DESCRIPTION
This is a preview version of a new Minecart plugin. Though there is still a lot of work to do, this version has the things I used most from the Traincarts plugin. It has cart spawners, stations, loaders, platforms, speed limiters and most important of all .... Routing!
Conductor does not use special signs or block types to control its functions, so you don't have to compromise how your world looks while using it. Detector rails are used for almost all special rail types, and their functionality is maintained separately based on their location. This allows for minimal impact on your rail design.
The Rail Tool:
Conductor requires a special tool to do it's work. Craft yourself a Golden Hoe, take it to a nearby anvil and name it 'Rail Tool'. That is the tool you will use to set up your rail system.
To modify a rail, you enter the appropriate rail command, then right click on the detector rail with your rail tool to set its function. The rail tool also functions as a fast rail removal tool.
Commands:
The permissions nodes are:
Conductor requires Java 8
Design Goals:
With this plugin I've tried to keep much of the flavor of creating normal minecart tracks. You still need to use powered rails to maintain your speed, you slow down faster on hills, etc.
I am open to design ideas and suggestions. Please let me know what you think!
Known Issues, Feature Requests and Bugs
If you run across any bugs, or have feature requests or want to see a list of current known issued, please visit https://bitbucket.org/Gouru/conductor,
This is a preview version of a new Minecart plugin. Though there is still a lot of work to do, this version has the things I used most from the Traincarts plugin. It has cart spawners, stations, loaders, platforms, speed limiters and most important of all .... Routing!
Conductor does not use special signs or block types to control its functions, so you don't have to compromise how your world looks while using it. Detector rails are used for almost all special rail types, and their functionality is maintained separately based on their location. This allows for minimal impact on your rail design.
The Rail Tool:
Conductor requires a special tool to do it's work. Craft yourself a Golden Hoe, take it to a nearby anvil and name it 'Rail Tool'. That is the tool you will use to set up your rail system.
To modify a rail, you enter the appropriate rail command, then right click on the detector rail with your rail tool to set its function. The rail tool also functions as a fast rail removal tool.
Commands:
- railCart <name> - Use this command to create a cart spawner. This command requires that it be set on a Powered Rail instead of a Detector Rail. When that rail is subsequently powered by redstone, it will create a cart with the given name.
- railDestination <name> - Use this command to create a rail that will set the destination of any cart that rolls over it. The command must be set on a detector rail. The name must be the name of an existing station. If the station does not exist, or no route to that station can be found, the cart will be destroyed.
- railLoader <name> - Use this command to create a rail that will cause a cart to load the nearest player. The command must be set on a detector rail. The loader will only load a player if the destination of the cart matches the name specified by the loader.
- railStation <name> - Use this command to create a station with the given name. The command must be set on a detector rail. All station names must be unique. When a cart reaches it's destination station, the player is ejected and the cart is destroyed.
- railPlatform <name> - Use this command to create a platform for an ejected player to land on. This command can only be used on a carpet. When a cart arrives at a rail station and there is a nearby platform with the same name as the station, the player will be ejected to that location.
- railMaxSpeed <percent> - Use this command to change the maximum speed that the cart can travel. The speed is a number that represents the percentage of the default maximum speed. For normal minecart speeds, that would be 100, for double speeds, it would be 200. Note: High speeds can cause derailing and other problems. Use with care.
- railReroute - Use this command to generate the route tables after making changes to your rail system. Changes are not reflected in the route tables until either a system restart or until this command is given.
- railCleaner - Use this command to create a rail that will remove any empty carts that roll over it. This is a good rail to use when exiting a station to remove any carts that failed to pick up a passenger before exiting.
- railStop <name> - Use this command to create a rail that will function as a trolley stop. When a cart rolls over it, any passenger in that cart will be ejected to the railDropoff with the same name as the stop. Any player standing on the railPickup with the same name will be loaded into the cart.
- railDropoff <name> - Use this command on a carpet to create a rail dropoff point for the rail stop with the same <name>.
- railPickup <name> - Use this command on a carpet to create a rail pickup point for a rail stop with the same name.
- railHead <name> - Use this command on a powered rail to create a rail head with the given name.
- railHeadDestination <name> <station> - Use this command on a sign to create a railhead destination sign for the railHead named <name> that will spawn a cart with it's destination set to <station>
The permissions nodes are:
- conductor.all : provides access to all conductor commands
- conductor.build : provides access to the command used in building rail systems
- conductor.reroute : provides access to the reroute command.
Conductor requires Java 8
Design Goals:
With this plugin I've tried to keep much of the flavor of creating normal minecart tracks. You still need to use powered rails to maintain your speed, you slow down faster on hills, etc.
I am open to design ideas and suggestions. Please let me know what you think!
Known Issues, Feature Requests and Bugs
If you run across any bugs, or have feature requests or want to see a list of current known issued, please visit https://bitbucket.org/Gouru/conductor,
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Conductor (preview) is a free Minecraft Java mod. Compatible with Minecraft 1.9, 1.10. Downloaded 1,552 times (via Spigot). Download it and open it directly in the game.