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Coinkeep
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Coinkeep

A full economy for Minecraft: 180 quests to earn from, a supply-and-demand market, banknotes you can actually hold, and vaults other players can crack…

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Coinkeep

Earn it. Bank it. Defend it.

Most economy mods give you a number in a chat command. Coinkeep gives you work that pays, a market that reacts to what you sell, cash you can hold in your hand, and a vault someone can crack open — a full loop, not a balance field.

Quests — always something paying

180 quests across 10 chapters: Mining, Combat, Tools & Armor, Building, Farming, plus one chapter per vanilla advancement tab.

The Market — supply and demand

Cash you can actually carry

Eighteen denominations, $1 to $100,000,000. Real items you can stack in a chest, hand to another player, or lose in lava. Your banked balance survives death — the cash in your pockets does not.

Vaults & robbery

Built for modpacks

Every quest, chapter and shop entry is a JSON file in a datapack registry. Add, retune or override anything without touching the jar. Items from any other mod work by id. /reload applies changes live, and content is validated on load so a typo cannot silently strand a quest.

Commands

/balance check your balance
/buy · /sell trade without the GUI
/pay send money to another player
/withdraw · /depositall convert balance to and from banknotes
/addbalance operator payouts
keys J Ledger · K straight to the Shop (both rebindable)

Built for NeoForge 1.21.1. Balances, quest progress and market demand are stored per player as data attachments — nothing to migrate, nothing to corrupt, and no custom packets.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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