[FABRIC] Armor Curve
Java mod listed for Minecraft 1.18. Downloads from the MC Java Mods app on Android.
⬇ Download on CurseForgeThe author built this one for Minecraft 1.18.1 on Fabric. On other versions it may install and then do nothing.
Checkout my other Mods/Modpacks!
Blood N Wine 2 Lite 1.18.1 (click me)
Blood N Wine 2 1.16.5 (click me)
Blood N Wine 1.12.2 (click me)
Farlands [FORGE/FABRIC] (click me)
[FABRIC] Armor Curve (click me)
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A port of Armor Curve by Jackiecrazy this port was permitted by GNU GENERAL PUBLIC LICENSE
Important notice:
If you see an error like this:
Description: Rendering overlay
java.lang.ArithmeticException: Division undefined
at java.math.BigDecimal.divide(BigDecimal.java:1741) ~[?:1.8.0_51] {}
at com.udojava.evalex.Expression$6.eval(Expression.java:587) ~[?:2.3] {re:classloading}
at com.udojava.evalex.AbstractOperator$1.eval(AbstractOperator.java:72) ~[?:2.3] {re:classloading}
Look in your config for the denominators, and wrap them with a MAX(x, 1) statement, so damage/max becomes damage/MAX(max, 1), for instance.
Did you know that, by Minecraft's damage formulae, iron to diamond effectively doubles your health?
Did you know that leather to iron is 8 points in difference, yet it doesn't hold a candle to iron to diamond in terms of effective health increase?
Did you know that it's possible to survive almost 200 points of damage in vanilla, with full prot diamond and resistance?
Did you know that armor doesn't obey the basic law of diminishing marginal utility?
That's what inspired me to make this. Armor effectiveness is adjusted so that the more armor you have, the less every extra armor point adds to your total protection. Due to how meaninglessly complicated armor toughness is, it has been removed as a direct mechanic; as compensation, armor values have been slightly lowered. Leather provides roughly 40% protection, iron gives 60%, and diamond gives 66%. Protection enchantments have been similarly nerfed to 66% max, so full protection diamond only nets you 89% rather than 96% reduction. Instead of toughness acting directly on arbitrary armor damage reduction, however, an extra layer of calculations have been added, which (by default) greatly decreases any damage over 40 points according to your armor toughness. These are configurable, see below.
Armor degrades. Low durability decreases the attributes of that specific piece of armor, so a half-broken helmet will drop your armor less than a half-broken chestplate. This is also configurable.
The config is structured such that you can input a formula (with parsing provided by EvalEx) and it'll work off that. Available variables for "armor" and "toughness" are "armor", "damage", and "toughness"; for "enchantments", variables are "damage" and "enchant", and for degradation it's "remaining" and "max". For instance, you could disable degradation by setting the formula to "1", replicate the vanilla formula with a little math, or multiply the damage by armor so everything hits harder the more you wear! Fun stuff.
Since EvalEx is also used by Apotheosis, there are two forge versions for players with and without the mod; make sure you grab the right one. This is no longer necessary!
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.18.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as Armor-Curve-Fabric-1.0.0.jar — drop this file into the mods folder
- Download size: 281 KB
- Download link checked 15 Oct 2026 — working
These come from our own check of the pack file, not from the source page.
