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ToolCore
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ToolCore

> A YAML catalogue of custom items: tree feller, radius-driven area pickaxes, selector > wand, and an optional mob-stacking core. Every extra block fires…

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ToolCore

The items a player holds that do something a vanilla item cannot — defined entirely in YAML, and built to cooperate with the plugins you already run.

A catalogue, not a hardcoded list. Every item lives in items.yml: its kind, its tuning, its name and its lore. Add an entry, reload, and the item exists. The shipped 3×3 and 5×5 pickaxes are the same code with a different radius — write radius: 3 and you have a 7×7 without touching Java.

Identity that survives everything. An item is recognised by a hidden persistent-data id, never by its display name. Rename it in an anvil, park it in a shulker box for a month, restart the server — it is still what it was. And renaming a plain pickaxe to look like one grants nothing.

Tree feller. A bounded, iterative flood fill that travels through logs and leaves, so it finds the branch on the far side of a canopy, but breaks only the logs. Hard-capped at max-blocks, and it refuses to look into unloaded chunks.

Area pickaxes. A flat slab in the plane you are looking at: mine a wall and you tunnel a corridor, mine the floor and you strip a layer.

Selector wand. Two corners per player, persistent across restarts, with a block count. Right-click, sneak-right-click or left-click — all three conventions work. It never breaks, places or opens anything.

Mob stacking, optional. A deliberately small stacking core — count, lock, name, split, merge — plus a stack nametag, a mob cage and a mobstack separator. It does not scale experience or loot, which is exactly what lets it sit next to other plugins. Already run a stacker? Switch the whole module off and keep everything else.


The reason to buy this one

Protection that actually works, with any plugin.

Most area tools hook one specific protection plugin's API. That works until you run a different one, or two, or one they never tested against.

ToolCore fires a real, cancellable BlockBreakEvent for every extra block before breaking it. Your claim plugin, your logging plugin and your anti-xray plugin all see an area swing as what it is: a series of ordinary player block breaks. Each keeps exactly the control it already had.

There is a five-minute verification in the bundled docs so you can prove it on your own server before you go live.


Also worth knowing


Commands

Command What it does
/customitem give <player> <id> [amount] Hand out a catalogue item
/customitem get <id> [amount] Give one to yourself
/customitem list · info <id> What exists, and how it is tuned
/customitem pos Your wand selection and its block count
/stackablemobs [page] Which mob types can stack
/toolcore <status|reload> Status and a live reload of everything

Full command and permission reference in the bundled docs/.


Requirements

Spigot and Folia are not supported.


Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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