HomeJavaDatapacksMr. Burger's Mo'betta Overworld
Mr. Burger's Mo'betta Overworld
DatapacksJava

Mr. Burger's Mo'betta Overworld

Improves mountain peaks, ocean depth, and increases cave complexity down to -128 while maintaining the ambience of Vanilla worldgen.

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Mr. Burger's Mo'betta Overworld — screenshot 1Mr. Burger's Mo'betta Overworld — screenshot 2Mr. Burger's Mo'betta Overworld — screenshot 3Mr. Burger's Mo'betta Overworld — screenshot 4Mr. Burger's Mo'betta Overworld — screenshot 5Mr. Burger's Mo'betta Overworld — screenshot 6

Mo' Betta Overworld

Mo' Betta is a tongue-in-cheek way to say something is "better" than another. This datapack takes Vanilla Worldgen as its base but the gripes I have with it have been modified or corrected.

What Features are Mo' Betta?

  1. Deep Oceans can go to roughly y = 10 and have a "continental shelf" effect
  2. The world depth has been expanded to y = -128, and Ancient Cities reflect this. A mod is required to ensure the lava level is correctly altered
  3. Far Inland (technical term) mountain ranges with low erosion are now much more grand, with their peaks often reaching 250+ blocks above sea level
  4. Large Caverns are less frequent near the surface but more frequent deeper underground
  5. Beta Sand/Gravel shores are included
  6. There is a higher chance for "weird" terrain that makes for excellent building spots, such as natural towers
  7. Deep Dark is less common but sprawls more when it spawns
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These come from our own check of the pack file, not from the source page.

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