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Apex Mobility
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Apex Mobility

Physics-based grappling hook, zipline and wall-climbing boots. Let go mid-swing and your momentum throws you. Three tiers each.

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Apex Mobility — screenshot 1Apex Mobility — screenshot 2

Apex Mobility

The Ultimate Mobility Pack, featuring 3 core items:

🪝 Grappling Hook — Swing through the air with real momentum, and get thrown by it when you let go.

🚠 Zipline — Fire at anything in sight and get pulled to it in a dead straight line.

🕷️ Sticky Boots — Climb any wall like a spider. Craft from any boots, enchantments intact.

Vanilla datapack, Minecraft 26.2. No mod needed.


Install

Drop the folder into <world>/datapacks/. That is all — the pack registers itself on the vanilla tick and load tags.

Then enable resourcepack/: it holds the item textures, so without it the six grappling hooks and ziplines render as a missing model. It also adds French; English is built into the datapack.

Controls

Key Grappling Hook Zipline
Forward Reel in (sprint = harder) Speed up
Back Pay out cable Slow down
Left / right Swing sideways
Right click Re-hook mid-air Re-hook mid-air
Space Launch with your momentum Launch with your momentum
Shift Cut the rope Cut the rope

Launching throws you along your momentum — the faster you move, the further you fly. It fires compressed-air bursts beneath you, the way ODM gear works in Attack on Titan. Sneak instead cuts the rope: you drop from where you are, with a second of slow falling, for when you just want off.

Sticky Boots: walk into a wall to climb, sneak to go back down.

Recipes

Iron — 48 blocks, 480 uses Diamond — 64 blocks, 1056 uses Netherite — 80 blocks, 2112 uses
Grappling Hook Recipe Iron Grappling Hook Recipe Diamond Grappling Hook Recipe Netherite Grappling Hook
Zipline Recipe Iron Zipline Recipe Diamond Zipline Recipe Netherite Zipline
Any boots, enchantments and damage preserved
Sticky Boots Recipe Sticky Boots

Tuning

All constants are in grapple/load.mcfunction, in milliblocks per tick (1000 = 1 block/tick): #drag, #gravity, #vmax, #zip_speed, #reel_in

#aim sets the launch angle — the height the wind charge converges on, which is what decides the arc. Measured at 0.8 blocks/tick release:

#aim Angle
0 ~61°
1000 ~45°
1400 (default) ~29°

Negative fires from under you, launching nearly straight up. Launch power comes from the number of wind charges, which stack: 1 below 1.0 block/tick, 2 up to 2.0, 3 beyond.

Using it in a map

Items come from loot tables, so nothing has to be duplicated:

apex_mobility:grapple/item[_tier2|_tier3]
apex_mobility:zipline/item[_tier2|_tier3]

loot give @s loot apex_mobility:grapple/item_tier2, or reference the table from a chest, trade or reward. Items are identified by custom data, so renaming one in an anvil does not break it.

How it works

On a cable you ride an invisible armor stand whose position the pack integrates itself each tick, colliding against the player's width rather than the carrier's — that is what keeps you out of walls at awkward angles.

Letting go destroys the carrier and hands you back to your own client, which is smoother than any server-driven vehicle. A wind charge carries your momentum across, because writing Motion onto a player does nothing: the server only sends a velocity packet on a real knockback.


Part of a larger project, still to come. MIT licensed.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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