Under active update. I am currently working on the much needed update for this plugin. If you have any feedback of any changes and or fixes you would like to see please feel free to contact me.
I am sure that most of you have Played Battle Field 1942,2,3,4 ETC they all have the "Conquest" game mode where you capture the points and PVP to win Well I designed the same thing in Minecraft the Objectives A,B,C,D and E that are at certain point Marked with a beacon This beacon will be Changed Red Or Blue Depending on What team controls that objective.
Video :
Objective System:
Objectives Are Points Markeded with Beacons. These beacons color changes acording to what team controls that objective.
Ticket System:
Each Team has a set number of tickets every time a player respawns it Takes a ticket. First team to 0 tickets Loses.
Class System:
There is a Fully Configurable Class sytem containing Assult, Medic, Engineer, Sniper, VIP and MVP.
These classes are Configurable in the Config you can set the guns and bandages they spawn with(How ever at this time you connot change the names)
Rewards System:
This Plugin uses Vault economy for players to unlock Higher tier classes(these costs are 100% Configurable). In the Rewards system we have Rewards For Killing an Enemy, Rewards for Capturing a Point and a Reward for everyone on the Wining team. These rewards are 100% configurable you can set as many commands to trigger on the player as wanted / needed.
RoundTimer:
To Prevent games from going on for days (Literally) There is a timer on Every round that will force end the game at the specified time (default 15 minutes) when the Round timer is hit the Team with the most tickets wins.
The Round timer is also Configurable.
Multi-GameModes:
Multiple game modes are now live the game modes
currently in the game are:
- Conquest
- TeamDeathMatch
- OneManArmy
Permissions:
You Need Permission Node - bf.vip to get the VIP class
You Need Permission Node - bf.mvp to get the VIP and MVP class
Coming Soon:
Note: List in no particular order
Dependencies:
You NEED ALL OF THESE!
CrackShot - Guns - http://dev.bukkit.org/bukkit-plugins/crackshot/
Vault - Economy - https://www.google.com/search?q=Vault&ie=utf-8&oe=utf-8
Spigot- Essentials 2 - https://hub.spigotmc.org/jenkins/job/Spigot-Essentials/
Server List:
MC.CORACRAFT.NET
Configuration:
GameModes.yml
// Name MUST start with Custom with a capital C
CustomGameExample:
onInitialize:
- "createTeam"
- "createTeam"
onJoin:
- "joinRandomTeam"
- "setHP(15)"
- "healPlayer"
onDeath:
- "addDeathcount"
onKill:
- "addKillcount"
ToWin: "KillCount(25)"
Command Options:
- JoinRandomTeam
- healPlayer
- setHP(NUMBER 0-20)
- addDeathcount
- addKillCount
ToWinOptions:
- KillCount(NUMBER)(indivual player with kills over specificed number)
- DeathCount(NUMBER)
- TeamKillCount(NUMBER) <-- Not In Use yet
Config.yml
GameSettings:
Tickets: 50
EndingFireWorks: true
RoundTimer: 900
TeamSettings:
US:
Spawnx: 0
SpawnY: 0
SpawnZ: 0
CN:
SpawnBorderX: 189
SpawnX: 0
SpawnY: 0
SpawnZ: 0
ObjectiveSettings:
RewardCaptureCommands:
- eco give <PLAYERNAME> 5
RewardKillCommands:
- eco give <PLAYERNAME> 10
RewardWinCommands:
- eco give <PLAYERNAME> 100
CaptureDistance: 5
#WHERE To Spawn The Class For The following Objectives (Also the spot it check the players location to capture the objective)
A:
X: 0
Y: 0
Z: 0
B:
X: 0
Y: 0
Z: 0
C:
X: 0
Y: 0
Z: 0
D:
X: 0
Y: 0
Z: 0
E:
X: 0
Y: 0
Z: 0
ClassSettings:
######################################
#WARNING DO NOT SET BANDAGES UNDER 1!#
######################################
Assult:
#T1 is the Stands for Teir 1
T1:
Guns:
#These MUST be Valid CrackShot Guns
- carbine
- flashbang
- grenade 4
Bandages: 1
#T2 is the Stands for Teir 2
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 0
Engineer:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 0
VIP:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 0
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
MVP:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
Sniper:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
Medic:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
Commented Version Coming Soon!
Find The Source HERE!
Pictures / Video Coming Soon!
Add nerdy321 on skype for more info.
I am sure that most of you have Played Battle Field 1942,2,3,4 ETC they all have the "Conquest" game mode where you capture the points and PVP to win Well I designed the same thing in Minecraft the Objectives A,B,C,D and E that are at certain point Marked with a beacon This beacon will be Changed Red Or Blue Depending on What team controls that objective.
Video :
Objective System:
Objectives Are Points Markeded with Beacons. These beacons color changes acording to what team controls that objective.
Ticket System:
Each Team has a set number of tickets every time a player respawns it Takes a ticket. First team to 0 tickets Loses.
Class System:
There is a Fully Configurable Class sytem containing Assult, Medic, Engineer, Sniper, VIP and MVP.
These classes are Configurable in the Config you can set the guns and bandages they spawn with(How ever at this time you connot change the names)
Rewards System:
This Plugin uses Vault economy for players to unlock Higher tier classes(these costs are 100% Configurable). In the Rewards system we have Rewards For Killing an Enemy, Rewards for Capturing a Point and a Reward for everyone on the Wining team. These rewards are 100% configurable you can set as many commands to trigger on the player as wanted / needed.
RoundTimer:
To Prevent games from going on for days (Literally) There is a timer on Every round that will force end the game at the specified time (default 15 minutes) when the Round timer is hit the Team with the most tickets wins.
The Round timer is also Configurable.
Multi-GameModes:
Multiple game modes are now live the game modes
currently in the game are:
- Conquest
- TeamDeathMatch
- OneManArmy
Permissions:
You Need Permission Node - bf.vip to get the VIP class
You Need Permission Node - bf.mvp to get the VIP and MVP class
Coming Soon:
Note: List in no particular order
- - Squads
- - Team Death Match Gamemode - DONE
- - Squad Death Match Gamemode
- - One Man Army Gamemode
- - Advanced Logging - DONE
- - SQL or YAML Logging
- - WebBased Battle Log
- - Server Stats
- - GUI For Classes - DONE
- - GUI for in-game setup and configuration.
Dependencies:
You NEED ALL OF THESE!
CrackShot - Guns - http://dev.bukkit.org/bukkit-plugins/crackshot/
Vault - Economy - https://www.google.com/search?q=Vault&ie=utf-8&oe=utf-8
Spigot- Essentials 2 - https://hub.spigotmc.org/jenkins/job/Spigot-Essentials/
Server List:
MC.CORACRAFT.NET
Configuration:
GameModes.yml
Code (Text):
// Name MUST start with Custom with a capital C
CustomGameExample:
onInitialize:
- "createTeam"
- "createTeam"
onJoin:
- "joinRandomTeam"
- "setHP(15)"
- "healPlayer"
onDeath:
- "addDeathcount"
onKill:
- "addKillcount"
ToWin: "KillCount(25)"
Command Options:
- JoinRandomTeam
- healPlayer
- setHP(NUMBER 0-20)
- addDeathcount
- addKillCount
ToWinOptions:
- KillCount(NUMBER)(indivual player with kills over specificed number)
- DeathCount(NUMBER)
- TeamKillCount(NUMBER) <-- Not In Use yet
Config.yml
Code (Text):
GameSettings:
Tickets: 50
EndingFireWorks: true
RoundTimer: 900
TeamSettings:
US:
Spawnx: 0
SpawnY: 0
SpawnZ: 0
CN:
SpawnBorderX: 189
SpawnX: 0
SpawnY: 0
SpawnZ: 0
ObjectiveSettings:
RewardCaptureCommands:
- eco give <PLAYERNAME> 5
RewardKillCommands:
- eco give <PLAYERNAME> 10
RewardWinCommands:
- eco give <PLAYERNAME> 100
CaptureDistance: 5
#WHERE To Spawn The Class For The following Objectives (Also the spot it check the players location to capture the objective)
A:
X: 0
Y: 0
Z: 0
B:
X: 0
Y: 0
Z: 0
C:
X: 0
Y: 0
Z: 0
D:
X: 0
Y: 0
Z: 0
E:
X: 0
Y: 0
Z: 0
ClassSettings:
######################################
#WARNING DO NOT SET BANDAGES UNDER 1!#
######################################
Assult:
#T1 is the Stands for Teir 1
T1:
Guns:
#These MUST be Valid CrackShot Guns
- carbine
- flashbang
- grenade 4
Bandages: 1
#T2 is the Stands for Teir 2
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 0
Engineer:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 0
VIP:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 0
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
MVP:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
Sniper:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
Medic:
T1:
Guns:
- carbine
- flashbang
- grenade 4
Bandages: 1
T2:
Cost: 50
Guns:
- ak-47
- flashbang 3
- grenade 5
Bandages: 1
T3:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
T4:
Cost: 150
Guns:
- ak-47
- flashbang 6
- grenade 12
- olympia
- bazooka
Bandages: 1
Find The Source HERE!
Pictures / Video Coming Soon!
Add nerdy321 on skype for more info.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.12
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Battle Field [Mini-Game] NOW FREE! is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.12. Downloaded 1,195 times (via Spigot). Download it and open it directly in the game.