Description:
ItemEditor skript is an Item editing system using Skript plugin and some addons of Skript. ItemEditor currently have 10 powers up and 5 utility item editing system. All powers and utility system can be add into any items, like adding Damage power to Shield or Armor. All Item that edited by ItemEditor will modify the output even the item is on off hand/left hand.
Planned Features:
● Need Suggesstion
Requirement:
● Skript (Tested with Skript Bensku fork dev29)
● TuSKe (Tested with TuSKe v1.8)
● Skellett (Tested with Skellett v1.9.5)
● SkQuery (Tested with SkQuery LimeGlass version)
Powers Up:
● /ie damage [Min Damage] [Max Damage] - Add Melee Damage increase by number
● /ie damagepercent [Min Percent] [Max Percent] - Add Damage increase by Percentage
● /ie dodge [Dodge Chance] - Add Dodge Chance
● /ie critical [Critical Chance] - Add Critical Chance (Multiply damage between 1.1x and 2.1)
● /ie maxhealth [Integer] - Add MaxHealth of Entity
● /ie arrowdamage [Min] [Max] - Add Arrow Damage increase by number
● /ie defense [Min] [max] - Increase Defense of Entity by number
● /ie defensepercent [Min] [max] - Increase Defense of Entity by number
● /ie combo [Seconds] - Set combo's reset time
● /ie switch [Combo Hit] - Combo Power: Switch attacker and victim's location
● /ie lifesteal [Combo Hit] [Percentage] - Combo Power: Heal attacker using percentage of given damage
Utilities:
● /ie rename [String] - Rename Item
● /ie repair - Repair Item
● /ie lore [String] - Add lore to item
● /ie enchant [Level] [Enchantment] - Add Enchantment to item
● /ie saver [Type]:[String] - Add/Delete/Edit item from storage
Another Commands:
● /stats - Show all item's statistic of ItemEditor (Suggested by @YigitMerdan )
● /equip [help|?]
Screenshots:
Any Suggesstion or Report? You can PM me or post at Discussion Section
ItemEditor skript is an Item editing system using Skript plugin and some addons of Skript. ItemEditor currently have 10 powers up and 5 utility item editing system. All powers and utility system can be add into any items, like adding Damage power to Shield or Armor. All Item that edited by ItemEditor will modify the output even the item is on off hand/left hand.
Planned Features:
● Need Suggesstion
Requirement:
● Skript (Tested with Skript Bensku fork dev29)
● TuSKe (Tested with TuSKe v1.8)
● Skellett (Tested with Skellett v1.9.5)
● SkQuery (Tested with SkQuery LimeGlass version)
Powers Up:
● /ie damage [Min Damage] [Max Damage] - Add Melee Damage increase by number
● /ie damagepercent [Min Percent] [Max Percent] - Add Damage increase by Percentage
● /ie dodge [Dodge Chance] - Add Dodge Chance
● /ie critical [Critical Chance] - Add Critical Chance (Multiply damage between 1.1x and 2.1)
● /ie maxhealth [Integer] - Add MaxHealth of Entity
● /ie arrowdamage [Min] [Max] - Add Arrow Damage increase by number
● /ie defense [Min] [max] - Increase Defense of Entity by number
● /ie defensepercent [Min] [max] - Increase Defense of Entity by number
● /ie combo [Seconds] - Set combo's reset time
● /ie switch [Combo Hit] - Combo Power: Switch attacker and victim's location
● /ie lifesteal [Combo Hit] [Percentage] - Combo Power: Heal attacker using percentage of given damage
Utilities:
● /ie rename [String] - Rename Item
● /ie repair - Repair Item
● /ie lore [String] - Add lore to item
● /ie enchant [Level] [Enchantment] - Add Enchantment to item
● /ie saver [Type]:[String] - Add/Delete/Edit item from storage
Another Commands:
● /stats - Show all item's statistic of ItemEditor (Suggested by @YigitMerdan )
● /equip [help|?]
● /equip prefix:<Type> <String>
● /equip check:<Player>
● /equip deld (for a while only reset Prefix)
● /equip delpd (delete all accessory player data)
● /refine [help|?] [Alpha Build]
● /equip check:<Player>
● /equip deld (for a while only reset Prefix)
● /equip delpd (delete all accessory player data)
● /refine do save <Manual Title>
● /refine do delete <Manual Title>
● /refine att chance:<Number> <Manual Title>
● /refine att grade:<Number> <Manual Title>
● /refine do delete <Manual Title>
● /refine att chance:<Number> <Manual Title>
● /refine att grade:<Number> <Manual Title>
If anyone can make video for this Resource just PM me
Spoiler: Item Editing and Saving tutorial
1. First prepare an item
2. add powers up to the item like "/ie damage 0.2 6"
3. then, rename or add lore to the item
4. if you want to save the item, do "/ie saver SAVE:Item_One" while holding the item
2. add powers up to the item like "/ie damage 0.2 6"
3. then, rename or add lore to the item
4. if you want to save the item, do "/ie saver SAVE:Item_One" while holding the item
Spoiler: Accessory Tutorial
1. First prepare an item
2. Add powers up to the item like "/ie defense 2 3"
3.1 Edit the prefix of type you want like "/equip prefix:Ring &e&lRing"
Note: Default prefix is "&e&lRing" , "&e&lEarring" , "&e&lNecklace ", "&e&lBracelet"
3.2 Add lore that must be same as the prefix. for example "/ie lore &e&lRing"
4. Right click the item and feel the power..
5. For unequiping the accessory, you can do /equip > Click the accessory you want to unequip
2. Add powers up to the item like "/ie defense 2 3"
3.1 Edit the prefix of type you want like "/equip prefix:Ring &e&lRing"
Note: Default prefix is "&e&lRing" , "&e&lEarring" , "&e&lNecklace ", "&e&lBracelet"
3.2 Add lore that must be same as the prefix. for example "/ie lore &e&lRing"
4. Right click the item and feel the power..
5. For unequiping the accessory, you can do /equip > Click the accessory you want to unequip
Spoiler: Refining Tutorial
Spoiler: Making Refinement Manual
● Prepare the item
● Add power, name or lore to the item like [" /ie damage 3 4", " /ie rename &6Damage Manual"]
● Save the item using like " /refine do save DamageManual"
● You can edit the attribute of the Manual like [" /refine att chance:75 DamageManual", " /refine att grade 5"]
● You can see all created manual using " /refine > Click the Ender Chest Icon"] then edit the materials needed for the Refinement Manual
● Add power, name or lore to the item like [" /ie damage 3 4", " /ie rename &6Damage Manual"]
● Save the item using like " /refine do save DamageManual"
● You can edit the attribute of the Manual like [" /refine att chance:75 DamageManual", " /refine att grade 5"]
● You can see all created manual using " /refine > Click the Ender Chest Icon"] then edit the materials needed for the Refinement Manual
Spoiler: Using the Refinement Manual
● Prepare the
Manual, the Manual's Material and hold an item on your hand
● do /refine and then click the Anvil Icon
● Place 1 of the Manual to Empty Slot
● Then Click the Lock Icon
● Then Click Confirm Icon and wait it until complete.
● do /refine and then click the Anvil Icon
● Place 1 of the Manual to Empty Slot
● Then Click the Lock Icon
● Then Click Confirm Icon and wait it until complete.
Screenshots:
Spoiler: Screenshots
Any Suggesstion or Report? You can PM me or post at Discussion Section
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.11, 1.12
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
ItemEditor [1.11 - 1.12] | Item Editing System in Skript is a free Minecraft Java mod. Compatible with Minecraft 1.11, 1.12. Downloaded 1,723 times (via Spigot). Download it and open it directly in the game.