HomeJavaModsLobbySystem | Navigator - Extras - Hide Players [SKRIPT]
LobbySystem | Navigator - Extras - Hide Players [SKRIPT]
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LobbySystem | Navigator - Extras - Hide Players [SKRIPT]

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Datei Code

Spoiler: Datei Code
#───────────────────#
# LobbySystem #
# #
# by QuickFinn #
# #
# version: 1.0 #
#───────────────────#

#———————————————#
# Einstellungen #
#———————————————#

options:
Prefix: &8[&4Lobby&8]
prefix: &8[&4Lobby&8]
Permission: &8[&4Lobby&8] &cDu hast keine Berechtigungen!
warpen: &aDu wurdest zu deinem Warp &aTeleportiert!

#———————————#
# on join #
#———————————#

on join:
teleport player to {spawn}
set player's gamemode to adventure
set {flyactivated} to false
clear player's inventory
set slot 2 of player to blaze rod named "&cSpieler verstecken"
set slot 4 of player to compass named "&9Navigator"
set slot 6 of player to chest named "&aExtras"
set hunger to 20
set player's health to 20

#———————————————#
# on first join #
#———————————————#

on first join:
teleport player to {spawn}
set player's gamemode to adventure
set {flyactivated} to false
clear player's inventory
set slot 2 of player to blaze rod named "&cSpieler verstecken"
set slot 4 of player to compass named "&9Navigator"
set slot 6 of player to chest named "&aExtras"
set hunger to 20
set player's health to 20

#————————#
# on tab #
#————————#

on join:
set tab header to "&6* &eDeinServer.de &6* %nl% &6*&7&m-------------------------&6*" and footer to "&6 *&7&m-------------------------&6* %nl% &eTeamspeak &6* &bDeinTS.de %nl% &eForum &6* &bDeinForum.de %nl% &eShop &6* &bDeinSHOP.de" for player

if player has permission "lobby.owner":
set player tab name to "&4Owner &8• &4%player%"
set player's tag to "&4Owner &8• &4"
stop
if player has permission "lobby.admin":
set player tab name to "&4Admin &8• &4%player%"
set player's tag to "&4Admin &8• &4"
stop
if player has permission "lobby.srmod":
set player tab name to "&cSrMod &8• &c%player%"
set player's tag to "&cSrMod &8• &c"
stop
if player has permission "lobby.dev":
set player tab name to "&bDev &8• &b%player%"
set player's tag to "&bDev &8• &b"
stop
if player has permission "lobby.mod":
set player tab name to "&cMod &8• &c%player%"
set player's tag to "&cMod &8• &c"
stop
if player has permission "lobby.sup":
set player tab name to "&9Sup &8• &9%player%"
set player's tag to "&9Sup &8• &9"
stop
if player has permission "lobby.testsup":
set player tab name to "&9T-Sup &8• &9%player%"
set player's tag to "&9T-Sup &8• &9"
stop
if player has permission "lobby.Master":
set player tab name to "&dMaster &8• &d%player%"
set player's tag to "&dMaster &8• &d"
stop
if player has permission "lobby.Hero":
set player tab name to "&cHero &8• &c%player%"
set player's tag to "&cHero &8• &c"
stop
if player has permission "lobby.Premium":
set player tab name to "&6Premium &8• &6%player%"
set player's tag to "&6Premium &8• &6"
stop
set player tab name to "&7%player%"
set player's tag to "&7"
stop

#—————————#
# on chat #
#—————————#

on chat:
if player has permission "lobby.owner":
cancel event
broadcast "&4Owner &8• &4%player% &8» &b&L%message%"
stop

if player has permission "lobby.admin":
cancel event
broadcast "&4Admin &8• &4%player% &8» &a&L%message%"
stop

if player has permission "lobby.srmod":
cancel event
broadcast "&cSrModerator &8• &c%player% &8» &a&L%message%"
stop

if player has permission "lobby.dev":
cancel event
broadcast "&bDeveloper &8• &b%player% &8» &a&l%message%"
stop

if player has permission "lobby.mod":
cancel event
broadcast "&cModerator &8• &c%player% &8» &a&L%message%"
stop

if player has permission "lobby.sup":
cancel event
broadcast "&9Supporter &8• &9%player% &8» &a&L%message%"
stop

if player has permission "lobby.testsup":
cancel event
broadcast "&9Test-Supporter &8• &9%player% &8» &a&l%message%"
stop

if player has permission "lobby.Master":
cancel event
broadcast "&dMaster &8• &d%player% &8» &a%message%"
stop

if player has permission "lobby.Hero":
cancel event
broadcast "&cHero &8• &c%player% &8» &7%message%"
stop

if player has permission "lobby.Premium":
cancel event
broadcast "&6Premium &8• &6%player% &8» &7%message%"
stop

if player has permission "message.default":
cancel event
broadcast "&7Spieler &8• &7%player% &8» &7%message%"
set tab list name of player to "&7%player%"
stop

#———————#
# Items #
#———————#

on rightclick with compass:
wait 2 ticks
open chest with 5 row named "&9Navigator" to player
wait 3 ticks
format slot 22 of player with nether star named "&9Spawn" to close then run [execute player command "/spawn"]
format slot 20 of player with iron axe named "&5CityBuild" to close then run [execute player command "/spiel1"]
format slot 40 of player with grass named "&bSkyWars" to close then run [execute player command "/spiel2"]
format slot 24 of player with diamond sword named "&3QSG" to close then run [execute player command "/spiel3"]
format slot 4 of player with 355 named "&cBedWars" to close then run [execute player command "/spiel4"]

on rightclick with blaze rod:
wait 2 ticks
open chest with 3 row named "&cSpieler verstecken" to player
wait 3 ticks
format slot 11 of player with green dye named "&aAlle Spieler anzeigen" to close then run [execute player command "/hide"]
format slot 13 of player with purple dye named "&5Nur Teammitglieder anzeigen" to close then run [execute player command "/hideTM"]
format slot 15 of player with red dye named "&cKeine Spieler anzeigen" to close then run [execute player command "/hideNon"]

on rightclick with chest:
wait 2 ticks
open chest with 3 row named "&aExtras" to player
wait 2 ticks
format slot 11 of player with 341 named "&4Effekte" with lore "&7Hier kannst du Effekte auswählen." to close then run [execute player command "/trails"]
format slot 13 of player with paper named "&2Freunde" with lore "&7öffne das Freunde GUI." to close then run [execute player command "/error1"]
format slot 15 of player with 289 named "&5Gadgets" with lore "&7Hier kannst du ein Gadget auswählen." to close then run [execute player command "/gd"]

on server list ping:
set max player count to {MaxPlayers}

on inventory click:
cancel event

on drop:
cancel event

on damage:
cancel event

On Hunger Meter Change:
set hunger to 20

on consume:
cancel event

on pick up:
cancel event

on explode:
cancel event

#—————————————————————#
# Blockierte Commands #
#—————————————————————#

command /help:
trigger:
message "&8[&4Lobby&8] &cNein du darfst das nicht!"

command /pl:
trigger:
message "&8[&4Lobby&8] &cNein du darfst das nicht!"

command /plugins:
trigger:
message "&8[&4Lobby&8] &cNein du darfst das nicht!"

command /?:
trigger:
message "&8[&4Lobby&8] &cNein du darfst das nicht!"

command /bukkit :pl:
trigger:
message "&8[&4Lobby&8] &cNein du darfst das nicht!"

command /bukkit :plugins:
trigger:
message "&8[&4Lobby&8] &cNein du darfst das nicht!"

command /bukkit:?:
trigger:
message "&8[&4Lobby&8] &cNein du darfst das nicht!"

command /bukkit:help:
trigger:
message "&8[&4Lobby&8] &cNein du darfst das nicht!"

#——————————#
# Commands #
#——————————#

command /setspawn:
permission: lobby.setspawn
permission message: {@Permission}
trigger:
set {spawn} to player's location
send "{@Prefix} &7Du hast den Spawn gesetzt!"

command /spawn:
trigger:
if {spawn} is not set:
send "{@Prefix} &cDer Spawn wurde noch nicht gesetzt!"
stop
else:
teleport player to {spawn}
send "{@Prefix} &7Du wurdest zum Spawn teleportiert."

command /setspiel1:
permission: lobby.setup
permission message: {@Permission}
trigger:
set {spiel1} to player's location
send "{@Prefix} &7Du hast den Spawn für CityBuild gesetzt!"

command /spiel1:
trigger:
if {spiel1} is not set:
send "{@Prefix} &cCityBuild wurde noch nicht gesetzt!"
stop
else:
teleport player to {spiel1}
send "{@Prefix} &7Du wurdest zu CityBuild teleportiert."

command /setspiel2:
permission: lobby.setup
permission message: {@Permission}
trigger:
set {spiel2} to player's location
send "{@Prefix} &7Du hast den Spawn für SkyWars gesetzt!"

command /spiel2:
trigger:
if {spiel2} is not set:
send "{@Prefix} &cSkyWars wurde noch nicht gesetzt!"
stop
else:
teleport player to {spiel2}
send "{@Prefix} &7Du wurdest zur SkyWars telepotiert"

command /setspiel3:
permission: lobby.setup
permission message: {@Permission}
trigger:
set {spiel3} to player's location
send "{@Prefix} &7Du hast den Spawn für QSG gesetzt!"

command /spiel3:
trigger:
if {spiel3} is not set:
send "{@Prefix} &cQSG wurde noch nicht gesetzt!"
stop
else:
teleport player to {spiel3}
send "{@Prefix} &7Du wurdest zu QSG telepotiert"

command /setspiel4:
permission: lobby.setup
permission message: {@Permission}
trigger:
set {spiel4} to player's location
send "{@Prefix} &7Du hast den Spawn für BedWars gesetzt!"

command /spiel4:
trigger:
if {spiel4} is not set:
send "{@Prefix} &cBedWars wurde noch nicht gesetzt!"
stop
else:
teleport player to {spiel4}
send "{@Prefix} &7Du wurdest zur BedWars telepotiert"

command /hide:
trigger:
reveal all players from player
send "{@Prefix} &aDu siehst nun alle Spieler!"

command /hideTM:
trigger:
hide all players from player
loop all players:
if loop-player have permission "lobby.bypasshider":
reveal loop-player from player
send "{@Prefix} &5Du siehst nun nur noch Teammitglieder!"

command /hideNon:
trigger:
hide all players from player
send "{@Prefix} &cDu siehst nun keine Spieler mehr!"

command /setmaxplayers [<number>]:
permission: lobby.maxplayers
permission message: {@Permission}
trigger:
if arg 1 is not set:
message "{@Prefix} &7Nutze: &b/setmaxplayers &7(&6Anzahl&7)"
stop
else:
set {MaxPlayers} to ("%arg-1%" parsed as integer)
message "{@Prefix} &7Setze maximale Spieleranzahl auf &b%arg-1%&7..."
wait 2 seconds
message "{@Prefix} &7Du hast erfolgreich Die maximale Spieleranzahl auf &b%arg-1% gestellt!"
stop

command /bc [<text>]:
permission: lobby.broadcast
permission message: {@Permission}
trigger:
if arg-1 is not set:
message "{@Prefix} &7Bitte benutze den Befehl &c/bc <text>"
else:
Broadcast "&c %nl%&8» &4&LBroadcast &8&L• &a&L%coloured arg-1% %nl% &c"

command /broadcast [<text>]:
permission: lobby.broadcast
permission message: {@Permission}
trigger:
if arg-1 is not set:
message "{@Prefix} &7Bitte benutze den Befehl &c/broadcast <text>"
else:
Broadcast "&c %nl%&8» &4&LBroadcast &8&L• &a&L%coloured arg-1% %nl% &c"

command /setwarp [<text>]:
permission: lobby.setwarp
permission message: {@Permission}
trigger:
if arg 1 is not set:
send "{@Prefix} &cBitte gebe einen &aWarp-Namen &can!" to player
stop
if arg 1 is set:
set {warp::%arg 1%} to location of player
send "{@Prefix} &7Du hast den Warp: &c%arg 1% &7gesetzt." to player

command /warp [<text>]:
trigger:
if {warp::%arg 1%} is not set:
send "{@Prefix} &cDieser &4Warp-Punkt &cexistiert nicht!" to player
stop
if {warp::%arg 1%} is set:
send "{@Prefix} &7Du wirst in &a4. &6Sekunden &7Teleportiert!" to player
wait 1 seconds
send "{@Prefix} &7Du wirst in &a3. &6Sekunden &7Teleportiert!" to player
wait 1 seconds
send "{@Prefix} &7Du wirst in &a2. &6Sekunden &7Teleportiert!" to player
wait 1 seconds
send "{@Prefix} &7Du wirst in &a1. &6Sekunde &7Teleportiert!" to player
wait 1 seconds
teleport player to {warp::%arg 1%}
send "{@Prefix} {@warpen}" to player
stop

command /fly:
Executable by: players
Permission: lobby.fly
permission message: {@Permission}
Trigger:
If {fly.%player%} is not set:
Send "&8[&4Lobby&8] &7Du kannst nun Fliegen!" to player
set player's flight mode to true
Set {fly.%player%} to true
Stop
Send "&8[&4Lobby&8] &7Du kannst nun nicht mehr Fliegen!" to player
set player's flight mode to false
Delete {fly.%player%}
Stop

command /gm <text>:
permission: lobby.gm
permission message: {@Permission}
trigger:
if player has permission "Lobby.gm":
if arg 1 is "0" or "survival":
set player's gamemode to survival
send "&8[&4Lobby&8] &7Du bist nun im &cSurvivalmodus"

if arg 1 is "1" or "creative":
set player's gamemode to creative
send "&8[&4Lobby&8] &7Du bist nun im &cKreativmodus"

if arg 1 is "2" or "adventure":
set player's gamemode to adventure
send "&8[&4Lobby&8] &7Du bist nun im &cAdventuremodus"

if arg 1 is "3" or "spectator":
execute command "/gamemode 3 %player%"
send "&8[&4Lobby&8] &7Du bist nun im &cSpectatormodus"

command /gamemode <text>:
permission: lobby.gm
permission message: {@Permission}
trigger:
if player has permission "Lobby.gm":
if arg 1 is "0" or "survival":
set player's gamemode to survival
send "&8[&4Lobby&8] &7Du bist nun im &cSurvivalmodus"

if arg 1 is "1" or "creative":
set player's gamemode to creative
send "&8[&4Lobby&8] &7Du bist nun im &cKreativmodus"

if arg 1 is "2" or "adventure":
set player's gamemode to adventure
send "&8[&4Lobby&8] &7Du bist nun im &cAdventuremodus"

if arg 1 is "3" or "spectator":
execute command "/gamemode 3 %player%"
send "&8[&4Lobby&8] &7Du bist nun im &cSpectatormodus"

command /gd:
trigger:
wait 2 ticks
open chest with 3 row named "&5Gadgets" to player
wait 2 ticks
format slot 11 of player with 401 named "&c&lFeuerwerk" with lore "&7Erzeuge ein Feuerwerk" to close then run [execute player command "/Firework"]
format slot 13 of player with 288 named "&c&lFly" with lore "&7Fliegen" to close then run [execute player command "/fly"]
format slot 15 of player with tnt named "&cSprengmeister" with lore "&7Sprenge DEINSERVER!" to close then run [execute player command "/tnt"]

command /firework:
permission: lobby.firework
permission message: &cKeine Permissions
trigger:
if player have the permission "firework.op":
launch ball firework colored green at player timed 1
launch ball firework colored red at player timed 1
launch ball firework colored blue at player timed 1
launch ball firework colored orange at player timed 1
launch ball firework colored purple at player timed 1
launch ball firework colored green at player timed 1
launch ball firework colored pink at player timed 1
launch ball firework colored red at player timed 1
launch ball firework colored blue at player timed 1
launch ball firework colored yellow at player timed 1
launch ball firework colored purple at player timed 1
wait 50 tick
launch ball firework colored green at player timed 1
launch ball firework colored red at player timed 1
launch ball firework colored blue at player timed 1
launch ball firework colored orange at player timed 1
launch ball firework colored purple at player timed 1
launch ball firework colored green at player timed 1
launch ball firework colored pink at player timed 1
launch ball firework colored red at player timed 1
launch ball firework colored blue at player timed 1
launch ball firework colored yellow at player timed 1
launch ball firework colored purple at player timed 1

command /friend [<text>] [<player>] [<text>]:
trigger:
if arg 2 is player:
if player is in world "world":
set slot 8 of player to player's skull named "&2Freunde"

if arg 1 is "add":
loop {friend.list.%player%::*}:
if arg 2 is loop-value:
send "&8[&2Freunde&8] &7Du bist bereits mit &c%arg 2% &7befreundet"
stop
if arg 2 is player:
send "&8[&2Freunde&8] &7Du kannst dir keine Anfrage stellen"
stop
set {friend.request.%arg 2%} to player
set {friend.request.%player%} to arg 2
send "&8[&2Friend&8] &7Du hast &a%arg 2% &7eine Anfrage gestellt"
send "&8[&2Friend&8] &7Du hast von &a%player% &7eine Anfrage bekommen" to arg 2
if arg 1 is "accept":
if {friend.request.%player%} is arg 2:
if {friend.request.%arg 2%} is player:
set {friend.request.%player%} to 0
set {friend.request.%arg 2%} to 0
add player to {friend.list.%arg 2%::*}
add arg 2 to {friend.list.%player%::*}
send "&8[&2Freunde&8] &7Du bist nun mit &a%arg 2% &7befreundet"
send "&8[&2Freunde&8] &7Du bist nun mit &a%player% &7befreundet" to arg 2
if arg 1 is "deny":
if {friend.request.%player%} is arg 2:
if {friend.request.%arg 2%} is player:
set {friend.request.%player%} to 0
set {friend.request.%arg 2%} to 0
send "&8[&2Freunde&8] &7Du hast die Anfrage von &c%arg 2% &7abgelehnt"
if arg 1 is "list":
set {friend.count.%player%} to 9
open chest with 6 rows named "&2Freunde Menü" to player
wait 1 tick
loop {friend.list.%player%::*}:
if loop-value is online:
format slot {friend.count.%player%} of player with loop-value's skull named "&6%loop-value%" with lore "&aOnline" to close then run [execute player command "/playeron"]
add 1 to {friend.count.%player%}
if loop-value is offline:
format slot {friend.count.%player%} of player with loop-value's skull named "&6%loop-value%" with lore "&cOffline" to close then run [execute player command "/playeroff"]
add 1 to {friend.count.%player%}
if arg 1 is "remove":
loop {friend.list.%player%::*}:
if arg 3 is loop-value:
remove arg 3 from {friend.list.%player%::*}
send "&8[&2Freunde&8] &7Du bist nun nicht mehr mit &c%arg 3% &7befreundet"
loop {friend.list.%arg 3%::*}:
if player is loop-value:
remove player from {friend.list.%arg 3%::*}
loop {friend.list.%player%::*}:
if arg 2 is loop-value:
remove arg 2 from {friend.list.%player%::*}
send "&8[&2Freunde&8] &7Du bist nun nicht mehr mit &c%arg 2% &7befreundet"
loop {friend.list.%arg 2%::*}:
if player is loop-value:
remove player from {friend.list.%arg 2%::*}
format slot 0 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 1 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 2 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 3 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 4 of player with paper named "&2&lDeine Freunde" to close then run [execute player command "/open"]
format slot 5 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 6 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 7 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 8 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 45 of player with 166 named "&c&lZurück" to close then run [execute player command "/open"]
format slot 46 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 47 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 48 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 49 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 50 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 51 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 52 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]
format slot 53 of player with 160:8 named "&c&l" to close then run [execute player command "/open"]

command /open:
trigger:
send ""

command /tnt:
trigger:
wait 1 tick
shoot a tnt from the player
wait 5 ticks
shoot a tnt from the player
wait 5 ticks
shoot a tnt from the player

command /trails:
trigger:
wait 2 ticks
open chest with 3 row named "&5Partikel" to player
wait 2 ticks
format slot 11 of player with redstone named "&3&lRedstone Partikel" with lore "&7Aktiviere die Redstone Partikel" to close then run [execute player command "/redstonetrail"]
format slot 13 of player with 332 named "&3&lWolken Partikel" with lore "&7Aktiviere die Wolken Partikel" to close then run [execute player command "/cloudtrail"]
format slot 15 of player with 351:1 named "&3&LHerzen Partikel" with lore "&7Aktiviere die Herzen Partikel" to close then run [execute player command "/herzentrail"]
format slot 26 of player with 262 named "&c&LNächste Seite" with lore "&7Gehe auf Seite 2" to close then run [execute player command "/trails2"]

command /trails2:
trigger:
wait 2 ticks
open chest with 3 row named "&5Partikel" to player
wait 2 ticks
format slot 11 of player with 381 named "&3&lEnder Partikel" with lore "&7Aktiviere die Ender Partikel" to close then run [execute player command "/endertrail"]
format slot 13 of player with 385 named "&3&lFlammen Partikel" with lore "&7Aktiviere die Flammen Partikel" to close then run [execute player command "/flammentrail"]
format slot 15 of player with 166 named "&4&LLösche alle Partikel" with lore "&7Deaktiviere alle Partikel" to close then run [execute player command "/removetrail"]
format slot 18 of player with 262 named "&c&LZurück" with lore "&7Gehe zurück auf Seite 1" to close then run [execute player command "/trails"]

command /removetrail:
trigger:
delete {redstone.%player%}
delete {heart.%player%}
delete {flame.%player%}
delete {portal.%player%}
delete {cloud.%player%}
send "{@Prefix} &7Du hast alle Partikel entfernt" to player

command /herzentrail:
trigger:
delete {redstone.%player%}
delete {flame.%player%}
delete {portal.%player%}
delete {cloud.%player%}
set {heart.%player%} to 1
send "{@Prefix} &7Herzen Partikel aktiviert" to player

on any movement:
if {heart.%player%} is 1:
show 2 "heart" particles at location of player for player offset by 0.2, 0.4, 0.2

command /redstonetrail:
trigger:
delete {heart.%player%}
delete {flame.%player%}
delete {portal.%player%}
delete {cloud.%player%}
set {redstone.%player%} to 1
send "{@Prefix} &7Redstone Partikel aktiviert" to player

on any movement:
if {redstone.%player%} is 1:
show 5 "redstone" particles at location of player for player offset by 0.2, 0.7, 0.2

command /flammentrail:
trigger:
delete {redstone.%player%}
delete {heart.%player%}
delete {portal.%player%}
delete {cloud.%player%}
set {flame.%player%} to 1
send "{@Prefix} &7Flammen Partikel aktiviert" to player

on any movement:
if {flame.%player%} is 1:
show 5 "flame" particles at location of player for player offset by 0.2, 0.7, 0.2

command /endertrail:
trigger:
delete {redstone.%player%}
delete {heart.%player%}
delete {flame.%player%}
delete {cloud.%player%}
set {portal.%player%} to 1
send "{@Prefix} &7Ender Partikel aktiviert" to player

on any movement:
if {portal.%player%} is 1:
show 25 "portal" particles at location of player for player offset by 0.2, 0.7, 0.2

command /cloudtrail:
trigger:
delete {redstone.%player%}
delete {heart.%player%}
delete {flame.%player%}
delete {portal.%player%}
set {cloud.%player%} to 1
send "{@Prefix} &7Wolken Partikel aktiviert" to player

on any movement:
if {cloud.%player%} is 1:
show 5 "cloud" particles at location of player for player offset by 0.2, 0.7, 0.2

command /error1:
trigger:
send "{@Prefix} &cDieses Feature ist noch in Arbeit! &3-> &a/friend list" to player

command /dev:
trigger:
send "{@Prefix} &6Dieses LobbySystem wurde von FinnPat aka. QuickFinn Programmiert."
Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

LobbySystem | Navigator - Extras - Hide Players [SKRIPT] is a free Minecraft Java mod. Compatible with Minecraft 1.7, 1.8, 1.9, 1.10 and newer. Downloaded 1,901 times (via Spigot). Download it and open it directly in the game.

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