More Talents is a random starting-talent plugin designed for Paper servers.
When a player joins the server for the first time, they receive
two unique talents, randomly selected according to rarity weights. Talents are not limited to simple potion effects—they are deeply integrated into combat damage, death prevention, trading, movement, mining, eating, timed rewards, mob targeting, and world interactions.
Some players can deal five times the normal damage with their bare hands, while others can turn standard merchant trades into free trades. Some talents provide several layers of protection against death, while others cause zombies to instantly kill their owner. Positive abilities, negative drawbacks, talent combinations, hidden conditions, and extremely rare powerful talents all come together to create a different survival path for every player.
All plugin logic is handled entirely by the server. Java Edition players do not need to install any client-side mods, and Bedrock Edition players joining through Geyser do not need a resource pack. Simply enter /talent to view and manage your talents through a vanilla chest-style GUI.
Fixed Catalogue of 94 Talents
Player commands:
更多天赋(More Talents)是一款面向 Paper 服务器的随机天赋插件
“此版本为测试版 感谢您对我的支持”
玩家首次进入服务器时,会按稀有度权重随机获得 **2 个互不重复的天赋**。天赋不只是简单药水效果,还会真正参与伤害、复活、交易、移动、挖掘、进食、定时奖励、生物仇恨和世界交互等流程。
有人能够空手打出五倍伤害,有人可以把标准商人交易变成免费交易;有人拥有多层濒死保命,也有人一碰僵尸就会被秒杀。正面能力、负面代价、组合规则、隐藏条款和低概率强力天赋共同构成每个玩家不同的生存路线。
插件逻辑全部由服务器判定。Java 玩家不需要安装客户端模组,通过 Geyser 进入的基岩版玩家也不需要资源包,输入 `/talent` 即可使用原版箱子菜单查看和操作。
94 项固定天赋目录
- 固定收录 94 项天赋:77 项常规、15 项低概率、2 项极低概率。
- 常规、低概率、极低概率默认权重分别为 `100 / 10 / 1`。
- 新玩家默认无放回抽取 2 项,同一轮不会抽到两个相同天赋。
可以觉醒的天赋列表:
1. **肥宅圣体**(常规):原地不动 50 秒,获得 1 个熟鸡肉,移动后重新计时。
2. **耐摔王**(常规):受到的摔落伤害减少 50%。
3. **夸父**(常规):向世界东方移动时获得速度 V。
4. **门将圣体**(常规):永久获得缓慢 I 和抗性提升 II。
5. **白马鬼叔?**(常规):每隔 80 分钟获得 1 件随机珍贵原版物品。
6. **戴夫**(常规):僵尸的有效攻击会将你秒杀。
7. **海贼王**(常规):入水后获得凋零 I,每隔 80 分钟获得 1 张随机探险地图。
8. **食神**(常规):食物恢复的正向饥饿值翻倍。
9. **天生炉鼎**(常规):进食收益提高 50%,背包中的受支持矿物会自动熔炼。
10. **剑仙**(常规):使用剑直接近战时,伤害提高 50%。
11. **消炎**(低概率):攻击当前生命值比你高的目标时,伤害提高 50%。
12. **韩绝**(低概率):当前生命值比你高的生物无法主动将你设为新目标。
13. **桃花仙人**(低概率):最大生命增加 50,永久获得抗性提升 II 和饱和 I,但护甲减伤降低 80%。
14. **霸道总裁**(常规):确认当前天赋后,一次性获得 64 个钻石块和 64 个金块。
15. **原神玩家**(常规):最大生命增加 10,三格内其他活体获得反胃 I 和凋零 I;Paper 版暂未实现死宅气息修炼。
16. **空的**(常规):没有任何实际收益或惩罚,但仍占用一个天赋槽。
17. **维欸屁亦**(常规):获得飞行权限、速度 III 和更高飞行速度,但每隔 30 分钟会被服务器踢出一次。
18. **科比.布莱恩特**(常规):每次尝试开始鞘翅飞行时都会发生爆炸。
19. **失心的樵夫**(常规):使用重锤直接击杀生物后,获得力量 V 60 秒。
20. **杜英投手**(常规):攻击生命不高于 40% 的敌对生物时有 5% 概率秒杀,同时僵尸可以将你秒杀。
21. **福瑞控?**(常规):每隔 30 分钟获得 64 个生猪排。
22. **coke**(低概率):五格内存在当前生命值比你高的敌对生物时,获得黑暗 I。
23. **战士**(低概率):一格内其他活体获得剧毒 I;濒死时可半血续命,但必须在 30 秒内亲手击杀生物。
24. **农场主**(常规):每隔 10 分钟获得 5 个生猪排。
25. **迷你世界**(低概率):每隔 5 分钟获得虚弱 I,持续 60 秒。
26. **飞天蟑螂**(常规):每隔 1 小时获得 1 个鞘翅和 30 个烟花火箭。
27. **幽匿尖啸者**(低概率):最大生命增加 480,攻击伤害最低提高到 20,永久获得黑暗 I,并吸引附近生物攻击。
28. **无影无踪**(常规):五格内没有其他活体时获得隐身。
29. **点石成金**(常规):挖掘石头或深板岩时额外掉落 1 个金粒。
30. **矿灯**(常规):任意一只手持普通火把或灵魂火把时获得短时间夜视。
31. **Look to the sky**(常规):莫名的恐惧席卷全身,你看到了未来。
32. **腐竹**(极低概率,默认关闭):配置开启后获得真实服务器 OP;关闭时不会进入随机池。
33. **河神**(常规):背包中有石斧时自动补充铁斧和金斧,使用斧类直接近战时伤害提高 50%。
34. **信息王**(低概率):每条有效聊天消息永久增加 0.001 攻击伤害,每分钟最多计算 10 条。
35. **飞段**(常规):单次受伤达到最大生命的 10% 时获得力量 I,达到 20% 时获得力量 II,以此类推,持续 10 秒。
36. **完人**(低概率,最高优先级):满血时清除有害状态并压制其他天赋的负面分支;活体的有效攻击仍至少造成 1 点真实生命伤害。
37. **神关羽**(常规):真正死亡时,死亡点附近 5×5×5 范围内生命不高于 20 的其他活体全部暴毙。
38. **长征**(常规):连续着地行走或奔跑 60 秒后获得力量 V 和抗性提升 V,停止移动后消失并重新计时。
39. **痞老板**(常规):最大生命减少 10%,每隔 30 分钟获得 64 个铁块。
40. **黄盖**(常规):每次真正受到伤害后获得生命恢复 III,连续受击可以正常重复触发。
41. **常清静经**(常规):永久获得隐身,并关闭自身由本插件生成的天赋粒子。
42. **天道垂怜**(常规):永久获得幸运 X,并固定获得两个随机的 III 级正面效果。
43. **孙笑川**(低概率,暂未实现):计划为一次性移除其他在线玩家的一项天赋;Paper 1.0.0 目前只有目录和图标。
44. **漩涡鸣人(九喇嘛连结)**(常规):空手直接近战时,伤害变为五倍。
45. **天禄**(极低概率):濒死时掉落全部随身物品并原地满血重生,同时获得 5 秒、50 点伤害吸收,无冷却。
46. **火云邪神**(常规):最大生命和基础攻击伤害各增加 10。
47. **乱雄**(常规):每次有效攻击使自己获得虚弱 I 5 秒,使目标获得虚弱 I 10 秒。
48. **屯田**(常规):每收获一株完全成熟的小麦,额外获得 1 个钻石。
49. **乌突骨**(常规):最大生命增加 50%,受到的火焰伤害增加 50%。
50. **贤者的庇佑**(常规):每隔 20 分钟获得 2 个不死图腾。
51. **坤坤的赠品**(常规):亲手击杀鸡时额外抽取一次随机掉落,最高可获得不死图腾。
52. **老八**(常规):吃完腐肉后获得饱和 I 10 秒,并移除本次进食造成的饥饿效果。
53. **黑肉死了**(常规):每隔 10 分钟在身边召唤 2 只以你为目标的凋零骷髅。
54. **流萤**(常规):主手持打火石并潜行时,可以点燃附近水面。
55. **伞兵1号卢本伟**(常规):永久获得缓降 I 和跳跃提升 V。
56. **神鹰哥**(常规):每次有效攻击使目标获得漂浮 V,持续 10 秒。
57. **群友**(常规,已停用):仅保留旧存档 ID,不会进入新抽取池,也没有实际效果。
58. **落魄谷中寒风吹**(低概率):濒死时有 50% 概率保留物品并返回个人重生点,同时获得短暂吸收和生命恢复。
59. **狂蛮魔尊**(常规):四个护甲槽全部为空时,最大生命增加 50,攻击伤害增加 10。
60. **岩浆行者**(常规):周期性把周围十格内的岩浆转换为石头。
61. **神的一瞥**(常规):濒死时有 2% 概率避免死亡,并获得瞬间治疗和力量 XX 30 秒。
62. **莫欺少年穷**(常规):濒死时原地满血复活并获得力量 VII 8 秒,冷却 1 小时。
63. **血魔**(常规):濒死时保留 1 点生命并获得 20 点伤害吸收 10 秒,冷却 20 分钟。
64. **空间斩**(常规):使用石剑有效近战时额外造成 768 点伤害,随后获得虚弱 V 和缓慢 I 30 秒,冷却 5 小时。
65. **末影**(常规):濒死时尝试随机传送到附近的安全地表位置。
66. **钻石锄头**(常规):主手持钻石锄头时获得力量 II。
67. **隐者之紫**(常规):穿戴的可附魔盔甲会自动补上荆棘 I,不覆盖已有更高等级。
68. **我不穿裤子**(常规):无法穿戴裤子,腿部装备槽为空时获得速度 I。
69. **腾云**(常规):脚下一层生成 3×3 白色混凝土云路,远离、下线、换维度或失去天赋后自动回收。
70. **老将**(常规):当前每 1 级经验等级增加 1 点攻击伤害。
71. **赶尸人**(常规):附近僵尸不会攻击你,并会尝试攻击其他活体。
72. **重生**(低概率,暂未实现):计划随机强化三种武器并提供一次常规天赋自选;Paper 1.0.0 目前只有目录和图标。
73. **战绝**(常规):当前生命低于 6 点时获得力量 II。
74. **魅魔**(常规):最大生命减少 20%;被活体打伤后获得力量 I 和生命恢复 I,攻击者获得虚弱 I,持续 10 秒。
75. **因为你善**(常规):攻击动物、村民和傀儡等友善生物时,伤害减少 50%。
76. **优胜劣汰**(常规):亲手击杀其他玩家时有 20% 概率清空自己的天赋,并复制死者最多两项真实天赋。
77. **已给路打油**(常规):生命低于最大生命的 50% 时获得速度 X、跳跃提升 X 和缓降 I。
78. **续缘**(常规):记录上次死亡坐标;经验等级至少为 10 时,濒死会扣除 30%-50% 总经验并在主世界出生点满血复活。
79. **高山流水**(常规):每次进入水中时,在附近生成 1 只鸡。
80. **尤格索托斯**(低概率):你知晓了一切,你是星云的化身。
81. **尼()**(常规):最大生命和造成的伤害提高 50%;Paper 版暂未实现死宅气息修炼减速。
82. **大妖皇真经**(常规):最大生命和造成的伤害提高 20%。
83. **鼠王的庇护**(常规):每隔 3 小时从全部可用原版物品中随机获得 1 个物品。
84. **承太郎**(常规):直接近战始终按完整蓄力伤害结算,并绕过由你造成的目标受伤无敌帧。
85. **白凝冰**(常规):从目标背后直接近战时,有 30% 概率将其秒杀。
86. **业炎**(常规):被活体打伤后获得抗火 15 秒,并在脚下有支撑的 3×3 空气格内生成火焰。
87. **傲慢**(低概率):没有完人时删除自身之外的其他真实天赋;白天伤害提高 50%,夜晚伤害降至 35%。
88. **嫉妒**(常规):看见十格内只拥有纯正面天赋的其他玩家时,使该玩家获得凋零 I。
89. **暴怒**(常规):永久记录曾经打伤你的生物;任一记录目标进入三格内时,你获得力量 II。
90. **怠惰**(常规):永久获得缓慢 III、挖掘疲劳 I 和抗性提升 III。
91. **贪婪**(常规):标准商人交易可以免费完成;每五次免费交易会生成追债铁傀儡,击败后才能继续。
92. **暴食**(常规):永久获得饥饿 IV;有效攻击有 1% 概率把低于 100 的伤害抬到 100,触发后暂停饥饿 30 分钟,无冷却。
93. **色欲**(常规):非玩家生物通常不会主动攻击你,但攻击伤害减少 5 并永久获得饥饿 II;每次命中恢复一格饥饿,累计十次后附近生物敌视你 5 分钟。
94. **七罪缠身**(低概率):同时获得傲慢、嫉妒、暴怒、怠惰、贪婪、暴食和色欲的效果。
指令与权限
玩家指令:
- `/talent`:打开六行天赋箱子菜单。
- `/talent lastdeath`:持有“续缘”时查看上一次死亡的世界键和方块坐标。
- `/talents`、`/tiancai`:`/talent` 的命令别名,同样支持 `lastdeath` 参数。
权限:
- `shengti_talents.use`:使用 `/talent` 菜单,默认所有玩家拥有。
- `shengti_talents.admin`:预留管理员权限,默认仅 OP 拥有;Paper 1.0.0 暂无公开管理子指令。
This version is currently in beta. Thank you for your support !Click to expand...
Some players can deal five times the normal damage with their bare hands, while others can turn standard merchant trades into free trades. Some talents provide several layers of protection against death, while others cause zombies to instantly kill their owner. Positive abilities, negative drawbacks, talent combinations, hidden conditions, and extremely rare powerful talents all come together to create a different survival path for every player.
All plugin logic is handled entirely by the server. Java Edition players do not need to install any client-side mods, and Bedrock Edition players joining through Geyser do not need a resource pack. Simply enter /talent to view and manage your talents through a vanilla chest-style GUI.
Fixed Catalogue of 94 Talents
- Includes a fixed total of 94 talents: 77 common, 15 rare, and 2 ultra-rare.
- The default weights for common, rare, and ultra-rare talents are 100 / 10 / 1.
- New players receive two talents through weighted random selection without replacement, so the same talent cannot be selected twice in one roll.
- Couch Potato Physique (Common): Remain completely still for 50 seconds to receive 1 cooked chicken. Moving resets the timer.
- Fall-Proof King (Common): Reduces fall damage taken by 50%.
- Kuafu (Common): Gain Speed V while moving toward the east of the world.
- Goalkeeper Physique (Common): Permanently gain Slowness I and Resistance II.
- White-Horse Ghost Uncle? (Common): Receive 1 random valuable vanilla item every 80 minutes.
- Dave (Common): Any valid attack from a zombie instantly kills you.
- Pirate King (Common): Gain Wither I while in water and receive 1 random explorer map every 80 minutes.
- God of Cookery (Common): The positive hunger restored by food is doubled.
- Natural Cultivation Cauldron (Common): Food benefits are increased by 50%, and supported ores in your inventory are automatically smelted.
- Sword Immortal (Common): Deal 50% more damage with direct melee attacks using swords.
- Xiao Yan (Rare): Deal 50% more damage when attacking a target whose current health is higher than yours.
- Han Jue (Rare): Mobs whose current health is higher than yours cannot actively select you as a new target.
- Peach Blossom Immortal (Rare): Gain 50 maximum health, permanent Resistance II and Saturation I, but armour damage reduction is reduced by 80%.
- Domineering CEO (Common): After confirming your current talents, receive 64 diamond blocks and 64 gold blocks once.
- Genshin Player (Common): Gain 10 maximum health. Other living entities within 3 blocks receive Nausea I and Wither I. The Paper version does not yet implement Shut-In Aura Cultivation.
- Empty (Common): Provides no benefit or penalty, but still occupies one talent slot.
- V.I.P. (Common): Gain flight permission, Speed III, and increased flight speed, but you are kicked from the server once every 30 minutes.
- Kobe Bryant (Common): An explosion occurs every time you attempt to begin elytra flight.
- The Mad Woodcutter (Common): After directly killing a mob with a mace, gain Strength V for 60 seconds.
- Du Ying Pitcher (Common): When attacking a hostile mob at no more than 40% health, there is a 5% chance to instantly kill it. Zombies can also instantly kill you.
- Furry Enthusiast? (Common): Receive 64 raw porkchops every 30 minutes.
- coke (Rare): Gain Darkness I while a hostile mob with more current health than you is within 5 blocks.
- Warrior (Rare): Other living entities within 1 block receive Poison I. When taking fatal damage, you may survive at half health, but you must personally kill a mob within 30 seconds.
- Farmer (Common): Receive 5 raw porkchops every 10 minutes.
- Mini World (Rare): Receive Weakness I for 60 seconds every 5 minutes.
- Flying Cockroach (Common): Receive 1 elytra and 30 firework rockets every hour.
- Sculk Shrieker (Rare): Gain 480 maximum health, raise your minimum attack damage to 20, permanently gain Darkness I, and attract nearby mobs to attack you.
- Gone Without a Trace (Common): Gain invisibility while no other living entities are within 5 blocks.
- Midas Touch (Common): Mining stone or deepslate additionally drops 1 gold nugget.
- Miner’s Lamp (Common): Gain short-duration Night Vision while holding a regular torch or soul torch in either hand.
- Look to the Sky (Common): An inexplicable fear overwhelms you. You have seen the future.
- Server Owner (Ultra-Rare, Disabled by Default): When enabled in the configuration, grants actual server operator privileges. When disabled, it is excluded from the random talent pool.
- River God (Common): While a stone axe is in your inventory, iron and golden axes are automatically replenished. Direct melee attacks with axes deal 50% more damage.
- Information King (Rare): Every valid chat message permanently increases attack damage by 0.001. A maximum of 10 messages can count each minute.
- Hidan (Common): When damage from a single hit reaches 10% of your maximum health, gain Strength I. At 20%, gain Strength II, and so on. The effect lasts 10 seconds.
- Perfect Being (Rare, Highest Priority): While at full health, harmful status effects are removed and the negative branches of other talents are suppressed. Valid attacks from living entities still deal at least 1 point of direct health damage.
- Divine Guan Yu (Common): Upon actual death, all other living entities with no more than 20 health inside a 5×5×5 area around your death location instantly die.
- The Long March (Common): After continuously walking or sprinting on the ground for 60 seconds, gain Strength V and Resistance V. The effects disappear and the timer resets when you stop moving.
- Plankton (Common): Maximum health is reduced by 10%, but you receive 64 iron blocks every 30 minutes.
- Huang Gai (Common): Gain Regeneration III whenever you actually take damage. Repeated hits may trigger the effect normally.
- Scripture of Constant Purity (Common): Permanently gain invisibility and disable all talent particles generated by this plugin around you.
- Heaven’s Favour (Common): Permanently gain Luck X and two fixed random positive level III effects.
- Sun Xiaochuan (Rare, Not Yet Implemented): Planned to remove one talent from every other online player once. Paper 1.0.0 currently includes only its catalogue entry and icon.
- Naruto Uzumaki — Kurama Link Mode (Common): Direct unarmed melee attacks deal five times the normal damage.
- Tianlu (Ultra-Rare): Upon taking fatal damage, drop all carried items and immediately revive at full health in the same location. Also gain 50 points of absorption for 5 seconds. No cooldown.
- Fire Cloud Evil God (Common): Gain 10 maximum health and 10 base attack damage.
- Warlord of Chaos (Common): Every valid attack gives you Weakness I for 5 seconds and gives the target Weakness I for 10 seconds.
- Tuntian (Common): Harvesting a fully grown wheat crop additionally gives 1 diamond.
- Wutugu (Common): Maximum health is increased by 50%, but fire damage taken is increased by 50%.
- Sage’s Blessing (Common): Receive 2 Totems of Undying every 20 minutes.
- Kunkun’s Free Gift (Common): Personally killing a chicken triggers one additional random loot roll, with a Totem of Undying as the highest possible reward.
- Lao Ba (Common): After eating rotten flesh, gain Saturation I for 10 seconds and remove the Hunger effect caused by that piece of food.
- Black Meat Is Dead (Common): Summon 2 wither skeletons targeting you every 10 minutes.
- Firefly (Common): While sneaking with flint and steel in your main hand, you can ignite nearby water surfaces.
- Paratrooper No. 1, Lu Benwei (Common): Permanently gain Slow Falling I and Jump Boost V.
- Brother Condor (Common): Every valid attack gives the target Levitation V for 10 seconds.
- Group Chat Member (Common, Disabled): Retained only for compatibility with old save files. It cannot appear in new talent rolls and has no actual effect.
- Cold Winds Blow Through Luopo Valley (Rare): Upon taking fatal damage, there is a 50% chance to keep your items and return to your personal respawn point, while gaining temporary Absorption and Regeneration.
- Savage Demon Venerable (Common): While all four armour slots are empty, gain 50 maximum health and 10 attack damage.
- Lava Walker (Common): Periodically converts lava within 10 blocks into stone.
- A Glimpse of God (Common): Upon taking fatal damage, there is a 2% chance to avoid death and gain Instant Health and Strength XX for 30 seconds.
- Never Underestimate a Poor Young Man (Common): Upon taking fatal damage, immediately revive at full health in the same location and gain Strength VII for 8 seconds. Cooldown: 1 hour.
- Blood Demon (Common): Upon taking fatal damage, remain at 1 health and gain 20 points of absorption for 10 seconds. Cooldown: 20 minutes.
- Spatial Slash (Common): A valid melee attack with a stone sword deals an additional 768 damage, then gives you Weakness V and Slowness I for 30 seconds. Cooldown: 5 hours.
- Ender (Common): Upon taking fatal damage, attempt to teleport to a random safe surface location nearby.
- Diamond Hoe (Common): Gain Strength II while holding a diamond hoe in your main hand.
- Hermit Purple (Common): Enchantable armour you wear automatically receives Thorns I without replacing an existing higher enchantment level.
- I Don’t Wear Pants (Common): You cannot equip leggings. Gain Speed I while your leg armour slot is empty.
- Riding the Clouds (Common): Generates a 3×3 path of white concrete one block beneath your feet. The path is automatically removed when you move away, disconnect, change dimensions, or lose the talent.
- Veteran (Common): Gain 1 attack damage for every current experience level.
- Corpse Herder (Common): Nearby zombies do not attack you and instead attempt to attack other living entities.
- Rebirth (Rare, Not Yet Implemented): Planned to randomly enhance three weapon types and provide one selectable common talent. Paper 1.0.0 currently includes only its catalogue entry and icon.
- Zhan Jue (Common): Gain Strength II while your current health is below 6.
- Succubus (Common): Maximum health is reduced by 20%. After being damaged by a living entity, gain Strength I and Regeneration I, while the attacker receives Weakness I. These effects last 10 seconds.
- Because You Are Kind (Common): Deal 50% less damage when attacking friendly entities such as animals, villagers, and golems.
- Survival of the Fittest (Common): When you personally kill another player, there is a 20% chance to clear your own talents and copy up to two of the victim’s actual talents.
- The Road Has Been Oiled (Common): While below 50% of your maximum health, gain Speed X, Jump Boost X, and Slow Falling I.
- Renewed Bond (Common): Records your most recent death coordinates. If you have at least 10 experience levels when taking fatal damage, 30%–50% of your total experience is removed and you revive at full health at the Overworld spawn point.
- Lofty Mountains and Flowing Water (Common): Whenever you enter water, summon 1 chicken nearby.
- Yog-Sothoth (Rare): You know everything. You are the embodiment of the nebula.
- Nige (Common): Maximum health and damage dealt are increased by 50%. The Paper version does not yet implement the movement penalty from Shut-In Aura Cultivation.
- Scripture of the Great Demon Emperor (Common): Maximum health and damage dealt are increased by 20%.
- Protection of the Rat King (Common): Every 3 hours, receive 1 random item from the complete pool of available vanilla items.
- Jotaro (Common): Direct melee attacks are always calculated as fully charged attacks and bypass the target’s damage immunity frames when those frames were caused by you.
- Bai Ningbing (Common): Directly attacking a target from behind has a 30% chance to instantly kill it.
- Karmic Flame (Common): After being damaged by a living entity, gain Fire Resistance for 15 seconds and generate fire in supported 3×3 air blocks beneath your feet.
- Pride (Rare): When Perfect Being is not present, removes all of your other actual talents. Damage is increased by 50% during the day and reduced to 35% of normal damage at night.
- Envy (Common): When you see another player within 10 blocks who possesses only purely positive talents, that player receives Wither I.
- Wrath (Common): Permanently records every entity that has damaged you. Gain Strength II whenever any recorded target comes within 3 blocks.
- Sloth (Common): Permanently gain Slowness III, Mining Fatigue I, and Resistance III.
- Greed (Common): Standard merchant trades can be completed for free. After every five free trades, a debt-collecting iron golem is spawned. You must defeat it before continuing to trade for free.
- Gluttony (Common): Permanently gain Hunger IV. Valid attacks have a 1% chance to raise damage below 100 up to exactly 100. When triggered, Hunger is suspended for 30 minutes. No cooldown.
- Lust (Common): Non-player mobs generally do not attack you, but your attack damage is reduced by 5 and you permanently gain Hunger II. Each successful hit restores one hunger point. After 10 accumulated hits, nearby mobs become hostile toward you for 5 minutes.
- Entwined by the Seven Sins (Rare): Simultaneously gain the effects of Pride, Envy, Wrath, Sloth, Greed, Gluttony, and Lust.
Player commands:
- /talent: Opens the six-row talent chest GUI.
- /talent lastdeath: While possessing Renewed Bond, displays the world key and block coordinates of your most recent death.
- /talents and /tiancai: Aliases for /talent. Both aliases also support the lastdeath argument.
- shengti_talents.use: Allows players to use the /talent menu. Granted to all players by default.
- shengti_talents.admin: Reserved administrator permission. Granted only to operators by default. Paper 1.0.0 currently provides no public administrative subcommands.
更多天赋(More Talents)是一款面向 Paper 服务器的随机天赋插件
“此版本为测试版 感谢您对我的支持”
玩家首次进入服务器时,会按稀有度权重随机获得 **2 个互不重复的天赋**。天赋不只是简单药水效果,还会真正参与伤害、复活、交易、移动、挖掘、进食、定时奖励、生物仇恨和世界交互等流程。
有人能够空手打出五倍伤害,有人可以把标准商人交易变成免费交易;有人拥有多层濒死保命,也有人一碰僵尸就会被秒杀。正面能力、负面代价、组合规则、隐藏条款和低概率强力天赋共同构成每个玩家不同的生存路线。
插件逻辑全部由服务器判定。Java 玩家不需要安装客户端模组,通过 Geyser 进入的基岩版玩家也不需要资源包,输入 `/talent` 即可使用原版箱子菜单查看和操作。
94 项固定天赋目录
- 固定收录 94 项天赋:77 项常规、15 项低概率、2 项极低概率。
- 常规、低概率、极低概率默认权重分别为 `100 / 10 / 1`。
- 新玩家默认无放回抽取 2 项,同一轮不会抽到两个相同天赋。
可以觉醒的天赋列表:
1. **肥宅圣体**(常规):原地不动 50 秒,获得 1 个熟鸡肉,移动后重新计时。
2. **耐摔王**(常规):受到的摔落伤害减少 50%。
3. **夸父**(常规):向世界东方移动时获得速度 V。
4. **门将圣体**(常规):永久获得缓慢 I 和抗性提升 II。
5. **白马鬼叔?**(常规):每隔 80 分钟获得 1 件随机珍贵原版物品。
6. **戴夫**(常规):僵尸的有效攻击会将你秒杀。
7. **海贼王**(常规):入水后获得凋零 I,每隔 80 分钟获得 1 张随机探险地图。
8. **食神**(常规):食物恢复的正向饥饿值翻倍。
9. **天生炉鼎**(常规):进食收益提高 50%,背包中的受支持矿物会自动熔炼。
10. **剑仙**(常规):使用剑直接近战时,伤害提高 50%。
11. **消炎**(低概率):攻击当前生命值比你高的目标时,伤害提高 50%。
12. **韩绝**(低概率):当前生命值比你高的生物无法主动将你设为新目标。
13. **桃花仙人**(低概率):最大生命增加 50,永久获得抗性提升 II 和饱和 I,但护甲减伤降低 80%。
14. **霸道总裁**(常规):确认当前天赋后,一次性获得 64 个钻石块和 64 个金块。
15. **原神玩家**(常规):最大生命增加 10,三格内其他活体获得反胃 I 和凋零 I;Paper 版暂未实现死宅气息修炼。
16. **空的**(常规):没有任何实际收益或惩罚,但仍占用一个天赋槽。
17. **维欸屁亦**(常规):获得飞行权限、速度 III 和更高飞行速度,但每隔 30 分钟会被服务器踢出一次。
18. **科比.布莱恩特**(常规):每次尝试开始鞘翅飞行时都会发生爆炸。
19. **失心的樵夫**(常规):使用重锤直接击杀生物后,获得力量 V 60 秒。
20. **杜英投手**(常规):攻击生命不高于 40% 的敌对生物时有 5% 概率秒杀,同时僵尸可以将你秒杀。
21. **福瑞控?**(常规):每隔 30 分钟获得 64 个生猪排。
22. **coke**(低概率):五格内存在当前生命值比你高的敌对生物时,获得黑暗 I。
23. **战士**(低概率):一格内其他活体获得剧毒 I;濒死时可半血续命,但必须在 30 秒内亲手击杀生物。
24. **农场主**(常规):每隔 10 分钟获得 5 个生猪排。
25. **迷你世界**(低概率):每隔 5 分钟获得虚弱 I,持续 60 秒。
26. **飞天蟑螂**(常规):每隔 1 小时获得 1 个鞘翅和 30 个烟花火箭。
27. **幽匿尖啸者**(低概率):最大生命增加 480,攻击伤害最低提高到 20,永久获得黑暗 I,并吸引附近生物攻击。
28. **无影无踪**(常规):五格内没有其他活体时获得隐身。
29. **点石成金**(常规):挖掘石头或深板岩时额外掉落 1 个金粒。
30. **矿灯**(常规):任意一只手持普通火把或灵魂火把时获得短时间夜视。
31. **Look to the sky**(常规):莫名的恐惧席卷全身,你看到了未来。
32. **腐竹**(极低概率,默认关闭):配置开启后获得真实服务器 OP;关闭时不会进入随机池。
33. **河神**(常规):背包中有石斧时自动补充铁斧和金斧,使用斧类直接近战时伤害提高 50%。
34. **信息王**(低概率):每条有效聊天消息永久增加 0.001 攻击伤害,每分钟最多计算 10 条。
35. **飞段**(常规):单次受伤达到最大生命的 10% 时获得力量 I,达到 20% 时获得力量 II,以此类推,持续 10 秒。
36. **完人**(低概率,最高优先级):满血时清除有害状态并压制其他天赋的负面分支;活体的有效攻击仍至少造成 1 点真实生命伤害。
37. **神关羽**(常规):真正死亡时,死亡点附近 5×5×5 范围内生命不高于 20 的其他活体全部暴毙。
38. **长征**(常规):连续着地行走或奔跑 60 秒后获得力量 V 和抗性提升 V,停止移动后消失并重新计时。
39. **痞老板**(常规):最大生命减少 10%,每隔 30 分钟获得 64 个铁块。
40. **黄盖**(常规):每次真正受到伤害后获得生命恢复 III,连续受击可以正常重复触发。
41. **常清静经**(常规):永久获得隐身,并关闭自身由本插件生成的天赋粒子。
42. **天道垂怜**(常规):永久获得幸运 X,并固定获得两个随机的 III 级正面效果。
43. **孙笑川**(低概率,暂未实现):计划为一次性移除其他在线玩家的一项天赋;Paper 1.0.0 目前只有目录和图标。
44. **漩涡鸣人(九喇嘛连结)**(常规):空手直接近战时,伤害变为五倍。
45. **天禄**(极低概率):濒死时掉落全部随身物品并原地满血重生,同时获得 5 秒、50 点伤害吸收,无冷却。
46. **火云邪神**(常规):最大生命和基础攻击伤害各增加 10。
47. **乱雄**(常规):每次有效攻击使自己获得虚弱 I 5 秒,使目标获得虚弱 I 10 秒。
48. **屯田**(常规):每收获一株完全成熟的小麦,额外获得 1 个钻石。
49. **乌突骨**(常规):最大生命增加 50%,受到的火焰伤害增加 50%。
50. **贤者的庇佑**(常规):每隔 20 分钟获得 2 个不死图腾。
51. **坤坤的赠品**(常规):亲手击杀鸡时额外抽取一次随机掉落,最高可获得不死图腾。
52. **老八**(常规):吃完腐肉后获得饱和 I 10 秒,并移除本次进食造成的饥饿效果。
53. **黑肉死了**(常规):每隔 10 分钟在身边召唤 2 只以你为目标的凋零骷髅。
54. **流萤**(常规):主手持打火石并潜行时,可以点燃附近水面。
55. **伞兵1号卢本伟**(常规):永久获得缓降 I 和跳跃提升 V。
56. **神鹰哥**(常规):每次有效攻击使目标获得漂浮 V,持续 10 秒。
57. **群友**(常规,已停用):仅保留旧存档 ID,不会进入新抽取池,也没有实际效果。
58. **落魄谷中寒风吹**(低概率):濒死时有 50% 概率保留物品并返回个人重生点,同时获得短暂吸收和生命恢复。
59. **狂蛮魔尊**(常规):四个护甲槽全部为空时,最大生命增加 50,攻击伤害增加 10。
60. **岩浆行者**(常规):周期性把周围十格内的岩浆转换为石头。
61. **神的一瞥**(常规):濒死时有 2% 概率避免死亡,并获得瞬间治疗和力量 XX 30 秒。
62. **莫欺少年穷**(常规):濒死时原地满血复活并获得力量 VII 8 秒,冷却 1 小时。
63. **血魔**(常规):濒死时保留 1 点生命并获得 20 点伤害吸收 10 秒,冷却 20 分钟。
64. **空间斩**(常规):使用石剑有效近战时额外造成 768 点伤害,随后获得虚弱 V 和缓慢 I 30 秒,冷却 5 小时。
65. **末影**(常规):濒死时尝试随机传送到附近的安全地表位置。
66. **钻石锄头**(常规):主手持钻石锄头时获得力量 II。
67. **隐者之紫**(常规):穿戴的可附魔盔甲会自动补上荆棘 I,不覆盖已有更高等级。
68. **我不穿裤子**(常规):无法穿戴裤子,腿部装备槽为空时获得速度 I。
69. **腾云**(常规):脚下一层生成 3×3 白色混凝土云路,远离、下线、换维度或失去天赋后自动回收。
70. **老将**(常规):当前每 1 级经验等级增加 1 点攻击伤害。
71. **赶尸人**(常规):附近僵尸不会攻击你,并会尝试攻击其他活体。
72. **重生**(低概率,暂未实现):计划随机强化三种武器并提供一次常规天赋自选;Paper 1.0.0 目前只有目录和图标。
73. **战绝**(常规):当前生命低于 6 点时获得力量 II。
74. **魅魔**(常规):最大生命减少 20%;被活体打伤后获得力量 I 和生命恢复 I,攻击者获得虚弱 I,持续 10 秒。
75. **因为你善**(常规):攻击动物、村民和傀儡等友善生物时,伤害减少 50%。
76. **优胜劣汰**(常规):亲手击杀其他玩家时有 20% 概率清空自己的天赋,并复制死者最多两项真实天赋。
77. **已给路打油**(常规):生命低于最大生命的 50% 时获得速度 X、跳跃提升 X 和缓降 I。
78. **续缘**(常规):记录上次死亡坐标;经验等级至少为 10 时,濒死会扣除 30%-50% 总经验并在主世界出生点满血复活。
79. **高山流水**(常规):每次进入水中时,在附近生成 1 只鸡。
80. **尤格索托斯**(低概率):你知晓了一切,你是星云的化身。
81. **尼()**(常规):最大生命和造成的伤害提高 50%;Paper 版暂未实现死宅气息修炼减速。
82. **大妖皇真经**(常规):最大生命和造成的伤害提高 20%。
83. **鼠王的庇护**(常规):每隔 3 小时从全部可用原版物品中随机获得 1 个物品。
84. **承太郎**(常规):直接近战始终按完整蓄力伤害结算,并绕过由你造成的目标受伤无敌帧。
85. **白凝冰**(常规):从目标背后直接近战时,有 30% 概率将其秒杀。
86. **业炎**(常规):被活体打伤后获得抗火 15 秒,并在脚下有支撑的 3×3 空气格内生成火焰。
87. **傲慢**(低概率):没有完人时删除自身之外的其他真实天赋;白天伤害提高 50%,夜晚伤害降至 35%。
88. **嫉妒**(常规):看见十格内只拥有纯正面天赋的其他玩家时,使该玩家获得凋零 I。
89. **暴怒**(常规):永久记录曾经打伤你的生物;任一记录目标进入三格内时,你获得力量 II。
90. **怠惰**(常规):永久获得缓慢 III、挖掘疲劳 I 和抗性提升 III。
91. **贪婪**(常规):标准商人交易可以免费完成;每五次免费交易会生成追债铁傀儡,击败后才能继续。
92. **暴食**(常规):永久获得饥饿 IV;有效攻击有 1% 概率把低于 100 的伤害抬到 100,触发后暂停饥饿 30 分钟,无冷却。
93. **色欲**(常规):非玩家生物通常不会主动攻击你,但攻击伤害减少 5 并永久获得饥饿 II;每次命中恢复一格饥饿,累计十次后附近生物敌视你 5 分钟。
94. **七罪缠身**(低概率):同时获得傲慢、嫉妒、暴怒、怠惰、贪婪、暴食和色欲的效果。
指令与权限
玩家指令:
- `/talent`:打开六行天赋箱子菜单。
- `/talent lastdeath`:持有“续缘”时查看上一次死亡的世界键和方块坐标。
- `/talents`、`/tiancai`:`/talent` 的命令别名,同样支持 `lastdeath` 参数。
权限:
- `shengti_talents.use`:使用 `/talent` 菜单,默认所有玩家拥有。
- `shengti_talents.admin`:预留管理员权限,默认仅 OP 拥有;Paper 1.0.0 暂无公开管理子指令。
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.20, 1.20.6, 1.21
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
More Talents(更多天赋) is a free Minecraft Java mod. Compatible with Minecraft 1.20, 1.20.6, 1.21, 26.1 and newer. Downloaded 12 times (via Spigot). Download it and open it directly in the game.