cjm.*:
description: Gives players every permission from the custom join message plugin.
cjm.reload:
description: Gives permission to reload the configuration file.
cjm.firstmsg:
description: Gives permission to display the first join message.
cjm.b4msg:
description: Gives permission to display the joined before message.
cjm.setservermotd:
description: Gives permission to set the joined before message.
cjm.setfirstmsg:
description: Gives permission to set the first join message.
cjm.setchatenabled:
description: Gives permission to set chat messages to enabled or disabled.
cjm.onscreenmsg:
description: Gives permission to set on screen join message to enabled or disabled.
You can now add new on screen messages using the config.yml file.
You can now edit the config in game! Use /setservermotd and the message for people who have joined before will be set! You must use an underscore (_) for a space!
I have started to add placeholders! The only placeholder right now is Added new placeholders: %username% which will be replaced with the player's username.
%xyz% which will be replaced with the players co-ordinates.
%gamemode% which will be replaced with the players gamemode.
%ip% which will be replaced with the players ip address.
%uuid% which will be replaced with the players UniqueId
You can now view both messages using /b4msg for people who have joined before and /firstmsg for people who have never joined before.
Download the .jar file of the plugin and put it in the plugins folder of your minecraft server. Delete any old configurations for this plugin and restart your minecraft server. A new configuration will be created inside the CustomJoinMessage folder which is also created in the plugins folder.
Here is the configuration file:
Code (Text):
#Thank you for using Kriptic's custom join message plugin!
################
#Chat Messages!#
################
#This can only be set to lowercase true or lowercase false! If it is set to true, a message will be displayed in chat when a player joins.
chatMsg: true
#If a player joins for the first time, should they be sent a message?
bcastMsgOnFirstJoin: true
#If bcastMsgOnFirstJoin is true, what message do you want to be broadcasted?
msgToShow: "&6%username% has joined for the first time!"
#This is the message displayed when a player joins the server for the first time.
#Currently the only placeholder is %username%.
#Colours (colors) can be used with the & symbol and a number following it
firstJoinMessage: "&2Change this message in config.yml!"
#This is the message displayed if a player has joined the game before.
#As with firstJoinMessage, the only placeholder is %username% and colours can be used.
joinedBeforeMessage: "&5Change this message in config.yml!"
#####################
#On Screen Messages!#
#####################
#Do you want a message to appear on screen when a player joins? (true/false)
enableOnScreenMsg: true
#What message do you want to be in big font on the first line if enableOnScreenMsg is set to true?
ln1-OnScreen: "&6Change / disable in config!"
#What message do you want to be in smaller font on the second line if enableOnScreenMsg is set to true?
ln2-OnScreen: "&6Default Message. &9%username%"
################
#Chat Messages!#
################
#This can only be set to lowercase true or lowercase false! If it is set to true, a message will be displayed in chat when a player joins.
chatMsg: true
#If a player joins for the first time, should they be sent a message?
bcastMsgOnFirstJoin: true
#If bcastMsgOnFirstJoin is true, what message do you want to be broadcasted?
msgToShow: "&6%username% has joined for the first time!"
#This is the message displayed when a player joins the server for the first time.
#Currently the only placeholder is %username%.
#Colours (colors) can be used with the & symbol and a number following it
firstJoinMessage: "&2Change this message in config.yml!"
#This is the message displayed if a player has joined the game before.
#As with firstJoinMessage, the only placeholder is %username% and colours can be used.
joinedBeforeMessage: "&5Change this message in config.yml!"
#####################
#On Screen Messages!#
#####################
#Do you want a message to appear on screen when a player joins? (true/false)
enableOnScreenMsg: true
#What message do you want to be in big font on the first line if enableOnScreenMsg is set to true?
ln1-OnScreen: "&6Change / disable in config!"
#What message do you want to be in smaller font on the second line if enableOnScreenMsg is set to true?
ln2-OnScreen: "&6Default Message. &9%username%"
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Custom Join And Leave Message is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9. Downloaded 1,365 times (via Spigot). Download it and open it directly in the game.