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Worldgen Revisited - Now with noise caves!
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Worldgen Revisited - Now with noise caves!

Java mod listed for Minecraft 1.18–1.20. Downloads from the MC Java Mods app on Android.

by WunderFunct · on CurseForge

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.20.1 · Forge⬇ Download for 1.19.4 · Forge⬇ Download for 1.19.2 · Forge⬇ Download for 1.18.2 · Forge⬇ Download for 1.20.1 · NeoForge⬇ Download for 1.19.4 · NeoForge⬇ Download for 1.18.2 · NeoForge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Worldgen Revisited - Now with noise caves! — screenshot 1Worldgen Revisited - Now with noise caves! — screenshot 2Worldgen Revisited - Now with noise caves! — screenshot 3Worldgen Revisited - Now with noise caves! — screenshot 4

Previously known as Caves Revisited

 

Experimental noise caves currently only for 1.19.2 and 1.20.1. Download the file with "experimental" in the name and use worldgen type -2. Keep in mind: these caves are early in development! Note that I'll be splitting off the -2 noise caves into a new project soon. This project will still retain a copy of the noise caves circa Dec. 2023.

 

Customize your caves with ease!

You now have the option to remove those huge caverns introduced in 1.18, bring back 1.12 style caverns, and even use new noise caves designed to be less cavern and more cave. If you wish, you can change ore rates, and remove any overworld feature! If a mod is spawning too many mobs, you can limit the total number of entities per dimension, or delete specific creatures from your world. More features are on the way, such as structure tweaking, advanced mob generation, etc.

 

Worldgen Revisited - Now with noise caves! — Minecraft Java mod, screenshot 1

 

Sample flow on how to increase iron ore rates:

1. Load your game and enter a world, or launch your world via server.

2. Once you're in-game, type /listallfeatures iron

3. You should get a list containing minecraft:ore_iron_small, minecraft:ore_iron_middle, and minecraft:ore_iron_upper. Note these down.

4. Navigate to and open <your mod directory>/configs/worldrevisited.toml

5. In your text editor, look for feature_frequencies = []

6. If you wish to double iron ore frequencies, change this line to feature_frequencies = ["minecraft:ore_iron_small=2", "minecraft:ore_iron_middle=2", "minecraft:ore_iron_upper=2"]

7. Save your config and reload your game/server. This means closing the client/server and re-opening it. You can start a new world where your iron ore changes have taken effect immediately or load an older world where newly generated terrain will have the new ore rates.

  

Features - Current and Planned

+===========================+=========+=========+=========+=========+
| Feature                   | 1.18.2  | 1.19.2  | 1.19.4  | 1.20.1 |
+===========================+=========+=========+=========+=========+
| Ore tweaking              | Y       | Y       | Y       | Y       |
+---------------------------+---------+---------+---------+---------+
| Feature deletion          | Y       | Y       | Y       | Y       |
+---------------------------+---------+---------+---------+---------+
| Feature tweaking*         | Planned | Y       | Not P.  | Planned |
+---------------------------+---------+---------+---------+---------+
| Mob tweaking*             | Planned | Y       | Not P.  | Planned |
+---------------------------+---------+---------+---------+---------+
| Advanced feature tweaking | Planned | Planned | Not P.  | Planned |
+---------------------------+---------+---------+---------+---------+
| Structure tweaking        | Planned | Planned | Not P.  | Planned |
+---------------------------+---------+---------+---------+---------+
| Biome tweaking            | Planned | Planned | Not P.  | Planned |
+---------------------------+---------+---------+---------+---------+
| More cave types*          | Planned | Yes?    | Not P.  | Yes?    |
+---------------------------+---------+---------+---------+---------+
| More worldgen types       | Planned | Yes?    | Not P.  | Yes?    |
+---------------------------+---------+---------+---------+---------+
| Improved cave carving*    | Planned | Yes?    | Not P.  | Yes?    |
+---------------------------+---------+---------+---------+---------+

 

* Mob tweaking/feature tweaking -> Multi-phase project. Only phase 1 is out right now. Phase 1 = initial tweaking (simple stuff only). Phase 2 = restrict features/mobs to biomes, add features/mobs to new biomes.

* For 1.19.2, you can demo a WIP noise cave type using worldgen type -2. These are highly experimental caves and are subject to change. The ones currently in 1.19.2 are intended to be a more playable alternative to Minecraft's default cheese-and-spaghetti caves.

* Includes improved v12-like/v16-like carvers, new v12 canyons and the option to limit caverns cutting up the surface world

 

Please alert me if you experience any crashes/find any incompatibilities. Let me know if any worldgen is weird (ideally with the seed + position + any mods that might influence worldgen so I can reproduce said weirdness).

 

Interested in supporting my long hours spent staring mindlessly at a screen in a local Starbucks?

 

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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