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ReLoot » Per-player loot containers!
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ReLoot » Per-player loot containers!

Per-player loot containers, everyone gets their own roll!

⬇ Download on Spigot
RelootBanner.jpg

⭐ ReLoot

Everybody gets their own go at the loot chest.
Paper or Spigot, 1.20.6 through 26.2. Java 21 or newer. One jar runs on all of it.


In normal Minecraft, whoever reaches the dungeon chest first takes the lot. Everyone who turns up after that finds an empty box and a wasted trip.

ReLoot fixes that. Every player who opens a loot chest gets their own fresh roll, kept separately from everybody else's. Your friend can raid the same shipwreck an hour later and still find treasure. Nobody has to rush, and exploring is worth doing all the way down the player list.

Whatever you leave behind stays there for you, and only you. Come back next week and your half-emptied chest is exactly as you left it.

It works on chests, trapped chests, double chests, barrels and minecarts with chests.


✨ What it does



⌨️ Commands

Anything that acts on a chest acts on the one you are looking at, within six blocks. /rloot works as a shortcut.


Reload and purge work from the console too.


Permissions



✅ What you need



Running on Spigot

Everything that makes ReLoot what it does is the same on both servers: the per-player rolls, saved loot, double chests, protection, refills, conversion and every command. Three things are a little different on Spigot.


One thing worth knowing before you switch: saved loot is written in a different format on each server. If you move an existing plugins/ReLoot/data folder from Paper to Spigot or back again, saved items cannot be read and are dropped. The chests themselves are perfectly fine, everybody simply gets a fresh roll next time they open one.


⚠️ Read this before you install



⚙️ Settings

config.yml covers the window titles, worlds to ignore completely, every protection switch, the sneak-to-break rule, whether players can put things in, and how long saved loot is kept.

worlds.yml is one section per world:

Code (Text):
default-configuration:
  auto-replenish-enabled: false
  max-refills: -1
  refill-time: 10d
  reset-seed-on-fill: true
  black-list-structures: []
reset-seed-on-fill: true gives everybody a different roll. Set it to false and everybody gets exactly the same loot from that chest. black-list-structures is where you list any loot chests ReLoot should leave alone in that world.

messages.yml is every line of text the plugin says. /reloot reload re-reads all three files.

Saved loot lives in lots of small files under plugins/ReLoot, written in the background so nobody's game stutters when they close a chest. Data nobody has touched for 60 days is tidied up automatically, and you can turn that off if you would rather keep everything forever. Tidying up is harmless: what a chest is stays with the block, so a cleared-out chest simply rolls fresh loot next time somebody opens it.

The full list of settings is in the README.


⚡ Installing it

  1. Drop the jar in your plugins folder.
  2. Start the server.
  3. Go and open a dungeon chest. It is already per-player.


Licence

Free to run on any server you operate, including one that takes donations or sells ranks. You may not re-upload it, change it, fork it, sell it, or bundle it into anything you sell. Licensed under the PolyForm Strict License 1.0.0, plus a supplemental permission covering running it on a server.

ReLoot » Per-player loot containers! is a free Minecraft Java mod. Compatible with Minecraft 1.20.6, 1.21, 26.1, 26.2. Downloaded 16 times (via Spigot). Download it and open it directly in the game.

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