ModsJava
Labyrinth Generator (AKA Catacombs)
Random Dungeon/Labyrinth Generator of Loot, Traps, and Monsters!. Free Minecraft Java mod for 1.8, 1.9.
⬇ Download on SpigotPlease Note and keep In Mind:
Labyrinth Generator:
"Builds configurable dungeons under your feet for players to explore and loot. I wrote my own level builder but I guess it's a homage to those text based classics like Nethack and of course Angband."
One Floor Labyrinth, minus the roof: (Credit to BlockHead2)
Features
Permissions:
Commands:
ToDo:
Source:
Spoiler
I have not personally tested this in 1.10.x yet.
Spoiler
I personally have not much, if any, work into this plugin, which I plan to make my own changes, at least some, in the next release.
The two updates between Blockhead2 last update and now are paid/donated updates of suggestions and fixes. Thanks to Jeussa and MnMaxon.
At this time I am NOT taking any donations. I do not see it morally appropriate to take in donations, not exceeding the amount I've already paid at least, for work I have not done personally. All I have done is keep a fun plugin alive.
Labyrinth Generator, AKA Catacombs, is a continuation of Catacombs from dev.bukkit.org. http://dev.bukkit.org/bukkit-plugins/catacombs/ Though I have, without my knowing the first day or so, become an editor, I do not have full permissions of the listing until I hear from the author, which has fallen on deaf ears. Nor can I rename the plugin to Catacombs Reloaded, Revived, or the likes; per the dev.bukkit.org's mods. "It may confuse other users."
I have decided to go with the new name of Labyrinth Generator as an alternative, at least for the time being.
For those of you wondering why I waited over two months to make a spigot page since the last donated update: I've been busy in real life. Long life story short, I finished college with no college loans and finally paid off my last loan (car). So I've been working a lot in the last six or so months. I recently got married to my gf, now wife, of 6 years last month. (Why so long? We wanted to finish college before making the step if it ever came up, then a one year engagement.)
I'm now getting back into some of my hobbies such as Minecraft and various other games.
The two updates between Blockhead2 last update and now are paid/donated updates of suggestions and fixes. Thanks to Jeussa and MnMaxon.
At this time I am NOT taking any donations. I do not see it morally appropriate to take in donations, not exceeding the amount I've already paid at least, for work I have not done personally. All I have done is keep a fun plugin alive.
Labyrinth Generator, AKA Catacombs, is a continuation of Catacombs from dev.bukkit.org. http://dev.bukkit.org/bukkit-plugins/catacombs/ Though I have, without my knowing the first day or so, become an editor, I do not have full permissions of the listing until I hear from the author, which has fallen on deaf ears. Nor can I rename the plugin to Catacombs Reloaded, Revived, or the likes; per the dev.bukkit.org's mods. "It may confuse other users."
I have decided to go with the new name of Labyrinth Generator as an alternative, at least for the time being.
For those of you wondering why I waited over two months to make a spigot page since the last donated update: I've been busy in real life. Long life story short, I finished college with no college loans and finally paid off my last loan (car). So I've been working a lot in the last six or so months. I recently got married to my gf, now wife, of 6 years last month. (Why so long? We wanted to finish college before making the step if it ever came up, then a one year engagement.)
I'm now getting back into some of my hobbies such as Minecraft and various other games.
Labyrinth Generator:
"Builds configurable dungeons under your feet for players to explore and loot. I wrote my own level builder but I guess it's a homage to those text based classics like Nethack and of course Angband."
One Floor Labyrinth, minus the roof: (Credit to BlockHead2)
Features
Spoiler
Slightly modified from Blockhead2's listing.
- Generates random multi-level dungeons.- Choice of 1-"Infinite levels" Limit is height of floors and height/start point of generation, even world height.
- Only builds in solid regions it considers natural. Can build anywhere by adding AIR to config. - Added config for additional new blocks such as Andesite.
- Admins can build dungeons, Players can explore them.
- All commands are integrated with Permissions.- Able to block certain commands from running inside the floors. Ex: No TP In/Out.
- Integrated with most common permission systems with Vault.
- Secret doors
- Information persists using sqlite database (no setup required)
- Only the toughest adventurers will survive without armor, weapons, food and torches.
- Special chests at strategic (random) points to add to the general loot.- Add vanilla and customized items using Essential's config method to add enchants, Names, Lore, etc. with chance of spawning per chest and min-max qty.
- Configurable Dungeon layout and content. Details of this in (Wiki Page not made at this time.)
- Dungeons can be size/configured so they work better with parties of players. BlockHead2 disabled this, has not been re-enabled/fixed yet.
- Admins can easily unprotect, reset, suspend, enable or fill dungeons in.
- Multiple world compatible.
- Configurable to choose what can and cannot be destroyed or placed inside the floors. Current: Remove Shrooms and Web, Place/Remove Torches. Cannot break Spawners, Walls, Doors, Ladders, etc.
- Configurable, per Labyrinth, Auto-Reset time. Config setting for generated final floor to have Labyrinth Reset Button.
- Reset clears out Torches, reset light level on all floors, closes all doors, and clears and restocks chests with random loot.
- Config allows creation of different styles of Labryinths. Each can have different loot, monsters, choice of wall/ceiling/floor blocks, and huts/starting points.
- Customizable creation/deletion of Labyrinths. Originally large Catacombs would crash a server on generation. Now a config option to limit the number of blocks to create/fill per second. In a way, similar to AsyncWorldEdit.
Permissions:
Spoiler
These are intended for admins:
- catacombs.admin - Gives access to all the commands
- catacombs.plan - Gives access to just the plan command
- catacombs.build - Gives access to just the build command
- catacombs.scatter - Gives access to just the scatter command
- catacombs.delete - Gives access to just the delete command
- catacombs.reset - Gives access to just the reset command
- catacombs.unprot - Gives access to just the unprot command
- catacombs.goto - Gives access to just the goto command
- catacombs.end - Gives access to just the goto command
- catacombs.which - Gives access to just the which command
- catacombs.suspend - Gives access to just the suspend command
- catacombs.enable - Gives access to just the enable command
- catacombs.style - Gives access to just the style command
- catacombs.when - Gives access to just the when command
- catacombs.list - Gives access to just the list command
- catacombs.gold - Gives access to just the gold command
- catacombs.recall - Gives access to just the recall command
Commands:
ToDo:
Spoiler
- Replace Iron Blocks with Anvils. Create a config option to toggle this for MCMMO servers.
- Jeussa added a way to customize loot, similar to Essentials's configs for kits with item names, lore, etc. I would like a way to do the same with the mob spawners. Currently I have to use CreatureSpawners and edit each spawner to customize the catacomb experience. One person contacted me about adding support for MythicMobs. I have no preference on this. But the extra abilities, I am sure some server admins would like.
- Cobwebs only spawn once, only during first generation. Though I want to say this is a bug, it would be nice that web had a set percentage, customizable in the config, either in general, or per catacomb style. Ex: percentage of Air replaced with Web. Maybe even occasional redstone torches?
- We are limited to a set selection of huts, per say, that appear at the top of the catacomb. These are the buildings that you see at the start before climbing down to the first floor of monsters. There is no way to add schematics to customize these. Though we can edit the area after generation, the protection boundaries are set. Which then requires an additional worldguard region.
- Same as above, the rare/unique rooms are hard set, and would be nice to add some variety. I have no clue how hard this would be to add some more rooms in, along with each room having a percent chance.
- Add in a command variable to the /catacombs delete CatName. Currently it defaults to replacing everything and filling in the rooms with Stone. If creating in, let's say the Nether, it would be nice to add at the end of the command the block to use to replace with, instead of stone. Such as the Nether, it would be Netherrack, or using the EmptyWorldGen (currently for testing in) with Air.
Source:
Labyrinth Generator (AKA Catacombs) is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9. Downloaded 1,239 times (via Spigot). Download it and open it directly in the game.