
Auto Music
A client mod that automatically plays local music based on battle conditions, supporting custom trigger conditions, music libraries, battle rain, and…
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Auto Music
A client-side combat music mod for Minecraft.
Auto Music plays your own local music automatically when combat becomes intense. Customize the trigger conditions, select tracks from an in-game music library, preview them before use, and tune the experience for your own playstyle.
Features
Supports local MP3 and OGG music files
In-game music library with track selection and preview
Configurable combat triggers:
- Target maximum health
- Target health percentage
- Player health percentage
- Combat duration
- Damage dealt
- Nearby enemy count
ALL and ANY condition modes
Configurable combat end delay and fade-out duration
Optional combat rain for atmospheric battles and Riptide support
Debug overlay and client commands for testing
Hover tooltips and an in-game guide for every setting
Installation
This is a client-side mod. The server does not need to install it.
Place your music files in:
config/auto_music/music/
Then press O in-game to open Auto Music settings and select a track from the Music Library.
Dependencies
- Fabric version: Fabric API
- Forge version: no additional mod dependencies
This mod does not include any music files. Add your own MP3 or OGG files locally.
- Ships as auto_music-1.0.0.jar — drop this file into the mods folder
- Download size: 176 KB
- Download link checked 13 Aug 2026 — working
These come from our own check of the pack file, not from the source page.