ModsJava
Insanity Run
Java mod listed for Minecraft 1.10. Downloads from the MC Java Mods app on Android.
⬇ Download on SpigotDo you like playing Temple Run on your iPhone or Android phone?
Well, here comes a plugin which does just that kinda thing!
It has many block types with different player effects and sound effects!
Compiled for Spigot 1.10.2 !
Now with a Scoreboard!!
If you like it, please consider donating:
![[IMG]](//proxy.spigotmc.org/f655f2152291612d173561481039909e3ca4d9fa?url=http%3A%2F%2Fdev.bukkit.org%2Fmedia%2Fimages%2F65%2F253%2FPaypalDonate.png)
All commands start with : /irun
/irun join <arena> - Join <arena>
/irun leave <arena> - Leave <arena>
Admins only:
/irun cre|create <arena> - Create and name <arena>
/irun del|delete <arena> - Delete <arena>
/irun ssp|setspawn <arena> - Set spawn location for <arena>
/irun spa|setpay <arena> <amount> - Set pay $<amount> of <arena>
/irun list - List arenas (v1.4+)
/irun sch|setcharge <arena> <amount> - Amount to charge to run (v1.6+)
/irun adj|adjoin <player> <arena> - place a player in the arena to run (v1.8+)
/irun adl|adleave <player> <arena> - take player out of game arena (v1.8+)
/irun lnk|linkarenas <arena1> <arena2> - link two arenas together. Complete <arena1> and you will be sent to the start spawn of <arena2>. (v1.9+)
Permissions
For admins/ops
insanityrun.sign: Allow creating signs
insanityrun.create: Allow creating arenas
insanityrun.delete: Allow deleting arenas
insanityrun.setspawn: Allow creating arena spawns
insanityrun.admin: Gives the above admin commands.
For everyone
insanityrun.join: Allows joining Insanity Run arenas.
insanityrun.leave: Allows leaving Insanity Run arenas.
insanityrun.play: Gives the above two permissions (v1.1+)
Config options
When a player walks on one of these blocks, the associated effect will occur along with a sound effect!
GOLD = Get coins.
DIAMOND = Jump.
SAND/GRAVEL = Go slow.
EMERALD = Go faster.
LAPIS = Drunk! (hic)
COAL BLOCK = Reduce visibility
OBSIDIAN BLOCK = Totally blind!
PUMPKIN = Pumpkin on head - reduces visibility
ICE = Freeze player in place
SPONGE = Bounce player backwards
REDSTONE BLOCK = FINISH LINE!
WATER/LAVA = Game over. Back to start.
GLOWSTONE = Checkpoint. Water/Lava will teleport players back to checkpoints.
Game signs
Format for creating a sign:
![[IMG]](//proxy.spigotmc.org/046b12d0ef8ad98f2a665635930790f5de53159c?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsigncreate.png)
An activated sign:
![[IMG]](//proxy.spigotmc.org/2276f4fb54d78f27c27adb998c0f4c4d03fb8171?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsign.png)
(Dig out the block under it to remove it!)
Setting up a leave sign:
![[IMG]](//proxy.spigotmc.org/f3439153fc1387161476cd479668f391ab40f9fb?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsignleave1.png)
An activated leave sign:
![[IMG]](//proxy.spigotmc.org/7c182d4c6e580815f8135f70dab361899a13eb35?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsignleave2.png)
Setting up an information sign:
![[IMG]](//proxy.spigotmc.org/1ddefdc15d0f295289872f420eae39eb35d5465c?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsigninfo1.png)
An activated information sign:
![[IMG]](//proxy.spigotmc.org/9ab89a62840179bc0cc21e642110c66bb00dc49b?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsigninfo2.png)
Creating a sign to display fastest times:
![[IMG]](//proxy.spigotmc.org/712350cdfb3e20db9b7b63e94d303b30525f53f4?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2FTimesSignDemo.png)
An activated 'fastest run' sign:
![[IMG]](//proxy.spigotmc.org/c3c5c8c95401342cfcc4925c007ed70d775ce148?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2FTimesSignColoured.png)
Add a blank sign under an activated 'fastest run' sign for extra scores:
![[IMG]](//proxy.spigotmc.org/c5a4170f3cf87b9dc6b450fdcb652413a83d2ee7?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2FDoubleSigns.png)
(Note that the second sign for extra scores will only be updated when someone completes a run successfully!)
(Note also that you may see multiple signs for the same times. Eg. 1:30. This is because the times are rounded off. If two players are many milliseconds apart, they may have the same score in SECONDS but one will still be a bit faster!)
Well, here comes a plugin which does just that kinda thing!
It has many block types with different player effects and sound effects!
Compiled for Spigot 1.10.2 !
Now with a Scoreboard!!
If you like it, please consider donating:
![[IMG]](http://proxy.spigotmc.org/f655f2152291612d173561481039909e3ca4d9fa?url=http%3A%2F%2Fdev.bukkit.org%2Fmedia%2Fimages%2F65%2F253%2FPaypalDonate.png)
All commands start with : /irun
/irun join <arena> - Join <arena>
/irun leave <arena> - Leave <arena>
Admins only:
/irun cre|create <arena> - Create and name <arena>
/irun del|delete <arena> - Delete <arena>
/irun ssp|setspawn <arena> - Set spawn location for <arena>
/irun spa|setpay <arena> <amount> - Set pay $<amount> of <arena>
/irun list - List arenas (v1.4+)
/irun sch|setcharge <arena> <amount> - Amount to charge to run (v1.6+)
/irun adj|adjoin <player> <arena> - place a player in the arena to run (v1.8+)
/irun adl|adleave <player> <arena> - take player out of game arena (v1.8+)
/irun lnk|linkarenas <arena1> <arena2> - link two arenas together. Complete <arena1> and you will be sent to the start spawn of <arena2>. (v1.9+)
Permissions
For admins/ops
insanityrun.sign: Allow creating signs
insanityrun.create: Allow creating arenas
insanityrun.delete: Allow deleting arenas
insanityrun.setspawn: Allow creating arena spawns
insanityrun.admin: Gives the above admin commands.
For everyone
insanityrun.join: Allows joining Insanity Run arenas.
insanityrun.leave: Allows leaving Insanity Run arenas.
insanityrun.play: Gives the above two permissions (v1.1+)
Config options
- idleKickTime : Default set to 2 seconds. Will kick a player from the game from idling too long.
- broadcastWins : Default set to true. Broadcast run times.
- noEndTeleport : Set true to stay at end and not teleport back to start.
- vaultCharge : Default set to false. Charge to play.
- useVault : Use vault to pay when people finish their run.
- useCheckpoints : Set true and players teleport back to last checkpoint when in water/lava.
- waterRestartsRun : Set it to 'true' and when you fall in the water, you will restart on the run again. If it's 'false' you will be kicked out of the game.
- blockJumpHeight : Default = 0.5. Height under player to test for blocks
- NOTE: You cannot enable useCheckpoints AND waterRestartsRun - You should only choose ONE OR THE OTHER!
When a player walks on one of these blocks, the associated effect will occur along with a sound effect!
GOLD = Get coins.
DIAMOND = Jump.
SAND/GRAVEL = Go slow.
EMERALD = Go faster.
LAPIS = Drunk! (hic)
COAL BLOCK = Reduce visibility
OBSIDIAN BLOCK = Totally blind!
PUMPKIN = Pumpkin on head - reduces visibility
ICE = Freeze player in place
SPONGE = Bounce player backwards
REDSTONE BLOCK = FINISH LINE!
WATER/LAVA = Game over. Back to start.
GLOWSTONE = Checkpoint. Water/Lava will teleport players back to checkpoints.
Game signs
Format for creating a sign:
![[IMG]](http://proxy.spigotmc.org/046b12d0ef8ad98f2a665635930790f5de53159c?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsigncreate.png)
An activated sign:
![[IMG]](http://proxy.spigotmc.org/2276f4fb54d78f27c27adb998c0f4c4d03fb8171?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsign.png)
(Dig out the block under it to remove it!)
Setting up a leave sign:
![[IMG]](http://proxy.spigotmc.org/f3439153fc1387161476cd479668f391ab40f9fb?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsignleave1.png)
An activated leave sign:
![[IMG]](http://proxy.spigotmc.org/7c182d4c6e580815f8135f70dab361899a13eb35?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsignleave2.png)
Setting up an information sign:
![[IMG]](http://proxy.spigotmc.org/1ddefdc15d0f295289872f420eae39eb35d5465c?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsigninfo1.png)
An activated information sign:
![[IMG]](http://proxy.spigotmc.org/9ab89a62840179bc0cc21e642110c66bb00dc49b?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2Firunsigninfo2.png)
Creating a sign to display fastest times:
![[IMG]](http://proxy.spigotmc.org/712350cdfb3e20db9b7b63e94d303b30525f53f4?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2FTimesSignDemo.png)
An activated 'fastest run' sign:
![[IMG]](http://proxy.spigotmc.org/c3c5c8c95401342cfcc4925c007ed70d775ce148?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2FTimesSignColoured.png)
Add a blank sign under an activated 'fastest run' sign for extra scores:
![[IMG]](http://proxy.spigotmc.org/c5a4170f3cf87b9dc6b450fdcb652413a83d2ee7?url=http%3A%2F%2Fwww.bluebilby.com%2Folimages%2FDoubleSigns.png)
(Note that the second sign for extra scores will only be updated when someone completes a run successfully!)
(Note also that you may see multiple signs for the same times. Eg. 1:30. This is because the times are rounded off. If two players are many milliseconds apart, they may have the same score in SECONDS but one will still be a bit faster!)
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Insanity Run is a free Minecraft Java mod. Compatible with Minecraft 1.10. Downloaded 1,310 times (via Spigot). Download it and open it directly in the game.