Erudite Tweaks
Minecraft Java mod. Downloads from the MC Java Mods app on Android.
⬇ Download on CurseForge

SOME PARTS OF THIS MOD REQUIRE HOOKLIB TO FUNCTION!
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Overview:
This mod introduces ways to add to and overwrite vanilla / other mods' hardcoded features. It is intended for the use of modpack makers, and has minimal impact on gameplay if not configured first.
Base Feature List:
- General: Specify the range of how many more babies a given entity should generate after breeding.
- General: allow chosen entities to spawn with 'scared' AI (similar to Ocelots), as well as tweak the speed and range of this behavior.
- Minecraft: Options to set the crops that Rabbits will raid, and the blocks that Sheep will eat.
- Minecraft: Add extra/alternative saturation-to-health regeneration, mainly for use with naturalRegeneration turned off.
- Terracart Reloaded: The cart from Terracart Reloaded is properly registered as an entity, which fixes some cross-mod bugs and allows the cart to be targeted by configs/scripts.
- Corpse Complex: Added a command to erase the player's death location from being used by the Death Return Scroll - /deathscrollclear <player>
HookLib Features:
- Quark - Archaeologists: Config section to define your own Archaeologist trades - items bought and sold, their metadatas, amount ranges, and trade weights (chances).
- Defiled Lands - Defilement: Config section to define your own Defilement conversions between two blocks. A config also exists to remove all default-registered conversions.
- Minecraft: Specify the breeding items of all farm animals. This should be compatible with all mods that perform the correct checks.
Future Plans:
- NBT support for Archaeologist trades
- Double-input trades for Archaeologist trades
- Config overhaul
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Is this mod compatible with X other mod? What should I do if I run into an issue?
I've tested this mod in a pack of ~300 mods and haven't had any crashes.
If you encounter unexpected behaviors or incompatibilities, please report it to the Github Issues page.
Will you update or backport this mod to my favorite version?
No, but if you would like, you can do it yourself.
Where can I ask for a feature or suggest something?
The Curseforge comment section would be preferred.
Can I include this in my modpack?
Yes! Curseforge mods in a Curseforge pack are always allowed. You can add this to your non-Curseforge modpack, too.
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Special Thanks:
-hohserg1 for creating HookLib
- Edition: Minecraft Java
- File type: .jar
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as eruditetweaks-1.0.3.jar — drop this file into the mods folder
- Download size: 23 KB
- Download link checked 27 Sept 2026 — working
These come from our own check of the pack file, not from the source page.