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Elemenites - Summoner minions, use magic wands, swords and boss rush mode! (Lycanites mod unnoficial port)
AddonsBedrock

Elemenites - Summoner minions, use magic wands, swords and boss rush mode! (Lycanites mod unnoficial port)

by CopperLord44 · on CurseForge

Master elemental creatures, build powerful armies, defeat evolving bosses, and unlock an expansive summoning arsenal - Based on Lycanites Mobs Mod from…

⬇ Download on CurseForge

The author built this one for Minecraft 26.30. On other versions it may install and then do nothing.

Elemenites

Discover, summon, evolve, and command elemental creatures through exploration, crafting, combat, trading, and increasingly dangerous endgame challenges.

Elemenites introduces an interconnected ecosystem of elemental creatures designed to become part of normal survival progression. Elementals can appear naturally in appropriate biomes, emerge from certain blocks and environmental interactions, inhabit dedicated structures, or be summoned and controlled by the player.

Rather than being a simple creature pack, Elemenites combines exploration, creature progression, tactical summoning, elemental equipment, specialized crafting, trading, bosses, structures, mounts, and an evolving endgame.


Elemental Creatures

Elemenites currently includes 21 elemental creatures, divided into two broad groups:

Wild elementals normally appear between levels 1 and 5. They can gain experience through combat and survival time, grow physically larger as they level up, and improve their health, damage, and combat capabilities.

High-level elementals become persistent and stop disappearing naturally.

Depending on the creature, elementals may be encountered:

Every elemental has its own appearance, behavior, effects, variants, progression, drops, and relationship with its environment.


Knowledge and Individual Progression

Defeating and studying elementals increases your knowledge of each species.

Progression is tracked individually. Improving Toxospinal does not automatically improve Afterburner, Sedimentastral, or any other elemental.

Higher ranks provide access to:

Two special endgame variants can eventually be unlocked:


Summoning and Tactical Control

The Resonance Staff allows discovered elementals to be summoned and commanded.

Players can configure:

Boss-only mode recognizes the Ender Dragon, Wither, Elemenites Rift bosses, and Endless Boss Rush enemies.

The Blood Resonance Staff exchanges player health for summoning power.

A gentler trade-exclusive Blood Staff summons only level 1 creatures, consumes half a heart, and grants Regeneration III for two seconds.

The Element Reinfluxer Staff consumes Focus items and summons a random unlocked elemental belonging to that Focus family. It copies the tactical behavior and following distance configured in the Resonance Staff.

Formation presets support partial deployment. When a preset contains ten creatures but the player only has enough mana for five, the system summons the five affordable creatures instead of rejecting the entire formation.


Elemental Focus Families

Focus items represent broad elemental families rather than individual creatures.

The main families are:

A single Flame Focus may be compatible with several Flame-related creatures, Baetyls, staffs, summoning systems, and Rift encounters.

This allows elemental materials to remain useful across multiple creatures without filling the inventory with dozens of nearly identical resources.


Summoning Monoliths

Summoning Monoliths provide stationary control over elemental armies.

Available structures include:

Higher-tier Monoliths support larger armies and more advanced systems.

The trade-exclusive Copper Summoning Monolith operates through redstone and copper fuel. Its summoned creatures are one level lower, have reduced health, and compensate with increased movement and attack speed.

The Endless Resonance Monolith manages a persistent Boss Rush. Its progress is stored inside that specific block. Breaking it removes the saved Boss Rush progression.


Elemental Influx Table

The Elemental Influx Table is the specialized crafting station used for advanced Elemenites recipes.

It can be used to create:

Catalyzed materials combine resources from their parent elements, creating a crafting system connected directly to the relationships between elemental creatures.


Baetyls

Baetyls are concentrated elemental objects created by surrounding a Lodestone with the appropriate elemental material.

Giving a compatible Baetyl to one of your summoned elementals increases it by three levels, including its:

Baetyls are also used for Jahangir equipment, entropy crafting, boss rewards, and endgame systems.


Jahangir Arsenal

The Jahangir Sword is an extremely rare weapon associated with naturally occurring variant elementals.

Combining the basic sword with a Baetyl creates an elemental version.

Each infused sword:

The Jahangir Staff follows a similar infusion system.

Each elemental staff contains forty charges and produces abilities related to its associated creature. These powers include:

The Nullenforcer staff can attract, hold, and launch creatures in a gravity-gun-like manner, while Divineburn produces an area attack instead of firing a conventional projectile.


Elemental Tools

Rare Stone-family rewards include specialized mining equipment:

These tools are uncommon rewards tied to Stone elementals and stronger encounters.


Unstable High-Entropy Rift

The Unstable High-Entropy Rift summons enormous hostile versions of individual elementals.

Rift bosses begin at level 30 and increase by ten levels whenever the maximum progression of that specific elemental is improved.

Boss progression can eventually reach level 100.

Rift bosses include:

Defeating one Rift boss improves only that elemental’s maximum progression.

For example:


Endless Boss Rush

The Endless Resonance Monolith creates a randomized sequence containing all elemental bosses.

After activation:

  1. A visible fifteen-second countdown begins.
  2. The first boss appears.
  3. Defeating it automatically starts the next countdown.
  4. The following boss appears after fifteen seconds.
  5. Completing the full sequence generates another randomized order at a higher level.

Boss Rush progress belongs to the exact Endless Resonance Monolith that created it. Breaking the block removes its stored progression.


Banshee Eye Challenge

Carrying a Banshee Eye when beginning a Rift or Boss Rush encounter activates an empowered challenge.

Banshee-enhanced bosses receive moderate improvements to:

Their attacks retain imperfect accuracy, allowing difficult encounters without turning every projectile into an unavoidable hit.

These bosses display a rotating double-eye aura and provide improved rewards, including:

When a Jahangir reward appears, it favors the defeated boss and other Baetyls belonging to the same elemental family.


Elemenite Resonant Trader

A villager near an active Summoning Monolith can become an Elemenite Resonant.

This specialized trader exchanges:

The trader gives excess elemental resources additional value and connects exploration, combat, crafting, and summoning progression.


Habitats and Structures

Every elemental has an associated habitat containing a dedicated spawning core.

Habitats may resemble:

These structures provide reliable locations for finding particular creatures while preserving natural and event-based spawning throughout the world.


Environmental Effects

Many elemental attacks interact directly with terrain.

Examples include:

Environmental changes are designed to reflect each elemental’s identity rather than functioning as purely visual projectiles.


Elemental Mounts

At maximum progression, compatible summoned creatures can be permanently solidified using the Element Solidification Saddle.

A solidified elemental can be mounted, but every mounting action consumes five Focus items belonging to that creature’s elemental family.

This turns powerful endgame elementals into costly transportation and combat companions rather than free permanent vehicles.


Field Guide

Elemenites includes a multilingual in-game Field Guide organized by survival progression.

The guide covers:

The English guide can be translated through crafting:


Inspiration and Credits

Elemenites is strongly inspired by the elemental creature design, unpredictable encounters, summoning concepts, and fantasy ecosystem of Lycanites Mobs.

Elemenites is an independent project with its own creatures, progression, equipment, structures, crafting systems, variants, bosses, trading mechanics, and survival design. It is not an official port or affiliated release of Lycanites Mobs.

Technical implementation was developed with reference to official Bedrock Creator documentation and publicly available community examples.

Any third-party code, adapted technical patterns, or external assets used by the project are credited in the corresponding project files and documentation. Their original creators retain ownership of their respective work.


Development and Feedback

Elemenites is an evolving project focused on improving:

Bug reports, balance feedback, compatibility reports, and suggestions are welcome in the comments.

Enter the world, discover its elementals, build your army, and find out how far your resonance can evolve.

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