
VoxelR
Java mod listed for Minecraft 26.x. Downloads from the MC Java Mods app on Android.
⬇ Download on Modrinth

⚠️ EARLY EXPERIMENTAL ALPHA
This mod is in active development. Expect bugs, missing features, and breaking changes.
VoxelR
A GPU ray-marched terrain rendering engine for Minecraft. Replaces the vanilla chunk mesh pipeline with per-pixel ray tracing through a sparse voxel grid on the GPU.

No LOD trickery. No geometry culling. Just ray marching. Every pixel traces a ray through compact 16×16×16 voxel chunks stored directly on the GPU — full blocks, slabs, stairs, per-chunk biome tinting, and water transparency, all in the fragment shader. Cross-quad blocks (plants, flowers) use lightweight triangle meshes inside the ray march for the handful of blocks that need them.
Render paths:
- SSBO (OpenGL 4.3+) — Nvidia, AMD, Intel Arc
- Buffer-texture fallback (OpenGL 3.1+) — older GPUs, Intel HD, Apple Silicon
Not compatible with Sodium or Nvidium.
Requires Fabric. Tested on 26.1.2.
Consider donating — Patreon
AI notice: This mod was developed with assistance from AI language models. If that bothers you or you consider it slop, feel free to skip it. We believe in transparency.
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 26.1.2
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as voxelr-0.2.0-alpha.jar — drop this file into the mods folder
- Download size: 133 KB
- Download link checked 10 Oct 2026 — working
These come from our own check of the pack file, not from the source page.