Cobblemon Mike Effects
Java mod listed for Minecraft 1.19–1.20. Downloads from the MC Java Mods app on Android.
I don't know my version or loader


Summary:
By now it's enabling the shoulder mount interactions by adding some of the other effects, while lasting for a short time, many pokemons will be useful in certain situations to help their trainers.
In future is planned to calculate the friendship level between pokémons and trainers, so that would make trainers benefit from their pokémons capacities, even without mounting them, just by teaming up with their pokémons outside of the pokéball. Eventually you be able to get yourself some Scyther blades help for cutting down trees :)
Behaviour:
This is the list of available effects for the shoulder mounts, the default cooldown is five minutes.
- 300s Resistance, Health Boost, Jump Boost, Light Source, Magnetic, Nausea (0.3 release) Sweet Scent (0.4 release)
- 180s: Night Vision, Speed
- 120s: Dolphin Grace, Fire Resistance, Haste, Invisibility, Water Breathing
- 60s: Conduit
- 30s: Slow Fall, Luck (600s cooldown)
- 10s: Regeneration, Saturation
- Slowness was added as a kind of punishment to balance some creatures at release 0.3, it's duration is 20 minutes. May be changed.
Complete creature list added by default on this MOD:
Bulbasaur: Sweet Scent,
Bellossom: Sweet Scent,
Shroomish: Sweet Scent,
Swirlix: Sweet Scent,
Budew: Sweet Scent,
Oddish: Sweet Scent,
Cutiefly: Sweet Scent
Spritzee: Sweet Scent,
Magnemite: Magnetic,
Nosepass: Magnetic, Slowness,
Flabebe: Regeneration,
Comfey: Regeneration,
Cosmoem: Light Source/Glowing,
Sinistea: Saturation,
Diglett: Haste,
Natu: Slow Fall,
Azurill: Water Breathing,
Budew: Saturation,
Burmy: Resistance,
Foongus: Saturation,
Tynamo: Conduit,
Floette: Regeneration,
Dedenne: Light Source,
Klefki: Luck,
Ribombee: Slow Fall,
Morelul: Saturation,
Cosmog: Night Vision,
Meltan: Resistance,
Rookidee: Slow Fall,
Applin: Saturation,
Polteageist: Saturation,
Milcery: Saturation,
Nymble: Jump Boost,
Shroodle: Night Vision,
Spearow: Slow Fall,
Shellder: Water Breathing,
Ditto: Invisibility,
Eevee: Speed,
Pichu: Speed,
Cleffa, Igglybuffy, Togepi: Regeneration,
Taillow: Slow Fall,
Roselia: Saturation,
Castform: Water Breathing, Fire Resistance,
Jirachi: Luck, Regeneration,
Combee: Slow Fall,
Shellos: Water Breathing,
Rotom: Light Source,
Manaphy: Water Breathing,
Pidove: Slow Fall,
Drilbur: Haste,
Cottonee: Resistance,
Dweable: Resistance,
Klink: Resistance,
Litwick: Light Source,
Froakie: Water Breathing
Fletchling: Slow Fall
Espurr: Night Vision
Carbink: Resistance
Pumpkaboo: Glowing
Rowlett: Slow Fall
Pikipek: Slow Fall
Dewpider: Water Breathing
Fomantis: Night Vision
Bounsweet: Saturation
Pyukumuku: Conduit
Togedemaru: Conduit
Kartana: Strength, Haste
Grookey, Scorbunny: Jump Boost
Sobble: Water Breathing
Skwovet: Saturation
Yamper: Speed
Rolycoly: Light Source
Flappy: Saturation
Alcremie: Saturation, Regeneration
Pincurchin: conduit
Morpeko: Night Vision
Tarountula: Resistance
Pawmi: Speed
Fidough: Saturation
Smoliv: Saturation
TadBulb: Light Source
Capsakid: Strength
Meowth: Night Vision
Geodude: Resistance
Cubone: Haste
Horsea: Water Breathing
Omanyte: Water Breathing
Mew: Health Boost, saturation, regeneration
Swinub: Haste
Zigzagoon: Haste
Aron: Haste
Gulpin: Health Boost
Swablu: Slow Fall
Pachirisu: Speed
Drifloon: Slow Fall
Buneary: jump boost
Stunky: night vision
Victini: Luck, Speed
Emolga: Speed
Purrloin: Night Vision
Roggenrola: Resistance
Woobat: Slow Fall
Mincinno: Speed
Gothita: Night Vision
Murkrow: Night Vision
Linoone: Speed
How it works?
The default Cobblemon shoulder mounts are very limited list, and also with a limited list of effects. This MOD aims to add effects for more Pokémons by replacing specific information, but that require addition to data that could be also replaced by a server owner, or data pack edit. That means that you can also create your own set of effects!
Cobblemon creatures are configured in the path `data/cobblemon/species/generation/creatureName.json` or `data/cobblemon/species_additions/creatureName.json` for simple adding effects.
Below there's an example of the shoulderEffects array with possible effects. This would be for sure overpower, but can help explaining how it works.
"shoulderMountable": true, "shoulderEffects": [ "dolphin_grace", "light_source", "regeneration", "saturation", "resistance", "slow_fall", "conduit", "haste", "luck", "night_vision", "invisibility", "speed", "strength" ]
If you just want to add effects for a Charmander, you can use a likely code below, inside a file following the path data\cobblemon\species_additions\charmander.json
{ "target": "cobblemon:charmander", "shoulderMountable": true, "shoulderEffects": [ "light_source" ] }
The values of the original species file is being patched, so don't worry about loots and spawns.
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.20.2, 1.20.5, 1.20.3
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as CobblemonMikeEffects-forge-0.5.0+1.20.1.jar — drop this file into the mods folder
- Download size: 220 KB
- Download link checked 26 Sept 2026 — working
These come from our own check of the pack file, not from the source page.