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ItemCommand - Add functions to items !
ModsJava

ItemCommand - Add functions to items !

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What's that ?

ItemCommand is a plugin that allows you to add various functions to items, it can be used for gameplay features, or as simple objects to provide an additional experience.

Features

- Allows to do multiple things with the item, not only use a single command
- Support for BungeeCord (Server connection, broadcast)
- In-Game creation support
- Block the sell of the items (Configurable)
- Smooth interface, easy to use commands
- Language change support (see lang.yml)
- Easy-to-use configuration
- Configurable admin-permission

Functions supported

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In-game interface

In order to work, you need an item with a custom displayname and a custom lore, and then, you'll just have to do /ic createhand <name>. You'll be guided trough this interface in your hotbar, and you'll just have to write the function that you want inside you chat.
You can add up to 6 functions directly in-game, but it is unlimited if you edit this in the config later.

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Sell protection

If you don't want your players to sell the items that they got, you just have to put the sell command(s) inside the config.yml, and do a /ic sellable <name> false, they won't be able to perform the command anymore when they have the item in hand.

Configuration

Spoiler: config.yml
By default, there's an item called test-item inside the configuration file.
Code (YAML):
# #------------------------------
# Configuration informations
# ------------------------------
# admin-permission » Gives access to /ic
# sell-commands » Commands that are blocked when the flag "sellable" is set to false in an ItemCommand, please include the slash
#
# ItemCommands syntax:item:  item: <The Material you want to use, do not use Command Blocks>
#   sellable: <true/false>
#   display-name: <Display name of the item you want to use, you can use & or §>
#   lore:
#   - <The lore of the item you want to use>
#   commands:
#   - <Commands that'll be executed upon use>
#   - <msg>Test » Will send a message to the player
#   - <teleport>world;0;0;0 » Will teleport the player to given location
#   - <effect>INVISIBILITY;255;0 » Will set the player invisible 1 for 255 seconds
#   - <playercmd>home bed » Will force the player to execute a command
#   - <broadcast>message » Will broadcast a message to the entiere server
#   - <connect>hub » Will connect the player to given server
#   - give %player% paper 1 » Will give an item to player

admin-permission
: hadaria.admin
sell-commands
:
- /hdv
- /sell
- /ah
- /auction
- /ya
items
:
  test-item
:
    item
: PAPER
    sellable
: true
    display-name
: '&6Chèque &7 (50$ )'
    lore
:
   - '&7&oCliquez sur ce chèque pour'
    - recevoir 50$ !
    commands
:
   - eco give %player% 50

Spoiler: lang.yml
Spoiler: English
Code (YAML):

prefix
: '&9ItemCommand &f&l»'
hover
:
  help
: '&eHelp'
  hover-mouse
: '&7&oHover the commands to see help!'
  ic-give
: '&fThis command allows you to give an ItemCommand to a player'
  ic-sellable
: '&fThis command allows you to set the sellable status of an ItemCommand'
  ic-createhand
: '&fThis command allows you to create a new ItemCommand with the item in hand'
  ic-remove
: '&fThis command allows you to delete an ItemCommand'
  ic-listitems
: '&fThis command sends you the list of ItemCommands'
  ic-reload
: '&fThis commands allows you to reload the configuration file'

other
:
  item-list
: '&eItemCommand list : &7'
  config-reloaded
: '&aConfig reloaded!'
  unable-to-sell
: '&eYou can''t sell this item!'
  player-not-online
: '&ePlayer &a %player% is not online!'

item-creation
:
  already-exists
: '&cThis ItemCommand already exists!'
  item-created
: '&aThe ItemCommand &e %item%  &ahas been created!'
  need-lore-and-displayname
: '&eItem must have a display-name and a lore!'
  item-deleted
: '&cThe ItemCommand &e %item% &chas been deleted!'
  item-does-not-exist
: '&cThe item &e %item% &cdoes not exists !'
  now-sellable
: '&eThe ItemCommand %item% is now &asellable'
  no-longer-sellable
: '&eThe ItemCommand %item% is &cno longer sellable'
  action-cancelled
: '&cAction cancelled'
  enter-true-or-false
: '&ePlease enter true or false'
  added-command
: '&aCommand added : &e%cmd%'
  must-be-on-commandblock
: '&cYou must have a command block in hand to write the command'
  help-creating
:
 - '&eStarting editing of &a %item%'
  - '&eTo cancel, type &a!cancel'
  - '&eTo add a command, &atype it in the chat'
  - '&eTo send a message, &atype <msg>Message'
  - '&eTo teleport the player, &atype <teleport>world;x;y;z'
  - '&eTo add a potion effect to the player, &atype <effect>effect;duration;amplifier'
  - '&eTo force the player to run a command, &atype <playercmd>command'
  - '&eTo broadcast a message, &atype <broadcast>message'
  - '&eTo connect the player to a server, &atype <connect>server'
  - '&eTo broadcast a message in the network, &atype <bungeebroadcast>message'
  - '&eTo set the player''s health, &atype <health>9.5'
  - '&eTo set the player''s food level, &atype <food>20'
  - '&eYou can use the player''s name with &a %player%'
  - '&eTo terminate, type &a/ic createhand %item%'
 
give
:
  inventory-is-full
: '&ePlayer %player% inventory is full!'
  given
: '&eItemCommand &a %item% &ehas been given to &a%player% &ex%amount%'
 

 
Spoiler: French
Code (YAML):
prefix : '&9ItemCommand &f&l»'
hover
:
  help
: '&eAide'
  hover-mouse
: '&7&oPasse ta souris au dessus des commandes pour avoir de l''aide !'
  ic-give
: '&fCette commande permet de give un ItemCommand à un joueur'
  ic-sellable
: '&fCette commande permet d''activer ou de désactiver la vente d''un ItemCommand'
  ic-createhand
: '&fCette commande permet de créer un ItemCommand avec l''objet tenu en main'
  ic-remove
: '&fCette commande permet de supprimer un ItemCommand'
  ic-listitems
: '&fCette commande permet de voir la liste des ItemCommand'
  ic-reload
: '&fCette commande permet de recharger la configuration'

other
:
  item-list
: '&eListe des ItemCommand : &7'
  config-reloaded
: '&aConfiguration rechargée !'
  unable-to-sell
: '&eImpossible de vendre cet objet'
  player-not-online
: '&cLe joueur &e %player% &cest hors-ligne'

item-creation
:
  already-exists
: '&cCet ItemCommand existe déjà !'
  item-created
: '&eL''ItemCommand &a %item% &ea été crée !'
  need-lore-and-displayname
: '&cL''item doit avoir un nom et une description !'
  item-deleted
: '&cL''ItemCommand &e %item% &ca été supprimé !'
  item-does-not-exist
: '&cL''ItemCommand &e %item% &cn''existe pas !'
  now-sellable
: '&eL''ItemCommand &a %item% &eest désormais &avendable'
  no-longer-sellable
: '&eL''ItemCommand &a %item% &en''est &cplus vendable'
  action-cancelled
: '&cAction annulée'
  enter-true-or-false
: '&eMerci d''entrer &atrue&e/&cfalse'
  added-command
: '&aCommande ajoutée : &e%cmd%'
  must-be-on-commandblock
: '&cVous devez avoir un command block dans la main pour écrire une commande'
  help-creating
:
 - '&eÉdition de &a %item%'
  - '&ePour annuler, tapez &a!cancel'
  - '&ePour ajouter une commande, &atapez la dans le tchat, sans slash'
  - '&ePour envoyer un message au joueur, &atapez <msg>Message'
  - '&ePour téléporter le joueur, &atapez <teleport>world;x;y;z'
  - '&ePour ajouter un effet au joueur, &atapez <effect>effect;duration;amplifier'
  - '&ePour forcer un joueur à executer une commande, &atapez <playercmd>command'
  - '&ePour faire une annonce, &atapez <broadcast>message'
  - '&ePour connecter un joueur à un serveur, &atapez <connect>server'
  - '&ePour faire une annonce BungeeCord, &atapez <bungeebroadcast>message'
  - '&ePour changer la vie du joueur, &atapez <health>9.5'
  - '&ePour changer la nourriture du joueur, &atapez <food>20'
  - '&eVous pouvez utiliser le pseudo du joueur avec &a %player%'
  - '&ePour enregistrer, tapez &a/ic createhand %item%'
 
give
:
  inventory-is-full
: '&e %player% a l''inventaire plein !'
  given
: '&a %item% &ea été donné a &a%player% &7(&ex%amount%&7)'
 
 

Developper API

Code (Java):
@EventHandler
public void onIC (ItemCommandUsedEvent e ) {
  ItemCommand ic = e. getItemCommand ( ) ;
  Player p = e. getPlayer ( ) ;
  //Do what you want here
}
Code (Java):
ItemCommandManager icm = new ItemCommandManager ( ) ;

//Create an ItemCommand, will return false if it already exists
//Set the durability (data) to 0 if you don't want one, and set the skull_owner to null if it isn't neccessary
icm. createItemCommand ( String name, Material m, String display_name, List <String > lore, List <String > commands, boolean sellable, int durability, String skull_owner )


//Delete an ItemCommand, will return false if it doesn't exists
icm. removeItemCommand ( String name )

//Set the sellable status of an ItemCommand, will return false if it doesn't exists
icm. setSellable ( String name, boolean sellable )

If you want to pay me a coffee, then visit https://paypal.me/dbzjp :)

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

ItemCommand - Add functions to items ! is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 1,421 times (via Spigot). Download it and open it directly in the game.

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