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Chest DNA
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Chest DNA

by xsoras · on Modrinth

Shows where the items in the inventory came from.

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Chest DNA — screenshot 1Chest DNA — screenshot 2Chest DNA — screenshot 3Chest DNA — screenshot 4Chest DNA — screenshot 5Chest DNA — screenshot 6Chest DNA — screenshot 7Chest DNA — screenshot 8

Partner

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Chest DNA

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Records where every item came from and shows it in the item's tooltip.

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Open a chest and you get loot with no story. Chest DNA fixes that: the moment an item is created it gets an origin stamped onto it, and that stamp travels with the item for the rest of its life.

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What it does

Whenever an item enters the world - looted from a chest, dropped by a mob, bought from a villager, fished up, crafted, smelted or mined - Chest DNA attaches an origin to it containing:

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This is stored as a real data component, so it survives world saves, shulker boxes, ender chests and multiplayer - and it is readable by commands, datapacks and other mods.

What it looks like

Hovering the item draws a pixel-art card under the normal tooltip, drawn one pixel at a time with no textures, so it stays crisp at every GUI scale:

The card sizes itself against the screen: long values wrap, it never grows wider or taller than it has to, and it reports its real size so the tooltip always stays on screen.

Sources it recognises

Group Covered
Structure chests village, dungeon, mineshaft, stronghold, nether fortress, bastion, End City, ancient city, woodland mansion, trial chambers, ominous vaults, shipwreck, buried treasure, desert pyramid, jungle temple, igloo, ruined portal, pillager outpost, ocean ruins, bonus chest
Creatures mob drops, boss drops, shearing, cat and sniffer gifts, hero of the village
Player actions crafting, smelting, villager and wandering trader trades, fishing, archaeology, creative menu
Mining every block you break

36 origin types in total, each with its own name, glyph and rarity tier.

It does not get in your way

Commands

For mod authors

The whole system is an open API - see the README for code samples:

Requirements

Minecraft 1.7.10 - 26.2

Chest DNA installs on either side and never blocks a connection. The server does the recording, the client does the drawing, so what you get depends on where it is installed:

Setup Result
Singleplayer Everything works, the integrated server records.
Client and server Everything works.
Client only, server without the mod You can join normally. Tested against a plain vanilla 26.2 dedicated server: the client connects and plays with no errors. Nothing is recorded though, because recording is server side, so no cards appear.
Server only Origins are recorded and /chestdna inspect works. Players need the mod to see the cards, so keep it optional for them or hand it out.

Optional on the client, optional on the server, useful on both.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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