exchange economy.


Forge Hammers

Two forge tools represent different approaches to repairing village defenders:

Forge progression can eventually support specialized workshops, armorers, and improved communal defenses.


Village Roads and Boardwalks

Builder Masons can create roads based on village policy.

Available road systems include:

Masons observe frequently traveled routes and gradually improve suitable terrain while avoiding protected farmland and important village structures.

Wooden connections are also used by automatic village construction.

When possible, new structures attempt to connect toward the central Village Registry.

Maritime structures can create wooden boardwalks across water to reconnect isolated farms and buildings with the rest of the settlement.


Automatic Village Construction

As the settlement develops, villagers can automatically construct infrastructure.

Possible constructions include:

Agriculture receives particular priority during early development.

Construction first searches for usable terrain and can adapt moderately uneven natural ground.

Important structures can progressively search farther away if nearby terrain is unsuitable.

When terrestrial space is unavailable, compatible structures can use wooden maritime platforms instead.

Workers are selected for construction tasks and travel toward projects before construction is completed.

The resulting settlement grows according to its level, population, professions, agriculture, and accumulated production.


Watch Cartographers

Watch Cartographers operate defensive observation towers.

They can:

Multiple towers can expand the defensive awareness of large villages, while their construction is spaced through village progression rather than appearing all at once.


Cleric Shrines and Memorials

Clerics can eventually establish communal shrines.

These structures serve as religious and restorative landmarks and contain small memorial areas.

Additional shrines are deliberately spaced far apart in village progression so developing settlements do not become overwhelmed by repeated graveyards.


Inventory Lens

The Inventory Lens is one of the main information and management tools for developed villages.

It can display:

The Lens also controls many informational messages from the addon, reducing constant notifications when the player does not need them.


Designed for Long-Term Villages

Villagers Can Build Villages is intended for players who want settlements to become ongoing projects rather than static collections of houses.

A small village can gradually develop into an agricultural community containing:

The player can cooperate with this development, accelerate it through administrative tools, or control it through requisition and coercion.


Development and Feedback

Villagers Can Build Villages focuses on expanding:

Bug reports, balance feedback, compatibility reports, screenshots, videos, and suggestions are welcome in the project comments.

Build a cooperative commune, establish an authoritarian farming state, construct a village over the ocean, or create something deeply questionable between all three. The village will remember the paperwork either way.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Bedrock addons & mods walks through it step by step.

Villagers can build villages is a free Minecraft Bedrock addon. Compatible with Minecraft 26.20, 26.30, 26.40, 26.50. Downloaded 13,985 times (via CurseForge). Download it and open it directly in the game.

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