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Simple Zombie Apocalypse
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Simple Zombie Apocalypse

Java mod listed for Minecraft 1.19. Downloads from the MC Java Mods app on Android.

by McModded114 · on CurseForge

Makes zombies more difficult by adding a few features to them such as running towards broken blocks if close enough.

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for Forge only.

⬇ Download for 1.19.4⬇ Download for 1.19.2
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

 

Simple Zombie Apocalypse adds a few things to make zombies more difficult. In 1.1+ zombies no longer use potion effects and setting items in a tag in the mobs hand. Instead they use attributes where the min and max multiplier is in the config and use a loot table to set items in the mobs hand on spawn, allowing for nbt data such as enchantments and custom names rather than a normal item. So at the moment potion effects aren't used, mostly since the regeneration effect from before apparently doesn't affect undead mobs and the attributes replace speed, strength and resistance.

 

 

Config: (1.1+)

  zombieswarm: if a mob is attacked in the forge:improved_zombie tag all mobs in that tag within this distance will target the attacker. When a block is broken or placed all forge:improved_zombie within this distance x 1.5 will try to pathfind to the block.

  minhp, maxhp, minspeed, maxspeed, minatk, maxatk: multiplies attributes to a value between these. Hp = max health, speed = movement speed and swim speed, atk= attack damage.

By default mobs in forge:improved_zombie when spawning will be: from 1.2-2x speed, attack damage and hp. Can be used to make some zombies weaker by using values below 1

 

Tags:

 forge:improved_zombie, default mobs: zombie, zombified piglin, husk, drowned, zombie villager

 forge:disabledmobs, default mobs: none. Meant to be customized in a modpack using a datapack to disable mobs if needed. (1.1+, previously there was a similar tag but the name was way to long. The name won't change again though.)

 

Loot tables: (1.1+)

- simple_zombie_apocalypse:entities/mainhand  - when a forge:improved_zombie spawns an item in this tag has a chance to be put in the mobs mainhand

- simple_zombie_apocalypse:entities/offhand   -when a forge:improved_zombie spawns an item in this tag has a chance to be put in the mobs off hand

- simple_zombie_apocalypse:entities/helmet  - when a forge:improved_zombie spawns an item in this tag has a chance to be put in the mobs helmet slot

- simple_zombie_apocalypse:entities/chestplate  - when a forge:improved_zombie spawns an item in this tag has a chance to be put in the mobs chestplate slot

- simple_zombie_apocalypse:entities/leggings  - when a forge:improved_zombie spawns an item in this tag has a chance to be put in the mobs leggings slot

- simple_zombie_apocalypse:entities/boots  - when a forge:improved_zombie spawns an item in this tag has a chance to be put in the mobs boots slot

 

Modpacks:

- Perfectly fine, was designed for modpacks.

 

Notes:

- minspeed and maxspeed also affect swim speed.

- By default the loot tables contain nothing. Meant to be customized in a modpack using a datapack.

 

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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