
Locate Plus
Find any block or entity with /locate, not just structures. Survey areas, inspect any position, and teleport without landing in a wall. Server-side, no…
⬇ Download on ModrinthLocate Plus
Server-side scanning and inspection commands for Minecraft 1.20.1 / Fabric.
Vanilla /locate only finds structures and biomes. This finds anything: any block, any entity,
modded or not.
Requires Fabric API. No client install needed.
Commands
| Command | What it does |
|---|---|
/lp |
In-game command list |
/locate block <id|#tag> <n> chunks|blocks |
Nearest matching block |
/locate entity <id|#tag> <n> chunks|blocks |
Nearest matching entity |
/locate biome|structure|poi <id|#tag> |
Vanilla searches, with a safe-teleport button |
/inspect <x> <y> <z> |
Redstone, light, mob spawning, crops, containers, entity data |
/safetp [targets] <destination> |
Teleport somewhere you can actually stand |
/glow <target> <n> chunks|blocks |
Outline entities through terrain |
/analyzechunks blocks|entities|both <n> chunks|blocks [export] |
Survey an area |
/purgeentities <target> <n> chunks|blocks [export] |
Remove entities, with a log |
Needs permission level 2. Add forceload to most commands to include unloaded chunks.
Good to know
The radius unit is required. Write 64 blocks or 4 chunks, never just 64. Plural only.
Both units are echoed back so nothing is ambiguous.
Chunk counts are literal. 4 chunks scans exactly four chunks, starting with the one you are
standing in and spreading outwards. A block radius covers whatever chunks that distance reaches.
Radius is horizontal. The full height of the world is always included, so flying high above something still finds it.
Targets accept ids, tags and selectors. minecraft:zombie, #minecraft:skeletons, @e,
@a, @e[type=minecraft:creeper]. Modded ids work in any namespace. Searching a tag lists each
matching type separately with its own count and teleport button.
Nothing is force-loaded unless you ask. Without forceload a scan only reads chunks already
in memory and never generates terrain. Skipped chunks are counted and reported.
No radius limit. Scan a hundred chunks if you want. Large scans warn about the cost and then run. Scans are sliced across ticks, so they do not freeze the server.
Teleports tell you where you landed, for example (3 blocks below the target). Slabs, stairs,
paths and shallow water all count as somewhere you can stand. The [Teleport] buttons in chat run
/safetp, so they get the same safety checks.
Exports are written to config/locate-plus/exports/ as a text file, on a background thread.
Chat only shows the top 15 types; use export for every coordinate.
Players are never removed by /purgeentities, however the target is written. It also produces
no drops, no XP and no death messages.
Glow and particles last one minute. /glow is entities only.
Defaults
/locate radius |
64 blocks |
/analyzechunks radius |
4 chunks |
| Permission level | 2 (OP, or cheats in singleplayer) |
Future
It's just me making this in my free time.
I want to port it to other versions and loaders eventually, but it'll happen when it happens. Thanks for checking it out.
- Ships as locate-plus-1.0.0.jar — drop this file into the mods folder
- Download size: 163 KB
- Download link checked 13 Aug 2026 — working
These come from our own check of the pack file, not from the source page.