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Create Heat JS
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Create Heat JS

Java mod listed for Minecraft 1.19–1.21. Downloads from the MC Java Mods app on Android.

by XiaoHuNao · on CurseForge

# Create Heat JS ![icon.png]( ) [![curseforge-badge]][curseforge-url] [![modrinth-badge]][modrinth-url] [![github-badge]][github-url] Allow to use KubeJS…

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge⬇ Download for 1.19.2 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Create Heat JS — screenshot 1
# Create Heat JS ![icon.png](https://github.com/XiaoHuNao/CreateHeatJS/blob/1.20.1/src/main/resources/icon.png?raw=true) [![curseforge-badge]][curseforge-url] [![modrinth-badge]][modrinth-url] [![github-badge]][github-url]

Allow to use KubeJS customize Create's Heat Source Block, HeatLevel.

Please use KubeJS Create Mod when adding recipes, and use the .heatLevel() method to set the heat level.

Example

Recipe Example Recipe Example

Client Scripts

ClientEvents.lang("en_us", (event) => {
    event.add("create.recipe.heat_requirement.blaze", "Blaze");
    event.add("create.recipe.heat_requirement.cryotheum", "Cryotheum");
    event.add("create_heat_js.heat_source.cryotheum.soul_lantern.tip", "needs to be in the nether dimension");
});

Server Scripts

ServerEvents.recipes((event) => {
  event.recipes.create.mixing("minecraft:diamond", "minecraft:coal_block").heatLevel("BLAZE");
  event.recipes.create.compacting("minecraft:water", "minecraft:blue_ice").heatLevel("CRYOTHEUM");
});

Startup Scripts

CreateHeatJS.registerHeatEvent(event => {
    // 1. Basic Example: Register custom heat source BLAZE
    event.registerHeat("BLAZE", builder => builder
        .color(0xFF4500)
        .addHeatSource("minecraft:magma_block")
        .satisfies("HEATED")
    )

    // 2. Advanced Example: Register CRYOTHEUM
    event.registerHeat("CRYOTHEUM", builder => builder
        .color(0x00BFFF)
        .addHeatSource("#minecraft:ice")

        // Conditional heat source: only works in the Nether
        .addHeatSourceIf((level, pos) => {
            if (level.dimension === "minecraft:the_nether") {
                return level.getBlockState(pos).block.id === "minecraft:soul_lantern"
            }
            return false
        },"minecraft:soul_lantern",Component.translatable("create_heat_js.heat_source.cryotheum.soul_lantern.tip"))

        .satisfies("HEATED")
        .satisfiesIf("SUPERHEATED", ctx => ctx.getRecipeId() == "create:mixing/lava_from_cobble"))

    // 3. Modify existing heat level
    event.modifyHeat("SUPERHEATED", data => data
        .satisfies("CUSTOM_LEVEL")
    )
})

/**
 * Heat Source String Format:
 * - blocktag:namespace:path (Block Tag)
 * - fluidtag:namespace:path (Fluid Tag)
 * - block:namespace:path (Block ID)
 * - fluid:namespace:path (Fluid ID)
 * - namespace:path[prop=value] (Block State)
 * - #namespace:path (Try to match Block or Fluid Tag)
 */

Understanding satisfies Relationship

Basic Concept

satisfies() establishes a **: if A.satisfies("B"), then:

A ──satisfies──> B    means    A ≥ B

Recipes need B ──> Can use A ✓
Recipes need A ──> Cannot use B ✗

Example: Create's Original Hierarchy

Create mod has a built-in relationship: SUPERHEATED → HEATED

Recipe Requirement Blaze Burner (HEATED) Blaze Burner (SUPERHEATED)
HEATED ✓ ✓
SUPERHEATED ✗ ✓

This means: SUPERHEATED satisfies HEATED, but HEATED does not satisfy SUPERHEATED.

Your Custom Relationships

When you write:

event.registerHeat("BLAZE", builder => builder
    .satisfies("HEATED")
)

You're creating: BLAZE → HEATED

Recipe Requirement BLAZE heat source Blaze Burner (HEATED)
HEATED ✓ ✓
BLAZE ✓ ✗

Three Types of Relationships

1. Vertical Relationship (Linear Hierarchy)

// Create a chain: LEVEL3 → LEVEL2 → LEVEL1
event.registerHeat("LEVEL2", builder => builder.satisfies("LEVEL1"))
event.registerHeat("LEVEL3", builder => builder.satisfies("LEVEL2"))

Result: LEVEL3 can satisfy LEVEL2 and LEVEL1 (transitive)

Transitive Property (Auto-compatibility)

The relationship is transitive. If you write:

// Create already has: SUPERHEATED → HEATED
// You add: PYROTHEUM → SUPERHEATED
event.registerHeat("PYROTHEUM", builder => builder
    .satisfies("SUPERHEATED")
)

PYROTHEUM will automatically satisfy HEATED too! No need to write .satisfies("HEATED").

PYROTHEUM → SUPERHEATED → HEATED
    │           │           │
    └───────────┴───────────┘
         (all satisfied by PYROTHEUM)
Recipe Requirement PYROTHEUM
HEATED ✓ (auto)
SUPERHEATED ✓
PYROTHEUM ✓

2. Horizontal Relationship (Independent System)

// No satisfies() - completely independent
event.registerHeat("COLD", builder => builder
    .color(0x00BFFF)
    .addHeatSource("#minecraft:ice")
)

Result: COLD is independent, not connected to Create's heat system

3. Cross Relationship

// CRYOTHEUM is independent but can also satisfy Create's conditions
event.registerHeat("CRYOTHEUM", builder => builder
    .satisfies("HEATED")  // Can satisfy HEATED recipes
    .satisfiesIf("SUPERHEATED", ctx => ctx.getRecipeId() == "specific_recipe")
)

Result: CRYOTHEUM is its own level, but can cross into Create's hierarchy

Relationship Diagram

Create's Original:
  NONE ← HEATED ← SUPERHEATED
         (satisfies)

Your Custom:
  BLAZE ──satisfies──> HEATED
  (BLAZE ≥ HEATED)

Combined:
  NONE ← HEATED ← SUPERHEATED
          ↑
          └── BLAZE

Recipes needing HEATED: Can use HEATED, SUPERHEATED, or BLAZE
Recipes needing BLAZE:  Can only use BLAZE

```

[curseforge-badge]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/curseforge_vector.svg [curseforge-url]: https://www.curseforge.com/minecraft/mc-mods/create-heat-js [modrinth-badge]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/modrinth_vector.svg [modrinth-url]: https://modrinth.com/mod/create-heat-js [github-badge]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/github_vector.svg [github-url]: https://github.com/XiaoHuNao/CreateHeatJS

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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