Feature Summary:
This plugin utilises multithreading to prevent your server crashing when creating a backup then checks that the storage constraints defined in config.yml are met. If the storage space usage exceeds the limit, the server will delete your oldest backup(s) first.
Automatic updates allow you to easily keep up to date with the latest bug fixes and get the latest functionality as soon as its released!
- Backs up server when a player joins/leaves or last player leaves (Configurable)
- Start an immediate backup using the command /backup
- Define an interval (in minutes) for backups to occur
- Limit storage usage (Deletes oldest backup when limit is exceeded)
- Messages/Announcements can be enabled or disabled
- Backs up the default world, world_nether and world_the_end
- Backups are compressed to reduce the storage space used
- A minimum interval can be set between backups to prevent multiple taking place at the same time
- Plugin automatically updates itself!
This plugin utilises multithreading to prevent your server crashing when creating a backup then checks that the storage constraints defined in config.yml are met. If the storage space usage exceeds the limit, the server will delete your oldest backup(s) first.
Automatic updates allow you to easily keep up to date with the latest bug fixes and get the latest functionality as soon as its released!
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.14, 1.15, 1.16
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
BackupOnEvent is a free Minecraft Java mod. Compatible with Minecraft 1.14, 1.15, 1.16. Downloaded 1,903 times (via Spigot). Download it and open it directly in the game.